Andydark
Smash Journeyman
Are there methods to change the stage select screen with custom pictures?
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OK I have a question or a request:
Is there a way (code) to make ALL characters impossible to grab Edges ?
I need this, really :O
The GUI is very screwy with volume issues, if Dant gets the code Kryal used for looping in the latest BrawlBox, he'll make a new version.Hey everyone. Having some audio problems. I'm trying to replace the standard Corneria music in the stage with this remix http://www.newgrounds.com/audio/listen/263675. For some weird reason, although I have imported the song into my SD card like every other song in Brawl Custom Song Maker, when I play the song in Brawl+, its abnormally low in volume. I imported another Star Fox song onto the same stage (Corneria) from the same website, and its playback is much louder (and easier to hear).
I used Audacity to raise the volume on the song before replacing Corneria (Melee) yet it still plays very low volume. Am I importing the song wrong, or is it the stage? So far, every other song has imported fine from Total Recorder and Audacity into BCSM.
The other problem that I have is that for some reason when I replace Sonic The Hedgehog's victory theme with something else, there is a short delay during the victory animation before the music starts. This problem has only happened with Sonic and no one else. When I replaced a theme for say, Wario, playback of the music starts at the beginning of his victory animation. Any help with these problems is much appreciated.
I posted it already in another Thread, but then I found this one and I think this thread is even better for my problem:
No ledge Grabbing [spunit262]
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
yes you there is a code like that for wifi games. it does exist, but i won't post it for cheating purposes.is There a code for unlimited final smash or start the game wit wario man or GiGa bowser for wifi games??
the background thing could work, but i have no idea who has it or it it has been made.anyone have backgrounds for the melee stages? mainly fountain of dreams? i was thinking of using the background to change custom stage and recreating fountain of dreams.
or, and this is a long shot, could the fountain of dreams stage file be pulled from the melee iso, and somehow used to replace the dream land green greens on brawl???
thx alot! Love you <3You're welcomeCode:No ledge Grabbing [spunit262] C27812B0 00000003 2C04000A 40A20008 38000000 5400CFFF 60000000 00000000
Here's a guide to Default Settings:Could someone please post the Default Settings and the Default CPU Level, please?
CPU Level Modifier
* C2693A70 00000002
* 38800008 909E01D4
* 60000000 00000000
If you don't relay the information back and forth between all the participants in the match, people could have different outcomes. Like a corrupted replay, the computer does something different and it messes up the whole match.Sounds interesting Chibo :D
But I dont know, if the connection could be quicker, what reason does wifi have, to give the connection a red with 13+ Frames, instead of giving it a blue one with 6+ frames, when the connection makes it possible to play with 6+ frames, why does it anyway let them play with only 13+ ;d
That doesnt make any sence, but well, its Nintendo, I dont have to ask about sense LOL
Chibo: you also need to factor in how much data is available to be received within a certain amount of frames, and how the game actually has to sync up, plus since using WiFi is peer to peer on a TCP network, the game has to measure ping and jitter as well and calibrate the game itself; 6 frames may be the buffer for a "wait" command between controllers so that TCP can check to see if it missed a packet or not.Just had a chat with Ankokou about Brawl's online play and it's netplay system, and he has an idea we could possibly use to make Brawl's online play a much better experience.
In short, the game likely has a set amount of frame delay based on the ping of the two opponents. For instance, if both players have a blue connection (the best) then the input delay will be 6 frames. This is unusually high for a fighting game under a great connection. To make matters worse, it seems that a coast to coast connection can make it to 13+ frame of input delay.
So what we need to do is find out the number of input delay frames Brawl assigns to certain connections and use a game code to make it less. If it's a multiplier to determine the input delay frames from the ping, then just divide that number in 2. The hard part is finding the values, but after that a code should be somewhat simple as it's just changing a single variable really.
This could make online play a much better experience.
I have a request. Can someone make a code that disables or gives you unlimited points for sending replays to others? Having a limit on that is really pointless.
Hopefully the code is out there.is there a code that allows u to send any amount of data in a day? like replays and whatnot
you need brawlbox and a lot of free time... oh, and a masochistic personality. its gonna be frustrating.So I learned how to play with hitboxes, damage, graphics etc etc.
How do I change animations? Can I swap say, DKs up+B with samus'?(So DK does samus' upb?)
Would you mind going a bit more in depth with this? Also, is Nintendo Wifi Connection with online Brawl confirmed to be p2p or does it use their servers?Chibo: you also need to factor in how much data is available to be received within a certain amount of frames, and how the game actually has to sync up, plus since using WiFi is peer to peer on a TCP network, the game has to measure ping and jitter as well and calibrate the game itself; 6 frames may be the buffer for a "wait" command between controllers so that TCP can check to see if it missed a packet or not.
Bump from pg 208.Click at it![]()
This should go into the texture thread.I request that someone makes a Sunset Delfino. Its such a simple idea but I think it would look really nice.