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Official Code Q&A + Requests

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Then sorry, unfortunately the most current ntsc-u file patch code has not been ported to PAL. You can use riivolution to replace files just like the file patch code. :) I'm not that knowledgeable on riivolution, but I'm sure someone knows how to set it up for PAL. :p
 

theyoshine

Smash Rookie
Joined
Aug 8, 2010
Messages
15
Location
http://www.youtube.com/watch?v=blhishBoGMs
The code gives me a crash on the when press the button to enter the character selection X_x which is odd, but the one thing I didn't think about until just a bit ago
is I need it to work only for the player that the code specifies,
that way when player one presses the button that activates the code, player two can still shield
and vice versa
 

theyoshine

Smash Rookie
Joined
Aug 8, 2010
Messages
15
Location
http://www.youtube.com/watch?v=blhishBoGMs
it works false alarm
I forgot to turn off some old codes I was messing with -_-
sorry about that I'm a little off today
I have ran some extra tests on it
and the problem is that when using a button modifier it only works while pressing the button when the game loads the stage making the toggle not possible
that and I think it may have caused the game to crash when leaving the stage
as for doing what its supposed to it works like a charm
I don't want be a further burden to you
thank for helping me out though
=D
 

Darkshooter

Smash Ace
Joined
Oct 8, 2010
Messages
505
Location
Guess.
Hey all. Again.

Im currently attempting to run Brawl+ on my PAL Wii.

Heres the thing. When I go to launch the game, everything loads the way it should (ie SD Codes found. Applying...), but I dont see any changes. Yes Ive configured it so that the SD Cheats are on.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
with the SSS expansion code do the stages that are STGCUSTOM#.pac have to be made on wwr? or can i edit the st_custom.rel to make it use another stage that is not wwr. Such as if i made a stage on FD can I edit the st_custom.rel to load FD stage rather than a wwr stage?
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
I'm not sure if this is the right place or not......

Anyways, how do I hack new music? I don't understand how to make it play at a certain stage. The names of the songs confuse me. :urg:
Also, how many onslaught characters are there? I know that Captain Falcon and Ganondorf are both onslaught and I've heard about an onslaught Sonic... but is that all?
 

GNKyrios

Smash Cadet
Joined
Jun 24, 2009
Messages
47
I'm not sure if this is the right place or not......

Anyways, how do I hack new music? I don't understand how to make it play at a certain stage. The names of the songs confuse me. :urg:
Also, how many onslaught characters are there? I know that Captain Falcon and Ganondorf are both onslaught and I've heard about an onslaught Sonic... but is that all?
u need to get brawl custom song maker to transform any music into brsm format, then add it to your sd, the software even do that for you, now u need to know wich song is for each stage, u need to find a stage music list, and probably have the game opened to look wich songs to replace, the game OST comes with the codes for every song so i look them up there.
 

saviorslegacy

My avater is not a Sheik avatar.
Joined
Sep 25, 2008
Messages
3,727
Location
Tacoma, WA
but are there more onslaught characters?
Is there a list of the technical terms for the stages?
Is there a list of the technical terms for the songs?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
1.Not that i know of
2.
Code:
Battlefield
X04 - Battlefield
T02 - Menu (Super Smash Bros. Melee)
X25 - Battlefield Ver. 2
W21 - Battlefield (Melee)
W23 - Multi-Man Melee 1 (Melee)

Final Destination
X05 - Final Destination
T01 - Credits (Super Smash Bros.)
T03 - Opening (Super Smash Bros. Melee)
W25 - Final Destination (Melee)
W31 - Giga Bowser (Melee)

Delfino Plaza
A13 - Delfino Plaza
A07 - Title / Ending (Super Mario World)
A08 - Main Theme (New Super Mario Bros.)
A14 - Ricco Harbor
A15 - Main Theme (Super Mario 64)

Luigi's Mansion
A09 - Luigi's Mansion Theme
A06 - Castle / Boss Fortress (Super Mario World / SMB 3)
A05 - Airship Theme (Super Mario Bros. 3)
Q10 - Tetris: Type A
Q11 - Tetris: Type B

Mushroomy Kingdom: World 1-1
A01 - Ground Theme (Super Mario Bros.)
A16 - Ground Theme 2 (Super Mario Bros.)
A10 - Gritzy Desert

Mushroomy Kingdom: World 1-2
A02 - Underground Theme (Super Mario Bros.)
A03 - Underwater Theme (Super Mario Bros.)
A04 - Underground Theme (Super Mario Land)

Mario Circuit
A20 - Mario Circuit
A21 - Luigi Circuit
A22 - Waluigi Pinball
A23 - Rainbow Road
R05 - Mario Tennis / Mario Golf
R14 - Excite Truck
Q09 - Title (3D Hot Rally)

Rumble Falls
B01 - Jungle Level Ver.2
B08 - Jungle Level 
B05 - King K.Rool / Ship Deck 2
B06 - Bramble Blast
B07 - Battle for Storm Hill
B10 - DK Jungle 1 Theme (Barrel Blast)
B02 - The Map Page / Bonus Level

Bridge of Eldin
C02 - Main Theme (The Legend of Zelda)
C09 - Ocarina of Time Medley
C01 - Title (The Legend of Zelda)
C04 - The Dark World
C05 - Hidden Mountain & Forest
C08 - Hyrule Field Theme
C17 - Main Theme (Twilight Princess)
C18 - The Hidden Village
C19 - Midna's Lament

Pirate Ship
C15 - Dragon Roost Island
C16 - The Great Sea
C07 - Tal Tal Heights
C10 - Song of Storms
C13 - Gerudo Valley
C11 - Molgera Battle
C12 - Village of the Blue Maiden
C14 - Termina Field

Norfair
D01 - Main Theme (Metroid)
D03 - Ending (Metroid)
D02 - Norfair
D05 - Theme of Samus Aran, Space Warrior
R12 - Battle Scene / Final Boss (Golden Sun)
R07 - Marionation Gear

Frigate Orpheon
D04 - Vs. Ridley
D08 - Vs. Parasite Queen
D07 - Opening / Menu (Metroid Prime)
D06 - Sector 1
D09 - Vs. Meta Ridley
D10 - Multiplayer (Metroid Prime 2)

Yoshi's Island (Brawl)
E02 - Obstacle Course
E07 - Obstacle Course (Winter)
E01 - Ending (Yoshi's Story)
E03 - Yoshi's Island
E05 - Flower Field
E06 - Wildlands

Halberd
F06 - Meta Knight's Revenge
F01 - The Legendary Air Ride Machine
F05 - Gourmet Race
F04 - Butter Building
F02 - King Dedede's Theme
F12 - Squeak Squad Theme
F07 - Vs. Marx
F08 - 0² Battle
F03 - Boss Theme Medley
F10 - Checker Knights
F09 - Forest / Nature Area
F11 - Frozen Hillside

Lylat Cruise
G10 - Space Armada
G02 - Corneria
G01 - Main Theme (Star Fox)
G03 - Main Theme (Star Fox 64)
G04 - Area 6
G11 - Area 6 Ver. 2
G05 - Star Wolf
G09 - Star Wolf (Star Fox: Assault)
G07 - Space Battleground
G08 - Break Through the Ice
Q12 - Tunnel Scene (X)

Pokémon Stadium 2
H01 - Pokémon Main Theme
H03 - Road to Viridian City (From Pallet Town / Pewter City)
H02 - Pokémon Center
H04 - Pokémon Gym / Evolution
H05 - Wild Pokémon Battle! (Ruby / Sapphire)

Spear Pillar
H06 - Victory Road
H08 - Dialga / Palkia Battle at Spear Pillar!
H07 - Wild Pokémon Battle! (Diamond / Pearl)
H09 - Team Galactic Battle!
H10 - Route 209

Port Town Aero Drive
I01 - Mute City
I03 - Fire Field
I02 - White Land 
I04 - Car Select
I05 - Dream Chaser
I06 - Devil's Call in Your Heart
I07 - Climb Up! And Get The Last Chance!
I08 - Brain Cleaner
I09 - Shotgun Kiss
I10 - Planet Colors
R09 - Golden Forest (1080°Snowboarding)
W18 - Mach Rider (Melee)

Castle Siege
J02 - Fire Emblem Theme
J04 - With Mila's Divine Protection (Celica Map 1)
J08 - Attack
J06 - Preparing to Advance
J07 - Winning Road - Roy's Hope
J03 - Shadow Dragon Medley
J13 - Ike's Theme
J09 - Against the Dark Knight
J10 - Crimean Army Sortie
J11 - Power-Hungry Fool
J12 - Victory Is Near
W17 - Fire Emblem (Melee)

WarioWare
M01 - WarioWare, Inc.
M02 - WarioWare, Inc. Medley
M08 - Ashley's Song
M07 - Ashley's Song (JP)
M06 - Mike's Song
M05 - Mike's Song (JP)
M04 - Mona Pizza's Song
M03 - Mona Pizza's Song (JP)
M09 - MicroGame$ Theme 01
M10 - MicroGame$ Theme 02
M11 - MicroGame$ Theme 03
M12 - MicroGame$ Theme 04
M13 - MicroGame$ Theme 05
M15 - MicroGame$ Theme 06
M16 - MicroGame$ Theme 07
M17 - MicroGame$ Theme 08
M18 - MicroGame$ Theme 09

Distant Planet
L06 - Main Theme (Pikmin)
L01 - World Map (Pikmin 2)
L07 - Stage Clear / Title (Pikmin)
L02 - Forest of Hope
L04 - Ai no Uta
L08 - Ai no Uta (French Version)
L05 - Tane no Uta
L03 - Environmental Noises
R08 - Title (Big Brain Academy)

Smashville
N01 - Title (Animal Crossing)
N02 - Go K.K. Rider!
N03 - 2:00 a.m.
N06 - Town Hall and Tom Nook's Store
N05 - The Roost
N07 - K.K. Crusin'
N08 - K.K. Western
N09 - K.K. Gumbo
N10 - Rockin' K.K.
N11 - DJ K.K.
N12 - K.K. Condor

New Pork City
K07 - Porky's Theme
K09 - Unfounded Revenge / Smashing Song of Praise
K08 - Mother 3 Love Theme
K10 - You Call This a Utopia?!
K05 - Humoresque of a Little Dog
K01 - Snowman

Summit
Q07 - Ice Climber
Q06 - Balloon Trip
Q08 - Shin Onigashima
Q05 - Clu Clu Land
W13 - Icicle Mountain (Melee)

Skyworld
P01 - Underworld
P03 - Skyworld
P02 - Title (Kid Icarus)
P04 - Kid Icarus Original Medley

75M
B04 - Donkey Kong
B03 - Opening (Donkey Kong)
B09 - 25m BGM

Mario Bros.
A17 - Mario Bros.
Q02 - Gyromite
Q01 - Famicom Medley
Q13 - Power-Up Music
Q14 - Douchuumen (Nazo no Murasamejo)

Flat Zone 2
R04 - Flat Zone 2
Q04 - Chill (Dr. Mario)
W14 - Flat Zone (Melee)

Pictochat
R02 - PictoChat
R10 - Mii Channel
R11 - Wii Shop Channel
R15 - Brain Age: Train Your Brain in Minutes a Day
R16 - Opening Theme (Wii Sports)
R17 - Charge! (Wii Play)
R13 - Shaberu! DS Cooking Navi
R06 - Lip's Theme (Panel de Pon)
W20 - Dr. Mario (Melee)

Shadow Moses Island
S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
S02 - Encounter
S03 - Theme of Tara
S08 - Battle in the Base
S04 - Yell "Dead Cell"
S07 - Cavern
S05 - Snake Eater (Instrumental)
S10 - Theme of Solid Snake
S11 - Calling to the Night

Green Hill Zone
U01 - Green Hill Zone
U04 - Angel Island Zone
U02 - Scrap Brain Zone
U03 - Emerald Hill Zone
U06 - Sonic Boom
U07 - Super Sonic Racing
U08 - Open Your Heart
U09 - Live & Learn
U10 - Sonic Heroes
U11 - Right There, Ride On
U12 - HIS WORLD (Instrumental)
U13 - Seven Rings In Hand

Temple
C03 - Great Temple / Temple
W24 - Temple (Melee)

Yoshi's Island (Melee)
W05 - Yoshi's Island (Melee)
W15 - Super Mario Bros. 3 (Melee)

Jungle Japes
W03 - Jungle Japes (Melee)
W26 - Kong Jungle (Melee)

Onett
W12 - Mother (Melee)
W19 - Mother 2 (Melee)

Corneria
W08 - Corneria (Melee)
W28 - Venom (Melee)

Rainbow Cruise
W02 - Rainbow Cruise (Melee)
W01 - Princess Peach's Castle (Melee)

Green Greens
W07 - Green Greens (Melee)
W06 - Fountain of Dreams (Melee)

Big Blue
W11 - Big Blue (Melee)
W29 - Mute City (Melee)

Brinstar
W27 - Brinstar (Melee)
W04 - Brinstar Depths (Melee)

Pokémon Stadium
W09 - Pokémon Stadium (Melee)
W16 - Battle Theme (Melee)
W10 - Poké Floats (Melee)

Menu
X02 - Menu 1
X03 - Menu 2
W30 - Menu (Melee)
X01 - Super Smash Bros. Brawl Main Theme

Subspace Emissary
Y01 - The Subspace Emissary - Overworld
Y02 - The Subspace Emissary - Desert Stage
Y03 - The Subspace Emissary - Dungeon Stage
Y04 - The Subspace Emissary - Danger Ahead
Y05 - The Subspace Emissary - Battle Theme
Y07 - The Subspace Emissary - Final Battle
Y08 - The Subspace Emissary - Outro
Y09 - The Subspace Emissary - DK Island Swing
Y10 - The Subspace Emissary - Airship Fortress
Y11 - The Subspace Emissary - Metroid Data-Selection
Y13 - The Subspace Emissary - Brinstar Remix
Y14 - The Subspace Emissary - Machine Stage
Y15 - The Subspace Emissary - Subspace Area
Y16 - The Subspace Emissary - Ambiente SFX
Y17 - The Subspace Emissary - Stage Clear

Victory Themes
Z01 - Mario Series
Z02 - Donkey Kong Series
Z03 - Legend of Zelda Series
Z04 - Metroid Series
Z05 - Yoshi
Z06 - Kirby Series
Z07 - Star Fox Series
Z08 - Pokémon Series
Z10 - Captain Falcon
Z11 - Mother Series
Z16 - Ice Climbers
Z17 - Fire Emblem Series
Z18 - Mr. Game & Watch
Z21 - Wario
Z22 - Meta Knight
Z23 - Pit
Z25 - Olimar
Z35 - R.O.B.
Z46 - Solid Snake
Z47 - Sonic The Hedgehog

Other Sound Effects & Music
X07 - Online Practice Stage
X08 - Results Display Screen
X09 - Tournament Registration
X10 - Tournament Grid
X11 - Tournament Match End
X13 - Classic: Results Screen
X15 - All-Star Rest Area
X16 - Home-Run Contest
X18 - Boss Battle
X19 - Trophy Gallery
X20 - Sticker Album / Album / Chronicle
X21 - Coin Launcher
X23 - Stage Builder
X26 - Target Smash!!
T05 - Master Hand
X22 - Classic Mode Clear
X06 - Alternate Results Screen?
X24 - Nothing?
Z50 - Continue
Z51 - Game Over
Z54 - New Feature 01
Z55 - New Feature 02
Z56 - New Feature 03
Z57 - New Feature 04
Z58 - New Feature 05
3.
Code:
Battle Field STGBATTLEFIELD.PAC
Yoshi's Island STGCRAYON.PAC
Delphino Plaza STGDOLPIC.PAC
75m STGDONKEY.PAC
Big Blue (Melee) STGDXBIGBLUE.PAC
Corneria (Melee) STGDXCORNERIA.PAC
Jungle Japes (Melee) STGDXGARDEN.PAC
Green Greens (Melee) STGDXGREENS.PAC
Onett (Melee) STGDXONETT.PAC
Pokemon Stadium (Melee) STGDXPSTADIUM.PAC
Rainbow Cruise (Melee) STGDXRCRUISE.PAC
Temple (Melee) STGDXSHRINE.PAC
Yoshi's Island (Melee) STGDXYORSTER.PAC
Brinstar (Melee) STGDXZEBES.PAC
Distant Planet STGEARTH.PAC
Mario Bros. STGFAMICOM.PAC
Final Destination STGFINAL.PAC
Port Town Aero Dive STGFZERO.PAC
Green Hill STGGREENHILL.PAC
Flat Zone 2 STGGW.PAC
Halberd STGHALBERD.PAC
Summit STGICE.PAC
Rumble Falls STGJUNGLE.PAC
Mario Circuit STGKART.PAC
Warioware, Inc. STGMADEIN.PAC
Luigi's Mansion STGMANSION.PAC
Mushroomy Kingdom 1 STGMARIOPAST_00.PAC
Mushroomy Kingdom 2 STGMARIOPAST_01.PAC
Shadow Moses Isle (Rex) STGMETALGEAR_00.PAC
Shadow Moses Isle (Ray) STGMETALGEAR_01.PAC
Shadow Moses (Gecko) STGMETALGEAR_02.PAC
New Pork City STGNEWPORK.PAC
Norfair STGNORFAIR.PAC
Bridge of Eldin STGOLDIN.PAC
Frigate Orpheon STGORPHEON.PAC
Skyworld STGPALUTENA.PAC
Pictochat STGPICTCHAT_en.PAC
Pirate Ship STGPIRATES.PAC
Hanenbow STGPLANKTON.PAC
Pokemon Stadium 2 STGSTADIUM.PAC
Spear Pillar (Dialga) STGTENGAN_1.PAC
Spear Pillar (Palkia) STGTENGAN_2.PAC
Spear Pillar (Cresselia)STGTENGAN_3.PAC
 

AvengingTheKnight

Smash Apprentice
Joined
Sep 8, 2009
Messages
155
can I get homebrew with a usb/flash drive?


can I get homebrew with an sd card that's inside of something that plugs into a usb port?

thanks
 

TaYim

Smash Cadet
Joined
Apr 21, 2010
Messages
28
NNID
Tayfun90
can any one make me a code for a sss with this stages:
page 1

Starter Stages
• Battlefield
• Final Destination
• Pokémon Stadium 1
• Smashville
• Yoshi’s Island (Brawl)

Counter-Pick Stages
• Brinstar
• Castle Siege
• Delfino Plaza
• Frigate Orpheon
• Halberd
• Lylat Cruise

and all other stages on page 2
 

YUNq PHR3$H

Smash Journeyman
Joined
Dec 29, 2008
Messages
334
Location
Ralph Lauren Store.
can any one make me a code for a sss with this stages:
page 1

Starter Stages
• Battlefield
• Final Destination
• Pokémon Stadium 1
• Smashville
• Yoshi’s Island (Brawl)

Counter-Pick Stages
• Brinstar
• Castle Siege
• Delfino Plaza
• Frigate Orpheon
• Halberd
• Lylat Cruise

and all other stages on page 2
^^^^
What He Said. All of It.
 

Oshtoby

Smash Apprentice
Joined
Sep 6, 2006
Messages
181
Location
Burholme, Philadelphia, PA, USA, North America, Ea
I know my post is going to just be drowned in a sea of other requests, but I thought I would give it a shot.

I would like to request this code, but changed:

Music Modifier [Heinermann] (Where XXXX is, input the song's number)
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000

The change I would like is it to be stage specific. So, if I have this code set up to play, say, the Main Menu music on Final Destination, the code would only activate on Final Destination. Battlefield would still play its own normal music.

The main reason I want this code is so that the new custom stages from the Stage Roster Expansion code will each play whatever song I tell them to, without effecting MyMusic, nor whichever stage they share the tracklist with. Please, if you can, take this into consideration when making the code. If given the code, I plan on giving each of these custom stages one of the SSE-only musics, and just replacing the .BRSTM.

Thank you.
 

Z'zgashi

Smash Legend
Joined
May 20, 2009
Messages
17,322
Location
WeJo, Utah
NNID
ZzgashiZzShy
3DS FC
1521-3678-2980
Do you know where to get the code to show hitboxes, invincibility, etc. for yoshi?
 

Talon

Smash Journeyman
Joined
Nov 14, 2005
Messages
334
Location
Memphis,TN
NNID
Talon
3DS FC
0404-8185-5062
I'm trying to texture hack vbrawl and can't seem to get it right.I was wondering how I could paste the codes to the code manager app.I copiedd it but it won't allow me to paste at all.
 

theyoshine

Smash Rookie
Joined
Aug 8, 2010
Messages
15
Location
http://www.youtube.com/watch?v=blhishBoGMs
yes but when I tried it last time it caused a crash with the ice climbers
idk what ever go for it may be different

Default CPU Level Modifier[Igglyboo]
C2693A70 00000002
3880000X 909E01D4
60000000 00000000

CPU Level - 0-8
(level 9 would be X=8, don't go over 8)
 

angelbless

Smash Apprentice
Joined
Nov 6, 2009
Messages
79
Location
Nowhere
yes but when I tried it last time it caused a crash with the ice climbers
idk what ever go for it may be different

Default CPU Level Modifier[Igglyboo]
C2693A70 00000002
3880000X 909E01D4
60000000 00000000

CPU Level - 0-8
(level 9 would be X=8, don't go over 8)
Thank you very much, Im going to test it and see if I have any crash :)

Edit: Code is working fine, with 4 IC, and many other characters, again thxs.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Could someone quickly tell me why my pac. file freezes the wii when I try to load pokemon trainer? I remember having the same issue with Bowser and I can't recall how it is fixed.

The pac file and the pcs are exactly the same.
 

DarkPikmin

Smash Journeyman
Joined
Aug 2, 2008
Messages
205
Location
Ragol
NNID
zDecoy
Is it realistically possible to use PSA and/or codes and/or magic to have Kirby's other specials change when he copies a character's power? For example when Kirby swallows Ganondorf, he has Warlock Punch (B) Wizard Kick (vB) and Epic Choke? (>B). But he keeps his Up-B. I know this may be tedious to do but is it possible yet? If not, why not?
 

Segtendo

Smash Hero
Joined
Dec 1, 2009
Messages
5,021
Location
Illinois
NNID
Segtend0
3DS FC
2552-4940-9357
I believe it could be possible with a PSA. That would be a cool project.
 

MacNCheese.

Smash Ace
Joined
Oct 2, 2010
Messages
698
Location
Home.
My Gecko says SD Codes Found.Applying...-But when I olay my game I don't see the hack!

What am I doing wrong?
 

MetroidMaster1

Smash Apprentice
Joined
Jul 29, 2010
Messages
78
I would like to request a code if this is possible.

How it would work is that it would tell the game to read from a different fighter.pac and motion.pac depending on the number. You know like if there was a 1 after FitName it would go to the red costume, same for the motion.pac with the 1 at the end. and if there's 2 at the end it'd be the green costume etc.

Basically it's a one-slot psa/motion etc code...would it work? Of course you would need a fit name and fit name motion pac from the normal character for whatever slots you don't have another hack in.

For example you would only have the first two slots hacked. For the others you would have fit name/motion.pacs 2-5 as the normal characters psa/motion etc.

Would this work? I mean we can already change how the game reads motion and fighter pacs with the file patch code right?

The reason I THINK this would be possible, is because how the game reads the different costumes. It's FitName0 0-5 right, so if we could figure out how brawl tells one FitName##.pac different from the next(Costume wise) we could make a code to manipulate the fighter and motion pacs the same way!

Like I said, I'm not sure if this is possible, and if it is it would be VERY hard to do, and somewhat glitchy at first. but imagine the sexieness of the fights you could have and such!

Pheonix mario VS Ice Mario
Goddess Zelda VS normal Zelda
etc
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
It should be X:\\Private\Wii\App\RSBE\pf\system\common5.pac

The common5.pac is where your CSPs will be in. Replace images in their to make custom CSPs.
 

Blissard

Smash Lord
Joined
Aug 7, 2010
Messages
1,399
Location
Philadelphia, PA
Edit: When I put my common5.pac into the pf/system folder, it freezes :c Is there a reliable source to download a common5.pac, or am I putting it in the wrong location?
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
Okay, I was wondering if there was any value to adjust specifically in PW's old MAD code that would extend its air length, or add landing lag/if I would need extra lines, what would they be? Also does a MAD with landing lag already exist? I want to mess with the landing lag time, if so. I'm also wondering if there is a no PS code. Here's the old code for MAD for convenience sake:


42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000
 

What!

Smash Cadet
Joined
Nov 18, 2010
Messages
29
Is there a code to alter the game speed? and if so where could I find this code?
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Edit: When I put my common5.pac into the pf/system folder, it freezes :c Is there a reliable source to download a common5.pac, or am I putting it in the wrong location?
Try here

Okay, I was wondering if there was any value to adjust specifically in PW's old MAD code that would extend its air length, or add landing lag/if I would need extra lines, what would they be? Also does a MAD with landing lag already exist? I want to mess with the landing lag time, if so. I'm also wondering if there is a no PS code. Here's the old code for MAD for convenience sake:
Code:
42000000 80000000
80000000 80623320
80000001 00000000
60000006 00000000
80000002 806212BC
4A001000 00000000
36000024 00000007
92210003 00000024
86100003 000001C4
88000002 00000003
4A001002 00000000
92210002 00000000
4A001002 00000000
DE000000 80008180
92210003 00000010
92210004 00000014
86A00003 40000000
86A00004 40000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
92210006 0000007C
92210007 00000014
58010000 00000088
92210008 00000058
92210009 00000064
4A001006 00000000
30000038 00000021
4A001007 00000000
36000040 41C00000
4A001006 00000000
58010000 0000002C
58010000 00000004
100000E4 00000001
1000010C 00000001
10000120 00000001
10000134 00000001
10000170 00000001
4A001008 00000000
1400000C 3E300000
4A001007 00000000
36000041 41000000
4A001008 00000000
94210004 0000000C
4A001009 00000000
94210003 00000008
4A001007 00000000
34000041 41000000
4A001009 00000000
14000008 00000000
4A001007 00000000
34000041 41000000
9001000A 00000040
4A000000 805A0100
92210005 00000000
86A00005 3FC00000
8891000A 00000005
E2000002 00000000
4A001006 00000000
32000038 00000021
32000038 0000007F
32000038 00000080
32000038 00000083
58010000 0000002C
58010000 00000004
100000E4 00000000
1000010C 00000000
10000120 00000000
10000134 00000000
10000170 00000000
E2000004 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
C27816DC 00000004
8963FFFC 2C0B0001
40820008 48000010
39600000 9963FFFC
98030000 00000000
E0000000 80008000
Not sure if it could be done
maybe someone with knowledge of codes could help ya

Is there a code to alter the game speed? and if so where could I find this code?
Yes there is
Watch this vid for the code

How do I get homebrew back onto my Wii?
Google stack smash
 

What!

Smash Cadet
Joined
Nov 18, 2010
Messages
29
Is there a code to alter the game speed? and if so where could I find this code?
Yes there is
Watch this vid for the code
Thanks but i'm not looking to mod the animation speed per say but each characters run speed which doesn't seem to be affected by frame speed mods.

If there's no code floating around then did someone find the correct value for the max run velocity attribute to use with psa?
 
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