Can you ask any DK mainers if they have a video? I am skeptical.
I've not familiarized myself with the DK community, I just really like playing as DK because he's really fun, and I've educated myself about him through playing. I've referred to the DK character discussion thread to help answer some questions, though. You can always go to the thread that has a list of moves with SA frames if you can't find anything.
http://smashboards.com/showthread.php?t=163775
Just scroll down a little and you'll see DK.
Donkey Kong doesn't float very well and most of the time your opponent is going to be ready for an edgeguard so you usually have to flying kong it.
He's not the floatiest compared to most characters, but Brawl's engine makes it really easy to float (DI in the air). I'm pretty sure there's a technique that if your opponent forces you to flying kong (what's the name? ), you can make it so you land without falling on your back. Again, you might have to find a video for this one, but I'm sure I've done this before and I'm sure I've heard someone do it.
if he Fairs its too slow and he gets hit first, if he whiffs it he drops more.
Dair again little range
He has little options.
Fair is probably the worst option, but if you learn the timing and you are high enough in the air to avoid risk, it's very rewarding. But like all heavy characters, you have to know timing for all slow moves or else you're screwed.
Dair is surprisingly easy to hit with, just make sure you don't fastfall while doing it. His third meteor smash is his forward-b. I've never hit anyone with it myself, but it doesn't move you downwards when you do it (sort of like Fox's shine in the air). So you can literally be off the stage and threaten the edgeguarder with multiple forward-b's in a row.
I haven't tried myself, but it's possible to do an uncharged-turn-around punch in midair to turn your direction and still keep your momentum of going towards the stage, so you can be actively ready to bring out a wall of back-airs to protect yourself from getting hit.
Yes that could somewhat work but again then you have getting back on stage from that ledge, what methods does DK have to get back onto the stage while grabbing the ledge?
I've seen DK users prefer getting back onto the stage rather than the ledge.
This is what I found on this thread
http://smashboards.com/showthread.php?t=141591
"There is a recovery trick to his upB, depending on when you hit the ground after the active frames. There's an ok size window after the active frames where landing gives almost (if not) instant recovery. However, if you land after this window the recover is HORRIFIC as you always fall n your monkey butt and have to physically pick yourself up. This may have been in Melee, IDK, but the recovery of landing after that window is so bad it’s definitely noticeable now."
This is worded pretty strangely, but I think it's saying there's certain frame window where you can land after his up-b and not have that awful landing lag. I've done it before, but my up-b was hitting my opponent before I landed. I'm not sure if I saved the replay of that one.
It depends on the projectile, they don't smack away lasers but they can break Link's arrows and boomerang.
Nor can he exactly rely on hitting the projectiles constantly since they'll usually be masking a different attack behind them.
Yeah it doesn't block lasers, but who in their right mind would pick DK vs Falco or Pit? You're right in this sense of argument, but huge-slow-hitbox DK shouldn't go up against a laser-campy character. I haven't attempted this yet, but maybe grounded up-b is a viable way to approach campy players, sort of like Luigi's spin thing(down-b).