Wow, like 20 thousand pages since I last posted:
@Ch0zen: Glad to see I have some respect here. I try.
The problems I have are were w/ DK and olimar: the rest is just personal opinion over placing.
We talked about DK, but alas no DK main stepped in w/ their opinion of where he should be in the tier list.
Re: Olimar, I posted a bit back, but I can sum that argument up again. Pretty much, you have him in the WTF tier. I realize that his recovery isn't that great, but it's better than people think. Micromanaging pikmin is not hard, nor is it time consuming. Especially if one DI's up, one can simply arrange his pikmin until purple is in the front.
Also, if he recovers above the stage, he has his pikmin call, that gives him SAF at the start up, making it hard to punish him for recovering high. Also, as people have pointed out, he can simply f-air/u-air people on the ledge, he'll be able to grab it before they regrab it.
So yeah, his recovery is the pits, but people *have* to stop assuming that olimar is automatically dead if off the stage--it's only true if you are talking about moves with sheik's f-air (melee) like trajectory--wolfs throws, G&Ws d-smash, snake's throws, MK's d-air...because they he's forced to recover from below the stage, which IS a dead olimar.
Now if you see what I did there, I pointed out why he shouldn't be top tier (like some ollie fans think)--as the top 3 have strong, easy ways to get him below the stage. Falco has f-throw to d-air (though Ollie *may* be able to recover faster than falco can grab the edge, but I'm not sure), and other toons have their own tricks...
However, you *can't* deny that olimar has one of the best ground->ground/ground anti air games. His pikmin throw exerts pressure, plus, pikmin throw->grab is insane for racking up damage. His throws can lead to small combos, and *definately* lead to chasing/pressure, which is much harder to reverse (as of now) in brawl than in melee (which is why MK and snake are so good, as they can apply pressure better than most others, in all situations).
You can't viably approach olimar from above as SH up-air->up-smash wrecks anything you can do, except for dropping bombs...and you need a disjointed hitbox to approach him from the front, as his pikmin are disjointed as well.
re: killing, throws with his blue pikmin kill early, as does his u-smash, f-smash, and as he has one of the better spikes in the game, he can gimp people as well. His d-smash is great for clearing space, though lacks early killing power.
Earlier, I would have said that olimar was in the 2nd tier (A, very high, etc), but I'm sort of changing my mind. The person Kaizo mentions IS a beast w/ olimar, but I beat him over 1/2 the time I play him with G&W, and I beat him w/ bowser as well (though not so much anymore, as it's hard for bowser quickly grab the ledge)--and I don't own brawl...
I think he's still an incredibly good toon, and has the potential to be insane, but until we get some pros showing that potential, I'm saying bottom of TierII, top of TierIII.
PS, he can grab people who are hanging on the ledge...wtfhax?