Kirby gets BADLY ***** by ALL of the top tier.. except snake but that would only be b/c he took his power..
MK is like-
"Kirby did you bring the lube"
and Kirby is like-
"I needed stitches last time"
Seriously they are all ****.. Kirby is like he was in Melee.. his lowertier matchups were ok.. top tier makes him a VERY sad panda. He is also quite predictable, and has no range to back it up [like ROB/Marth].
No, just no. Kirby doesn't get ***** by the entire upper tier, just a considerable amount. The all out rapefests only include MK, Pika, and IC. The obvious disadvantaged match-ups include Marth, Toon Link and GaW. The rest are either very manageable or in Kirby's advantage.
R.O.B. you say will out camp him? Lasers get ducked very easily even when angled down, Inhale swallows sex toy, and Kirby's bair approach easily out prioritizes R.O.B.'s fair, and R.O.B. can be setup quite easily.
Falco you sya has t3h CG and t3h lazerz and t3h dash-cancel? Well Kirby has t3h floaty physics which makes Falco lucky to get off that 3rd and sometimes second grab, dash attack can be DI'd in a way as to avoid the usmash, lasers are easily ducked and not at all a factor against Kirby, Falco's recovery is poor and easily gimped especially since the phantasm is no longer intimidating at all, and Falco is not even that heavy and we should all know that Kirby is packing power this time around.
D3 you say spammability, a CG, power, weight, and range? Normally this would be the bane of Kirby in Brawl, but he can still get around it. Dthrow -> ftilt doesn't work on Kirby, ever. Bthrows hurt, but if you approach D3 with full jumps as opposed to SHs, then you negate his Melee-Marth-like grab range. Though D3 has weight and power, Kirby has a much better damage output in this match-up with his speedy aerials and combos. Kirby can still manage to knock D3 out at roughly 120% which is more than most characters can say. Also, any approach is able to do away with D3's projectile unless he manages to pull a Gordo.
Pit is a lame compared to Kirby and I've definitely proven that Kirby is better than him before (look around pages 670 IIRC).
Zelda looks better on paper, but in actuality, not only has Kirby been doing better in tourneys, but the match-up is more neutral than anything. They both have power, but are both light weight. Zelda has a disjoint, but Kirby can duck up close and avoid everything but a fsmash, diagonal ftilt, dtilt, or dsmash. Zelda is a defensive character and therefore very predictable so its not hard too capitalize on her defensive playing (i.e. spam, dsmash, dtilt -> fsmash, roll, Nayru's Love, fair, bair, uair) and the rock punishes any Zelda thinking they can get an easy kill with uair. Kirby can easily approach on the cooldown of many of Zelda's moves and punish accordingly.
Wolf, don't make me laugh, Gonzo showed you one reason, he's easily Star KOed under the stage, easily gimped, and if you decide to take his power, easily mindgamed into shining and creating an opening.
Olimar is probably one of Kirby's easiest match-ups. He's light, Pikmin are outprioritzed by nearly everything Kirby does, and he's easily gimped. Nothing more about Olimar needs to be said.
With all of that, you shold be able to see why Kirby should be placed at the lower-mid portion of the third tier in a six tier system (where I had him). In my system this was called upper tier. Just to be nitpicky, Top, High, Upper, Mid, Low, Bottom >>> Top, High, Upper Mid, Lower Mid, Low, Bottom for the simple fact that Brawl is more balanced and more characters have an opportunity to shine as compared to Melee. There are many more playable characters than unplayable characters which is why There should be 4 "positive" tiers and 2 "negative" tiers. There aren't enough bad characters in the game to justify even 3 "negative" tiers.
EDIT: Spaced out my typing because I really didn't think I typed
that much when I began