Posted again for emphasis.
Sonic's Up-B gains really little horizontal distance so it's pretty predictable.
Please watch at 3:18
http://www.youtube.com/watch?v=OsPU6nCm5iI
By the way, all other characters can do the same as Sonic by holding down on the control stick while Up-Bing. Sonic can never autograb the ledge, so OH WELL FOR HIM. His Up-B is basically like G&W's I guess, but 1/10 the effectivity.
For the last time,
Sonic is not supposed to grab the ledge when recovering. Sonic can use his side B, homming attack, spin shot,
and up B to get to pretty much anywhere he wants. And even after all that he can still attack you, and he even gets his B moves back if he does get hit. Have you even played Sonic? Or at least played against one that actually used more than Up B to recover?
Hah, that's actually what I've been saying. Sonic gets pretty good distance, but his recovery is bad because much of it is easily intercepted, and it's rather predictable, and he doesn't have nearly good enough aerial attacks to compliment the fact his Up-B allows him to attack.
Wrong. You're assuming that he's using his up B in the middle of nowhere. How about if the Sonic player isn't ******** and just uses his homming attack, side B, and second jump to get really close to the stage. Heck, he doesn't even
need to use his up B most of the time, and he uses it anyway to dodge edgeguards (thank you invincibility frames). You're also forgetting that Sonic can just airdodge after his up B if he doesn't want to attack, and that airdodging, fairing, or bairing all increase the amount of horizontal distance Sonic travels after his up B.
Falcon's gets about as good distance, but his Up-B has very good priority in front AND above him and goes quickly (try Up-Bing someone above you, you'll kinda warp to them in the process so yes, it has very good priority). Also he has the Raptor Boost spike to compete with Sonic's Up-B spike.
What are you smoking and can I have some? First, get this straight.
Sonic recovers with more moves than his up B. His recovery consists of homming attack, Side B/spinshot, second jump (if not used by spin shot), up B
in that order. 99% of the time he won't be using his up B until he's actually really close to the stage, and even then he could just homming attack to get back on (but that's more of a mixup. Up B is much safer).
If you have a huge disjointed hitbox, it will more easily intercept Sonic than it will intercept Falcon.
Luckily it only grabs in front of him, which makes him completely vulnerable from above (Sonic's psuedospiking dair says hi). Sonic's up B however, has invincibility frames to protect him from being hit out of it, and even when those are over he can airdodge or attack for increased safety.
BTW, in case you didn't notice, Sonic's up B actually travels more horizontal distance than Captain Falcon's. Just test it out on FD. (Make sure to fair or airdodge immediately after Sonic's up B. It actually adds horizontal distance).
Besides, Falcon initially gets very good distance by DIing alone since his air speed is good. My point still saying that Falcon's recovery gets the job done better.
And my point is that Sonic's recovery consists of more than just up Bing, and is actually much harder to edgeguard than Captain Falcon's becuase of
his great aerial speed coupled with his spin shot (which travels faster than Falcon could ever dream to) and homming attack.
Besides, this is not melee where Falcon's recovery dies against anyone who grabs the ledge. This is Brawl where you can grab ledgeghoggers and stagespike them. Or similar **** with the Forward B.
And for the people who actually go of the stage and hit you? Yeah, why edgehog when you could just spike him. Or just keep hitting with weak aerials so he can't recover.
Summing it up both have rather predictable recoveries. Sonic can attack out of his, and gets some more distance which doesn't really matter, but he can't autograb the ledge with his Up-B.
How about you stop up Bing when you're in the bubble and actually use his other moves like a smart person. Sonic can litterally recover from the very bottom corner of the screen and make it
onto the stage with his recovery. Now, let's cut the distance he needs to travel in half, but keep all the options (and actually gain a new one, since homming attack actually aids your horizontal recover). Sonic can neutral B, side B->jump cancel, spin shot, down B->jump cancel, or simply drift foward, all
before using his up B (if he even wants to, since with all that stuff he can easily make it to the stage anyway). After his up B (which he's already within ledgegrab range anyway), he can attack or airdodge to make himself even harder to hit out of it (if the invincibility during the first half wasn't enough).
Yeah, what can Falcon do? He drifts foward, and then up B's or Side Bs (side B becomes unavailable if he drifts below the ledgegrab range). Much more telegraphed and actually much easier to stop, since his up B does not grab above or below him. All you need is a decent ranged dair (even Sonic can hit him from above) or a fair with good vertical range (or uair that hits sideways) and you're pretty much set. And if that isn't enough for you, you can just speed hug the ledge so he can't grab it, get back up when he lands on the stage, and hit him back of with a shffl'd bair (or back throw). So you can't just poke him fro the stage anymore, but he's still one of the easier characters to edgeguard.
Falcon gets more than sufficient distance to recover, and has a very easy time going for the ledge, and his techniques used to recover have better priority and are more dangerous than anything else Sonic can pull off, making him harder in intercept overall.
And when the ledge is not available? You know, what ever happend to standing at the ledge, running of, and then grabbing it behind you so Falcon doesn't get it? Sonic will not be getting hit out of his recovery, because he'll simply go above not only the ledge, but everything the opponent can do, then safely airdodge his way down (or dair if he needs to get down in a hurry) Sonic is harder to intercept because he's harder to hit out of his recovery. Captain Falcon is vulerable from above and below, while Sonic isn't vulnerable at all. Falcon can grab people with his, but Sonic will simply go under them and up B on the other side, or up B over them, or homming attack at them, or side B through them. Sonic has more than just his up B you know.
Plus, Falcon is heavier. Basically going back to the point that Falcon survives longer than Sonic.
Sonic can recover from much farther than Falcon, and does not depend on grabbing the ledge to recover (which is a
good thing) Falcon is also easier to string attacks on, since his aerials have very little priority. And as soon as you know how Falcon's up B works (has large grab range in front of him, but none from above and below), then it becomes very easy to edgeguard him. Just stand on the ledge until he gets in line with it. If you see him start a side B, run of and speed hug the ledge. If he starts an up B (very easy to distinguish) approach him from below and use an aerial that will hit him sideways, as long as it doesn't have to hit from directly in front of him. If he drops lower, wait for him to up B and either speed hug (if he drops down really low before using it) or run off and bair if he uses it early.
Sonic's recovery varies much more, because he has a plethora of recovery options that can be done in any order (as long as up B is last), travel very quickly and very far, and have very little risk to himself, since his up B has invincibility during the first half, and allows him to do anything (except B moves) during the second half (including airdodging).