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It's not the first week of brawl any more. In the brawl physics engine it's way easier to space aerials and easily avoid being grabbed. Not to mention the ICs have one of the worst grab ranges in the game and a short grab duration.I'm knowledgeable in melee, but this is brawl. Don't talk about melee in the brawl section. It's irrelevant. As far as I'm concerned, it's a totally new game. imo, it's easier to land grabs in brawl anyways. There isn't as many AT's in brawl that help against the grab and shieldgrabbing is easier to do. It's also easier to punish in brawl.
Brawl seems to be more about spacing and being careful. Try to use attacks that let you stay out of grab range even if you hit a shield, etc...I'm knowledgeable in melee, but this is brawl. Don't talk about melee in the brawl section. It's irrelevant. As far as I'm concerned, it's a totally new game. imo, it's easier to land grabs in brawl anyways. There isn't as many AT's in brawl that help against the grab and shieldgrabbing is easier to do. It's also easier to punish in brawl.
Alt throw is, like, the only ICs chaingrab I know offhand....haha....I love doing it, too, it freaks some people the **** outI was gonna disregard that post until I read that last sentence. All I have to say is that you must be ****ing kidding me. Have you ever tried pulling off an alt.throw? It's about a good thousand times harder than Falco's CG or any of it's variants.
Yes most characters have an easier time landing a grab in Brawl but not the IC's, they actually had it better off in Melee. Seriously, just trust me when I say that it's a lot harder to grab with the IC's in Brawl than it was in Melee. The IC's have one of the shortest grab ranges in the game and they get pushed a bit far back after shielding an attack leaving them out of grab range. They can't perfect shield into a grab either because Nana lags six frames behind Popo, so as Popo perfect shields Nana will still get hit. They had these exact same weaknesses in Melee but they had WD'ing to compensate for it. Their WD was really long allowing them to punish OOS with a grab, which they simply cannot do in Brawl. Most of their grab setups come from desynchs, as in making one IC attack to hit the opponent or make them shield, then let the other IC dash in for a grab. Sadly most characters with a projectile or long range attack can disrupt a desynch and bypass the grab attempt.I'm knowledgeable in melee, but this is brawl. Don't talk about melee in the brawl section. It's irrelevant. As far as I'm concerned, it's a totally new game. imo, it's easier to land grabs in brawl anyways. There isn't as many AT's in brawl that help against the grab and shieldgrabbing is easier to do. It's also easier to punish in brawl.
I originally said this about diddy. too bad noone has figured out how to use him without nanners.People will end up finding an insane AT with Lucario and he will end up being at least High Tier. That is my prediction.
The reason I say (type actually) this, is because the Lucario community is really hardcore. They are pretty big and really devoted (Milln makes a weekly Lucario show called "Inner Fire" the videos are on youtube).
Not only that, but since he is a rather deep character, and really versatile when it comes to playstyle there is bound to be some amazing discovery with him.
Discuss.
Since more than likely ATs aren't really gonna develop and thus metagames aren't gonna evolve drastically more I think the Tier list is gonna be a huge mess. No ones gonna be happy with it. There are still a few people who don't completely agree with the Melee tier list but for the most part people agree its at least somewhat accurate.
Brawl's Balance is derived mostly from the fact that no one can abuse advanced techs. Think of the chars at the top of Melee's current tier list. They all use ATs in a way that gives them distinct advatages. A fox who cant waveshine isn't very scary. A falco who can't SHL is just waiting to get grabbed and a Marth who can't SHDF or wavedash to Fsmash or do a dropped bair ...etc.
Unless Brawlers find some amazing new techniques, creating a Concrete Brawl Tier List won't really mean anything.
Also, maybe the tournament rules will change this time around but in the past most infinites were banned from competitive play. However, if matches like this
http://www.youtube.com/watch?v=HqUmbuXZ7Jk
become the new legal tournament standard, the Future of Smash will be sad indeed.
I can only assume your responding to whomever posted b4 me cuz I didn't say **** about Ice Climbers.also you have to be ******** or sheltered to have the audacity to assume that a 100% perfected IC is better than metaknight or snake, and any one who says otherwise is just plain ignorant
Well, Dedede's is slightly more difficult because you need to dthrow dash shieldgrab. Falco's is just dthrow to walk over and grab again. I always have trouble with Dedede's unless I dash shieldgrab for some reason.lol at you saying ddd's is harder than falco >_< You must play against lighter chars (G&W, Lucas, the like---falco's is mure sure for the first few regrabs...but yeah
True, but thats not for all charactersWell, Dedede's is slightly more difficult because you need to dthrow dash shieldgrab. Falco's is just dthrow to walk over and grab again. I always have trouble with Dedede's unless I dash shieldgrab for some reason.
I know, right!? M2K never got his dollar. Moose is so freaking cheap.The vid was an after thought that I edited in simply cause it illustrates how GAY Brawl can be.
1) Not getting caught at all. 2) If caught, DI in such a way they didn't predict. According to this thread, DDD can only infinite a couple of characters without a wall, and DDD is not one of them.Please explain to me how a better D3 could have escaped the CGs other than not getting caught in one at all?
Chillin uses Fox? That's news to me......This topic extremely bothers me...
Any list that has ROB below the top 10 is clearly Fuxing w/ ********...
and though Falco is quite an outstanding character... MK, Snake, G&W are all CLEARLY>him.
This topic is just beyond hope at this point.. none of you look at tournament placings, and THAT is what the tier list is for.. it is the EVALUATE THE CURRENT METAGAME.
Which would be why DDD MUST BE HIGHER on anyone's tier list's...
You all need to "create" your tier lists thinking about who the top 25 players in the US would use..
and i'll tell you right now..
Azen- Lucario/Marth
Chillin- Snake/DDD/Fox
M2K- DDD/Marth
Forte-MetaKnight
HugS- ROB
Boss- Mario
Random WC'rs that win- Wario
DSF- Olimar?
Candy- Snake/Wolf
OverSwarm- ROB
You really can't go on how you feel, when the competition is obviously going in a different direction then you are.
No Johns.
Fix your lists.
Ok point taken but does anyone have any response to everything else I posted. As I stated earlier the video was an afterthought though I don't see how having two Pro DDDs would make that match less gay since they'd just be CGing each other. I mean come on a 3 min match of CGing.1) Not getting caught at all. 2) If caught, DI in such a way they didn't predict. According to this thread, DDD can only infinite a couple of characters without a wall, and DDD is not one of them..
But regardless of how good or bad a character or other characters are, if the top players have success with a character, then clearly that character has some value, and if they consistently win tournaments with said characters, then they go up in the tier list. That's why the tier list changes so much......people are always learning new things, so why make a "theoretical" tier list, based on "theoretical" matchups, when you can make it on what's happening at the moment? I mean, that's like saying that Falcon is the best character in Melee (he is, just not play-wiseSome of y'all seem confused. Tier lists are supposed to measure how good a character is, not how good a player is. Tournaments are a measure of how good a player is, they are in no way the deciding factor of how a tier list should be ordered. Tournaments are merely used to back up points made in a tier list. You're suppose to evaluate a characters abilities and see how they relate to other characters through match-ups. Characters with mostly good match-ups end up in top tier. Characters with mostly good and even match-ups end up in high tier. Characters with mostly even match-ups end up in mid tier. Characters with mostly bad and even match-ups end up in low tier. Characters with mostly bad match-ups end up in bottom tier. This is why I keep pushing for a match-up based tier list because it's what nearly every other fighting game community goes by.
Lol, I'm just calling everyone in general a nub....like I said, this should be left to the SBR.....or incidentally the SFRI'm not talking about theoretical match-ups, I'm talking about match-ups proven through tournament play. For most other fighting game communities, a tier list and match-up chart are synonymous. Match-up based tier lists are for the most part more accurate compared to the various other ways tier lists are decided. And I know you're not calling anyone a nub, personally I hate that word it sounds so lame, so I'll just call you a scrub.
Yeah, but metal monstar's joke tier lists are hilarious as well.I come back to this thread because its funny to see people fighting on the top tier and high tier when we all pretty much know that part is set.
its way too early to think of anything as i doubt no one has played every character except for those who have it, and i doubt theyv played everyone still. however, from my impressions of watching the tons of vids i do and from the play time iv had with it, im just gonna split characters into 3 groups awesome, good, not good lol:
Awesome:
Sonic
Diddy
Marth
Toon Link
Luigi
Mario
Good:
Pokemon Trainer
ROB
Bowser
Peach
Link
Zelda
Meta Knight
Pit
Falcon
Dedede
Not Good:
Snake
Ike
Ganondorf
Yoshi
Undecided:
Everyone I didn't name
What I think (list not in order):
Top
Pit
Marth
Falco
High
Fox
Wolf
ROB
Toon Link
Olimer
Peach
Diddy
Pikachu
Mid
Dedede
Ike
Mario
Luigi
Sonic
Kirby
Metaknight
Zelda
Lucas
PT
Low
Ness
Samus
Lucario
Falcon
Bowser
Link
Sheik
Wario
ZSS
Bottom
Yoshi
Jiggly
Ganondorf
Ice Climbers
DK
Snake
Opinions from ~ 10 hours of play.
I've only listed the one's that I have played.
Top
Pit
Marth
High
Fox
Falco
ROB
Olimer
Peach
Diddy
Dedede
Metaknight
Mid/High
Ike
Mario
PT (IMO Ivysaur - high, Charizard - mid/high , Squirtle - mid/low)
Luigi
Lucas
Lucario
Samus
Mid
Snake
Link
Sheik
Wario
ZSS
Sonic
Kirby
Zelda
Falcon
Low
Ness
Bowser
DK
What little I know/played
Top Tier;
Olimar (near broken)
King Dedede
Lucas
Marth
Ike
Hight Tier:
Wolf
Falco
Snake
Sonic
Meta Knight
Pit
Ness
Mid Tier:
Everyone else
Crap Tier:
Ice Climbers
I dnd't play everyone, sorry.
my tier list (ive never played, but im pretty sure its accurate
in no specific order
god tier
sonic
snake
top tier
marth
fox
metaknight
diddy
pit
high tier
falco
wolf
dedede
ike
toon link
zelda
mario
luigi
peach
mid tier
zss
bowser
kirby
game and watch
rob (due to lack of usage)
samus
sheik
PT
falcon
pikachu
low tier
wario
lucas
ness
olimar
gannondorf
DK
jigglypuff
link
lucario
bottom tier
yoshi
ice climbers