If the tourney was gamecube controllers instead of wiimotes/nunchaku, the control scheme would be far more familiar, meaning the tournament outcome would have actually been based on skill, as opposed to people just randomly swinging their nunchaku around, or being rich enough to own the wii and a copy of brawl before the tournament. You wouldn't know unless you entered the tournament.Are you implying that that this controller method instantly means you can't play as well? That's a rather short sited comment. =P
You explained it far better than I could have. Thinking about the control scheme distracts immensely from the game, and being a character whose every move ***** people helps a little bit, even if people would normally be able to dodge them.Ike plays really well online because when it's laggy and dodging isn't as effective his super powerful but slow attacks work extremely well. A similar effect can be reproduced by giving people unfamiliar controls, their movements/dodging are going to be much worse than usual (As well as their reaction times) and a character that can just swing away with no finesse needed to get kills is going to do better than they deserve to based on actual character ability.
I agree, wiimote/nunchaku is actually a good controller to use...if it didn't take more than a minute to figure out, I'd be the winner of the tournament. Better yet, there'd be far fewer Ikes winning any of those tournaments because most of Ike's can be dodged/avoided. I mean it's not painfully simple, but a good player would know how to deal, and there are plenty of better starting characters.Well... the D-pad can be used as a C-stick, to preform aerials and smashes. Because you can set the pad up to jump, move and do the aerial with three different fingers effortlessly... heck the Wiimote/Nunchuck set up seems pretty good.
FACT.
The only issue I have with the Wiimore/Nunchuck setup is batteries...
It doesn't make a bit of difference guys......PT is going to be rated as a whole character and as three different characters due to the nature of his play. Bringing Zelda and Sheik into this argument is pointless.Well, considering that the three Pokemon have different portraits, movesets, and even win poses, I'd say comparing them to Zelda/Sheik isn't a bad idea. And by your logic, Zelda and Sheik are the same character.
Zeldeik?
But yeah, most tier lists separate them, and place Ivysaur in the low or bottom tier for a reason. Sure, she has range, but her priority is shot. That's also, to a lesser extent, Captain Falcon's problem.
I love you, man, you're such a badass <3Besides the C-stick argument presented, there's also the fact that the Gamecube controller simply has 7+ years on any of the other control schemes, and thus has familiarity going for it. It is also by far the most intuitive and easy to grasp - Not only is everything placed so that you don't have to move any of your fingers more than a centimeter at a time (barring C-stick usage), but everything is also conveniently sized.
The Nunchuck is a bit weird to work with, though viable with some tweaking and practice (Melee veterans, I imagine, would probably find it too troublesome to work with when they already have the aforementioned 7 years of GC controls). One shoulder button is for shielding, and the one right next to it is for jumping? I mean you COULD use two fingers back there and solve that problem, but it really just feels like using both feet to work the gas and brake pedals of a car.
I have no experience with Classic controllers, but they do have the problem of batteries.
The Sideways Wiimote is a joke. The game is utterly unplayable on a competitive (or even intermediate, really) level while using that. Double-tapping the directional pad for running or falling through platforms,and really awkward positioning of the Shield button (I for one cannot set my fingers in a way that allows easy access to the button without also risking accidental pushing of it) is ... bad.
I'm sorry, but anyone who uses Razor Leaf at a range that could be described as "punishable by Jiggly Counterattack" deserves whatever he gets. I don't have much experience with Ivysaur, but I'm reasonably confident enough in his range and priority that he can deal with a medium-range Jiggs without resorting to a laggy projectile.