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I was under the impression that both chars at least went even with ICs and that Peach actually won. Top ICs and Peaches alike were supporting this and people were bringing in video evidence. ROB was a bit more questionable, but I believe the general consensus was that he went even.
I never said anything even slightly resembling that. <__< SoulPech said herself that she argued to make the MU -4 for Jiggs (which is what it became). Alphicans then came in, stating that he also feels the MU is a -4. Most regulars here should remember that I made a huge argument on how Jiggs:G&W shouldn't be -4 (and neither should DK:DDD), especially not if more ridiculous MUs, like PK Kid:Marth, are only -3. If G&W and Jiggs mains now agree that the MU is only a -3, then my points may have come across somehow. I don't see where "that's wrong because Bubba thinks otherwise" comes in.
I.....wasn't "leaking" anything, lolz. I never even knew those MUs were being discussed now (or that they were suggested to be discussed, although I'd hope that they were). I'm only really interested in DDD's MUs (of which I've said absolutely nothing, I believe). The public has warmed up to the idea of Pika:Snake being +2, and either SoulPech or Puffster (I forget which) said on here that he'd probably argue for a -3 in the MU chart.
Edit: Also, ftr, other panel members have already leaked some results to the public. I didn't call names or anything because I didn't mind and it doesn't really matter since they're going to show up on the MU chart anyway.
Edit 2: I said I wasn't calling any names, but now that we know the 'act is fine', here's an example to prove my point: http://smashboards.com/threads/mu-chart-v3.329504/page-2#post-15154692
That's a more direct "leak" than anything anyone has said on here so far. Anyway, it doesn't really matter.
I spent quite awhile waiting for anyone to present an argument (here and other places) on what snakes doing wrong at top level. I was genuinely looking for (legitimate) reasons to see why snake should be doing better in the MU. Theres basically nothing to work with.
I never said anything even slightly resembling that. <__< SoulPech said herself that she argued to make the MU -4 for Jiggs (which is what it became). Alphicans then came in, stating that he also feels the MU is a -4. Most regulars here should remember that I made a huge argument on how Jiggs:G&W shouldn't be -4 (and neither should DK:DDD), especially not if more ridiculous MUs, like PK Kid:Marth, are only -3. If G&W and Jiggs mains now agree that the MU is only a -3, then my points may have come across somehow. I don't see where "that's wrong because Bubba thinks otherwise" comes in.
DK:DDD is as good as or better than Ness:Marth. DK isn't out-prioritized by DDD during all of his waking hours. Heck, one could even argue that his spacing (primarily his bair) is way better than DDD's. In the end, the concept is the same. DK is hard to grab. He's extremely mobile for such a large character and his AD and bair make him even slippier. DK also gets to kill DDD pretty early for messing up at any point of the MU.
Jiggs:G&W, I'd say, is about as bad as Ness:Marth. Both chars get out-spaced really easily by, like, everything, but Jiggs doesn't get destroyed by a single grab, nor is she gimped as easily as Ness is. On the other hand, though, Jiggs dies a lot earlier from any of G&W's insanely powerful smashes (and fair, dair, and I think ftilt, if any of those moves are fresh).
Anyway, my original argument from back then was this. If Jiggs:G&W and DK:DDD are -4, then Ness:Marth should probably also be -4. Since most people here will never agree that Ness:Marth is -4, then I don't think Jiggs:G&W and DK:DDD should be -4 either. Now guess what's happening? DK:DDD is almost definitely becoming a -3 AND Jiggs:G&W is most probably becoming -3 as well. Everyone here disagreed with me (except for the panelists, apparently), but my predictions came true. You guys have to realize what a +4 actually means.
I know he's a male, but again, I got subconsciously sidetracked by his avatar. If you see something continuously whenever you refer to a person, your brain will want to associate that thing with that person. It's all part of facial recognition in the brain.
Tl;dr - I don't care anymore. If I say "she" by accident because of your avatar, then it's all your fault.
O.o DK isn't hard to grab. All of his landing aerials are very unsafe on shield and he has to rely on FF airdodge --> something (usually a tilt/grab, but in this MU probably a roll away) or sideB landing mixups. These are good mixups but when you're well-versed in the DK MU you can still react to and punish all of them.
And when he gets grabbed, he dies. Except on certain stages and at the edge. It also doesn't help that the standing infinite is ridiculously easy to do. I have a friend who's entered 2 tournaments in his life and he doesn't even play DDD and he gets an average of about 60% per grab in this MU.
Ness's aerial mobility is vastly superior to DK's (yes his max air speed is lower but he's able to wiggle around much better and he's also a much smaller character and his DJ has unique properties to it etc) and this allows him easily hit the back of the opponent's shield with a landing dair/nair, or space a fair on shield and have it go unpunished, or just retreat and avoid the grab altogether. In short he's very good at evading grabs and it's why we see him doing fairly well against chars like Snake and Marth (see: Shaky vs MVD and Leon, respectively) who are supposed to demolish him with their grab games.
He also isn't guaranteed to die off a grab (it's unrealistic to expect every single grab break to be a pummel break, from what I've seen Ness gets air released after about 30-60 seconds of the CG and after the aerial followup he's taken about 30 damage). Marth is also not as good at landing grabs as DDD is.
Ness can also apply really good pressure, build up damage well and has no problem killing. He does have trouble with Marth's fair but he has a great nair that allows him to get out of strings and relieve pressure, and he also has a great huge disjointed fair of his own. He can get gimped but I still don't think that makes up for grab = death.
O.o DK isn't hard to grab. All of his landing aerials are very unsafe on shield and he has to rely on FF airdodge --> something (usually a tilt/grab, but in this MU probably a roll away) or sideB landing mixups.
I haven't kept up with smash in years but even I know that the matchup is lopsided as hell.
Ness can't touch Marth on a day 2 day basis, and that's without taking the grab release into account. The Grab release turns the matchup into a hilarious game of a tag. The kicker is that Marth can choose to play the game or not; Ness doesn't have the luxury of choice.
Footstool jumps are amazing.
They give significant vertical height on the first jump (most characters go just as high/higher than shuttle loop) and you get a significant boost to your aerial mobility.
< Preaching footstool jumping ZSS's ****ty uair to everyone for 50000 years. Footstooling someone shielding is a massive no-brainer against everyone. And I really mean everyone. Except a really really REALLY super ready Meta Knight.
@V115 and everyone else on the DK:DDD discussion: I also consider results. Theorycraft all you want that a grab = death, but I've personally watched way too many tournament matches of Will beating Coney and Atomsk. Even one win is "too many" and Will has won against top DDDs more than once. Then there's also that time he kinda made a fool of 1PokeMastr. You guys know that a +4 means that DK should pretty much never win, even with a skill disparity, right? In other words, even 1PokeMastr's win is relevant. You guys also forget that the infinite is somewhat difficult (for relevant DDDs, apparently), and it's actually NOT GUARANTEED because DDD has to pummel, which allows DK to break out at low-mid %'s. I know it's actually NOT difficult, but I've seen plenty of DDDs drop it, so it might as well be.
Also, don't try to ignore the fact that DK can platform camp. Heck, even in non-terrible MUs, DDD will platform camp, and he's TERRIBLE at it. DK has a dair that hits through platforms, an incredibly good bair for spacing and punishing, and a drop-through uair that's so fast it might as well be instantaneous, great for punishment. In addition, he has a decent AD and a sideB that completely changes his vertical momentum. As a last ditch attempt in pretty much ANY situation, DK has upB to escape to the ledge or a platform. If he does it at the right height, he can even get no lag on a platform, and at worst, he'll eat a fair from DDD (if the DDD was smart and technical, he'd actually plat cancel > grab, but only 4GOD can plat cancel consistently, it seems). DK can platform camp and DDD will actually have trouble putting up with it.
As for retaliation, DK can punish a lot of things from DDD, and if, at any point, he reads something from DDD or DDD gives an opening, GIANT PUNCH, YO!!! His smashes are also really punishing. DK's the one char who can consistently kill DDD around 100%. Also, from the times I've played Will, I can definitely tell you that DK is very capable of some nifty edgeguarding. He can go out really far, harrying you with bairs, and still make it back. In the fight for the ledge, DK will probably win out with upB. Meanwhile, it's hard for DDD to bair through DK's upB.
You guys put way too much stock into the infinite. With opinions like that floating around, it's a wonder the ICs don't +2/3/4 everyone when they have an easier time grabbing most chars than DDD does and they ALWAYS have an infinite accessible.
Expanding on this, don't forget that footstools can actually be FHs or SHs. As Jebus said, DK could just Footstool SH off of DK's shield, giving him plenty of time to land if DDD tried to grab or something. Also, if there are platforms around, he could go for those.
Now please tell me what "decent vertical OoS option" DDD is in possession of? Uair is kind of a joke. I mean, it's damaging, but it doesn't mean much unless DDD gets that last hit (which can kill), but the move can be SDI'd so that doesn't happen.
DDD has to pummel? I didn't know that. I thought DK was the one char that DDD didn't have to pummel to do the standing infinite.
Also I've never seen Will beat Atomsk's DDD when Atomsk did the infinite. I always see Atomsk do the running CG (KTAR 3, Collision IV are the only times I've seen these happen actually) and Atomsk lost 1-2 in the former and went 1-1 in the latter before switching to Falco.
At Concentrate III, Atomsk won 2-0 using the small-step CG. These are the only 3 times I've seen it happen, if it's happened somewhere else please show me.
When has Will beaten Coney? (Not denying it, just curious)
I never said the MU was +4. I just said that I think Ness:Marth isn't as bad. Frankly I think DDD:DK is +3 and Marth:Ness is a hard +2. I think Ness' only -3s are DK and DDD.
Regardless, +4 doesn't necessarily mean that DDD should win even with a large skill disparity. MU ratios refer to how the game is likely to be played out at top level play only. They're not indicative of how the game goes between a mid-level player and a top-level player.
I don't think DDD beats DK that badly. With all the things we've learned about grab breaking over the years. Anything that forces DDD to pummel is much less of a problem. Still alot of free damage, but if you let him break out he has a frame advantage.
Don't quote me on the grab-breaking. V115 makes a point, and I'd need to look into it. DDD may not require a pummel on DK. I just know he requires one on almost every character he can infinite.
I've never seen Will beat Atomsk's DDD when Atomsk did the infinite. I always see Atomsk do the running CG (KTAR 3, Collision IV are the only times I've seen these happen actually) and Atomsk lost 1-2 in the former and went 1-1 in the latter before switching to Falco.
At Concentrate III, Atomsk won 2-0 using the small-step CG. These are the only 3 times I've seen it happen, if it's happened somewhere else please show me.
When has Will beaten Coney? (Not denying it, just curious)
I don't think Atomsk does the running CG. What he does is the 'small-step CG' (really easy). At worst, it's likely a walking CG (even easier). It's pretty much the easiest CG to do in the world. If you run, it's actually easier to mess up AND you get waaay less grabs out of the CG. The walking/small-step CG + the ledge infinite is why DDD:Bowser is +4 (DDD can't standing infinite Bowser), and THAT'S a +4 I will stand behind. Even in the DK MU, it's bad enough to equate to extremely stupid damage. Pretty much a stock's worth (30+ grabs, I believe, on large stages). The infinite is actually harder than the small-step CG, so unless you're 150% confident in your buffering skills, I personally think it's better to just do the small-step. Also, a dtilt or bair is guaranteed out of the dthrow on DK anywhere on the stage (no ledge required for either), so that's a free kill option at high %'s.
Coney came on here himself and admitted that Will has beaten him. I'd love to go search for the post (and you know I would), but the search function is STILL broken (). I remember, though, that this same discussion came up before and I cited how Will has beaten top DDDs. Then Coney came in and corroborated my statement. Also, it was a while back, but I think I actually watched the set on YT.
I never said the MU was +4. I just said that I think Ness:Marth isn't as bad. Frankly I think DDD:DK is +3 and Marth:Ness is a hard +2. I think Ness' only -3s are DK and DDD.
You think DDD is harder for Ness than Marth? Dude, you 'cray'. As a personal anecdote, I 'co-secondary' Marth and one of the players in my and John12346's crew mains Ness and I have a WAY easier time in that MU with Marth, despite the fact that I main DDD. If you think DDD is a +3, then Marth is definitely 'hard +3' material. Ness can actually somewhat fight back against DDD, getting inside his personal space with safe pokes as long as he avoids bair, ftilt, and dtilt. Ness can also camp against DDD a LOT easier than against Marth.
Also, DDD only gets a CG guaranteed off of grabbing Ness. If he wants to get that 'guaranteed' dtilt kill, he has to pummel release Ness and his pummel SUCKS. Marth has an infinite on Ness that's easy as balls to perform and then he gets a free fsmash at the end of it. Add that to the fact that he can out-space Ness at pretty much any point of the MU with, like, anything (something DDD can't do) and you probably get a MU that's harder than DDD:Ness. I hear that DK has some sort of really bad cargo infinite on Ness, but I don't know much about that MU so I can't really speak definitively on it. Still, I have a hunch that DK:Ness isn't as bad as Marth:Ness either. Also, IMO, Ness:G&W is a very easy -3 for Ness. G&W out-spaces Ness pretty badly and is never gimped. It's fairly easy to just tag Ness's recovery with something and then bucket the PKT. Don't tell me that G&W won't always be in position to bucket the PKT; it's stupidly easy. G&W can drift along with Ness to any point from which Ness can recover, do what he needs to do, and easily make it back himself, even without a DJ. At worst, Ness can't deal with G&W's ledge planking and sharking, so deficits are really hard to make up. G&W is my other 'co-secondary' and personally, I find that MU to also be dumb.
Edit: I almost forgot that DDD can dthrow > JC usmash Ness. That's bad but still not enough to make the MU worse than vs Marth, IMO.
Edit 2: About G&W, I find that Ness' ledge options are also pretty horrible against Game. Just dtilt pretty much stuffs most of his options (and put him in position to be bucketed a lot of the time).
Regardless, +4 doesn't necessarily mean that DDD should win even with a large skill disparity. MU ratios refer to how the game is likely to be played out at top level play only. They're not indicative of how the game goes between a mid-level player and a top-level player.
That's somewhat conflicting with this post by DeLux that I thought was pretty darn accurate:
DeLux said:
I would think that from a results probability standpoint:
0 - indicated by multiple sets on both sides at a near equal rate being taken off each other of similarly skilled players. Possible attribution to a majority of sets being 2-1 with wins going either way
+/-1 - would be indicated by multiple but minority of sets being taken off by one character against another having a clear majority. 2-1 would not be unusual in this case due to the nature of counterpicking for advantage on stages. 2-0ing and 2-1ing would probably be nearly equal in this case.
+/-2 - would be indicated by a set or two or three being taken off by one character against another but nearly every set otherwise is taken by the advantaged character. Typically this is where 2-0 starts being much more common than 2-1 since the character advantages are large enough to outweigh the stage advantages. However, 2-1 is not unheard of especially in cases of MU knowledge disparities, yet the advantaged character still wins despite MU knowledge rift.
+/-3 - would be indicated by a game being taken off on occasion due to whatever factor that occurs by being strictly outplayed. It is a rarity when a disadvantaged character takes a set, and something usually went horribly wrong for the advantaged character and they end up feeling really bad about it the next day
+/-4 - a game being taken off the advantaged character is celebrated with joy and parades through the street. If you drop the set from the advantaged side, you should main a new character.
If the +4 advantaged char is competent at all, knows about the MU-breaking traits (in this case, the infinite), and is able to perform/abuse them, then he should win. That's just how it works. I'm probably only a high-mid level player DDD but I've had some pretty close games with Boss, a very high-level Luigi, just because that MU is -2. If that MU was -4, I'm pretty sure I'd win every time.
Edit: Again, this is why I think +4's should be given out sparingly. We can't just be giving 'em out left and right for every MU that involves an infinite or extremely effective walling. I support the +4 we have on Bowser even though we can't standing infinite him, but the one on DK is absurd, IMO. This is also one of the reasons why I think the MU system we have in place now is a little.........garbage-y. It's way too easy to attribute something to an easier/harder MU value than what is accurate because the lines are so blurry, yet there is SUPPOSED to be quite a large difference between MU values. I mean, 'blurry lines' can't be avoided in any MU system, but no one is going to care about the difference between a 45:55 and a 40:60.
Watch the vids dude. Will vs Atomsk at KTAR3 and at Collision IV, he does the running CG.
At Concentrate III, he does the walking CG.
idk, I think DDD is worse for Ness than Marth is. Marth still dies fairly early and is at a bigger disadvantage against Ness when above him than DDD is. DDD also gets to CG Ness all the way across the stage and then put him offstage (I think if he pummel releases offstage and then edgehogs, Ness is forced to DJ --> PKT2 just to get back to onstage-height). DDD won't die to bthrow til like 150ish probably (I know he lives Snake utilt at 150 so...XD) and bair seems pretty good for gimping.
At least when Marth is carrying Ness offstage, Ness can DI up to avoid having to DJ --> PKT2 to get back onstage (ie from here he can just fall/DJ back on stage. He still has to avoid fairs but if he can then he's pretty much safe). If you get CGed --> pummel release, well, you can't DI that.
Also bair.
And I mean...Red X (former Ness main from my region) has always seemed to prefer fighting Marth over DDD. And Shaky did significantly better against Leon than he did against Seibrik's DDD at WABA.
idk, I'm not going to be stubborn about it and act like I know the MU in and out. But it seems to me like DDD is harder for Ness than Marth.
idk, I think DDD is worse for Ness than Marth is. Marth still dies fairly early and is at a bigger disadvantage against Ness when above him than DDD is. DDD also gets to CG Ness all the way across the stage and then put him offstage (I think if he pummel releases offstage and then edgehogs, Ness is forced to DJ --> PKT2 just to get back to onstage-height). DDD won't die to bthrow til like 150ish probably (I know he lives Snake utilt at 150 so...XD) and bair seems pretty good for gimping.
This is all true, but it's easier to get in on DDD without being punished, and if getting in isn't your thing, it's a lot easier to camp him as well. Ness can also harass DDD's recovery with PKT. If DDD's forced to upB, he eats a PKT2. How is a CG across the stage worse than a pummel release across the stage that ends in a f/dsmash? Even from a non-damaging or killing perspective, this wastes a lot of Ness' time and could put him at risk of being timed out. The infinite rule applies up to 300%. Do you know how long it will take Marth to reach that (if he's pummel releasing Ness against a wall)?
And I mean...Red X (former Ness main from my region) has always seemed to prefer fighting Marth over DDD. And Shaky did significantly better against Leon than he did against Seibrik's DDD at WABA.
That was a long time ago (at least when I last saw him post on the issue). As I understand it, he now just goes MK against both of them. In any case, I support a +3 for both MUs.
Sometimes I forget that Pit is a character in this game. Nobody plays him in my region and I never see Pits at any tournies ever unless it's RageFlax or Earth when he's in NA.
Pit is not low tier, he's just a weird character to play in general, and his game is not streamlined and takes a lot of skill to play as at a high level. I still believe he is low-high tier, but there are not many Pit players to showcase his abilities.
Earth placed top 32 at APEX 2013. That's a very high-tier placing. Other than Shaky, Earth was the only 'non-HT' char to place that high. On top of that, Koolaid got 33rd. Those two placements are better than what most HT chars got at that tourney. The highest-placing TL was MJG at 33rd (who was also the ONLY TL in the top 64), and obviously, there were no Lucarios to be found.
In fact, Pit's results at APEX were on-par with DDD's, even though the DDDs had help from other used chars (but also had one more DDD in the top 96, who also happened to be a solo DDD main).
Okay, my reasoning behind ICs is purely theoretical, it seems so obvious to me that at a certain level of play they just outshine almost everyone else due to the grab. HOWEVER there are two things that belay this:
1. Even at top level of play, they haven't quite shown this yet a.k.a. there are no real results to back it up.
2. Nana is both their strong point and their weak point. ICs are a gigantic glass cannon and if Nana goes, sopo/sona suddenly becomes a lot weaker.
It's one of the few cases where I believe their theoretical level of play could affect their status more than their current real level of play but i'm actually not entirely sure at this point. Maybe they don't have to go up and I just need to see more from them?
There are actually plenty of results suggesting a rise for the ICs to at least above Diddy.
Marth i'd put up because of his performance at Apex. Two top 8 marths and I was impressed because for a long time, I was under the impression that Marth's level of play was high but not top, not at the level of other character heroes in top tier. Apex 2013 showed me something new and different in that regard and I consider Mikeneko/Mr. R to be top marth players. I guess the fact that he got in the top 8 twice over falco, snake, ICs and even diddy says to me that he probably deserves a small bump.
Marth's APEX placements don't prove that he should move up. Rather, they prove that his current placement is fine as it is. Before, it seemed like he should actually be moved down because of his lack of consistency.
Oli is again theoretical but also the fact that his presence at Apex this year dropped off a bit. I suppose he's not as easy to edge-guard as I once thought but he still looks a bit... uncomfortable off-stage. Is it really just me?
Luigi... I think i recall seeing a little something from him rather recently actually. I can't remember what it was or if it was even significant, I wouldn't be surprised if the only reason I remember it was because it looked cool... so maybe he is still too powerful for Low tier? I dunno, I don't know if he's really gotten anywhere recently.
Luigi is way too strong for Low Tier. I think Lucas should be raised into Mid Tier, but Luigi should remain above him until it is proven otherwise. What really hurts Luigi's metagame is that there hasn't been another Boss-level Luigi main since, well, Boss stopped playing this game as often. The same can be said of Mario's metagame. Still, there's no way Luigi should drop back down into LT.
Gotta go to bed now, got school tomorrow but I will respond to all of this tomorrow because it's relevant and interesting.
PK Gaming: Isn't it obvious? 'Hideously bad' is -4 lol.
Anyway, basic gist of it is, Ness vs. DK I doubt is -3, the cargo grab is like the only reason this MU is bad and although I haven't played this MU myself I get the feeling Fair out-spaces his Bair, or something else like that because recently talking to Yink, I seem to recall her saying a +1 for Ness wouldn't be improbable if he didn't suffer from the cargo grab bull. I dunno....
Ness/GnW seems harder than it is but it's a pretty solid/hard -2 if you ask me.
Ness Marth and DDD are pretty accurate. Stay on your toes against them, outsmart the player and the match isn't impossible but it's dang hard. It's not -4 though, even though like every newer Ness main says it. It's not, it's absolutely definitely not.... but by that token, I won't take optimism either, I really highly doubt this MU will go to -2 in the near future if ever.