NH Cody
Smash Champion
blackgold is probably right.
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Who the **** is "blackgold"?blackgold is probably right.
Popping in to disagree, IMO Ganon:MK is the worst MU in the game. As long as the MK A. is willing to spam tornado, B. knows how to shuttle loop onstage/OoS properly, C. doesn't air dodge to the ground, and D. knows how to edgeguard properly with shuttle loop... Ganon simply won't win. Closest thing to a 100:0 MU in the game.
Stop right there. If you can't reasonably win a set at all in a -3, then how is that NOT "hideously bad"? For all intents and purposes, a -3 IS "near impossible". A -4 is simply impossible. Why do you think I keep saying that we have too many +4's? All those "hideously bad" MUs that are currently listed as -4 (Jiggs:G&W, DK:DDD, Link:Falco, etc.) are actually -3. They're still extremely bad, nearly impossible even, but not flat-out impossible at a practical level. I guess I have to ask you: What is your definition of "hideous"?Hard countered may be a definite term but 'hideously bad' is not. Dude, you're trying to take a term and fit it in to the current system, which doesn't really work because those terms aren't quite solid themselves (The definition might be but the way people use it is not and you can't play high moral ground here because we ALL do it, we ALL use terms in our own ways). If I say 'hideously bad' is -4, it means I have my perception of what 'hideously bad' is, and even then there are different ways to say the same thing. For all you know, 'hideously bad' might be referring to a near impossible MU.
No, these "definite ratings" should have "definite interpretations". We simply are not allowed to have 'our own ways' of seeing them. There's a standard. We can't have a discussion on MUs if we aren't following that standard, which was set by its own discussion (I hope). Now, you may not AGREE with the MU values for a certain MU, which is what you're really referring to, but each of these MU values has solid fundamental interpretations. The only parts of these interpretations that may be somewhat unclear is the grey area near the borders of each value.And then, even the 'definite' ratings can have different interpretations based on our experiences. I mean, Marth is a -3 and I consider him bad but if I go Ganon against MK it's going to be... you guessed it... hideously bad for me. All i'm saying here is, our thoughts on ratings are wishy-washier than you think, dude...
In other words, you play bad MUs (when seen in the WHOLE scope of MUs in this game) and see them as not that bad. I can understand that. Boss does the same thing when referring to Luigi's MU against DDD.I guess this probably isn't helped by the fact that I play -2 MUs and go 'eh'.
I would say they they're pretty close. They're the exceptions to SFP's little 'rule of thumb' about low tier mains.DLA/Verm might be as good with ganon as M2K/Nairo/Zero/etc are with MK...
Lolz! As a Melee Samus main and a Kirby LT main, I can feel your pain. People complain about spacees 'bodying' Falcon and Peach being pretty impossible for almost all the chars who are better than her (), and I'm like, " Samus:Sheik is 3:7, dude. Kirby:Fox is, at best, 2:8. Why you dudes complaining? " Then some fool comes up to me and says that Samus:Marth is even. Not even joking.I know that when I see people complaining about "terrible" MUs in Melee like Marth vs Sheik or Peach vs Puff and saying they're "nearly unwinnable", I'm over here playing Ganon against Falcos and Sheiks and Mewtwo against Marths and Falcons like "meh, that's not so bad, you have it a lot easier than I do."
some random noob, wouldn't expect you to know who he isWho the **** is "blackgold"?
- A. Shield tornado and DA/downB/aerial it OoS, or you can PS > shieldgrab it.
I don't think vs in melee is even a bad matchup o_O. Maybe a -1 for ?I think Low tier mains will have different opinions on how difficult MUs are, because for them, they probably consider -2 MUs among their better MUs. Luco showed this mentality well when he said:
For low tier players, this mentality is necessary, and when they don't have this mentality they end up switching to higher tiered characters so they don't have to "deal" with bad MUs.
I know that when I see people complaining about "terrible" MUs in Melee like Marth vs Sheik or Peach vs Puff and saying they're "nearly unwinnable", I'm over here playing Ganon against Falcos and Sheiks and Mewtwo against Marths and Falcons like "meh, that's not so bad, you have it a lot easier than I do."
I feel like there's something else I wanted to say in this post but I can't remember it...
Are you actually suggesting someone grabbing nado? Nado would only be grabbed if it was a ground nado (Not that can even feasibly do this). Most people nado at a character's head over the top of the shield.Um, wouldn't that just let you grab-armor the 'nado?
Edit: What's the leniency to grab-armor something? Do the hitbox and the grabbox actually have to be overlapping at the same exact frame? Going by how often I've seen grab-armored moves (being a DDD main), this just seems unlikely...
And yet, from the way people* complain about it you'd think it was as hard as Wolf vs Dedede40-60 isn't bad at all.
Lol...That matchup is like 20-80 to 15-85. I used to play this matchup ALOT for practice in case it happened in tournament. I haven't been able to practice it in awhile though because Coney quit. When we played I won about 1/5 of the time. That matchup is ass.And yet, from the way people* complain about it you'd think it was as hard as Wolf vs Dedede
*not all people, just some
Well, then grab won't work, but that means Ganon should aerial 'nados OoS.Are you actually suggesting someone grabbing nado? Nado would only be grabbed if it was a ground nado (Not that can even feasibly do this). Most people nado at a character's head over the top of the shield.
Sheik is Marth's worst MU only because ALL of Marth's other MUs are even or advantaged MUs. Sheik actually has quite a few more 'bad' MUs than Marth does, funnily enough. There is no "consensus" on 65:35 for Sheik:Marth, though.I agree -1 makes sense, though the consensus is 65-35 or something
It's also Marth's worst MU in Melee.
Marth definitely goes even with BOTH spacees. That set of MUs is heavily stage-dependent. Spacees should be banning FD every time because of the 0-to-death CG > juggle > KO. What's left are a bunch of stages that facilitate crazy TCs for Marth (which lead into juggles and/or kills) with low platforms. All the non-FD stages are honestly great for both sides of the MU, actually.I checked the boards and the matchup thread I found was from 2011 so it might be outdated, but it said 's worst matchup is indeed , but only 40-60 (His only losing matchup there, though he probably loses to -1 as well from what I've seen). 40-60 isn't bad at all.
Stop talking about things you don't know enough about in a place where it doesn't belong in the first placeMarth definitely goes even with BOTH spacees. That set of MUs is heavily stage-dependent. Spacees should be banning FD every time because of the 0-to-death CG > juggle > KO. What's left are a bunch of stages that facilitate crazy TCs for Marth (which lead into juggles and/or kills) with low platforms. All the non-FD stages are honestly great for both sides of the MU, actually.
A. Even if any of those moves came out fast enough to punish tornado OoS (which they don't), all 3 of them are outright beaten by tornado anyways so it would be pointless. And Ganon's grab range is too small to PS->shield grab it.Just my thoughts on what you said, although some of them obviously might not be that good. The closest thing to a 100-0 in this game is probably DDD:Bowser or ICs:Ganon. The ICs pretty much demolish the MU with only one move. Perhaps you are underrating your own char. I remember a while ago, you were also claiming that DDD:Ganon is +4 for DDD.
- A. Shield tornado and DA/downB/aerial it OoS, or you can PS > shieldgrab it.
- B. Grab/sideB him.
- C. Force MK to AD and punish it with the frame-trap that YOU mentioned on here a long time ago (FH Uair > FF > fsmash).
- D. Don't end up offstage.
You misunderstood my statement. Don't try to outright challenge the tornado. Nobody wins that war. Punish its lag with an aerial, DA, or downB OoS. I'm almost absolutely certain that Ganon has moves fast enough to punish a shielded 'nado's lag, since even DDD can drop his shield, dash somewhere, and hit MK for trying that.A. Even if any of those moves came out fast enough to punish tornado OoS (which they don't), all 3 of them are outright beaten by tornado anyways so it would be pointless.
Like Tesh, I have a hard time believing MK's SL is safe on ANYONE'S shield. Also, grounded SL invincibility isn't frame 1. If you go for a grab or sideB on his shield before the SL, I don't think he would be able to SL out.B. MK's up B OoS is completely safe on Ganon's shield, he cannot grab/side B him or otherwise punish him at all from it.
I'm not questioning the validity of MK's dair camping but just trying to land with 'nado can get MK punished. I believe the same goes for a DC that ends too far above the ground.C. It's impossible for Ganon to force MK to air dodge. His moves are too slow. MK can just double jump->dair and stay safe from whatever Ganon tries to do to him, then MK can just land with tornado or dimensional cape or glide attack or like, half of his moveset. It's really stupid. That frame trap Ganon has only works on characters that need to air dodge to the ground; MK certainly is not one of those characters.
It'd be nice not to be bashed for asking a genuine question. :/Can someone thread ban Bubbaking, Luco, and Shiny Mewtwo? Grim hasn't posted in awhile so I guess someone took care of that guy.
Now what in the world made you think that?*pokes head into thread
sees bubba telling DLA how to play ganon better so he can win the MK mu
leaves*
I didn't play Kain in bracket, but we played plenty of friendlies. He's definitely better than Ish, despite the placing difference. Placings don't really carry any weight until you're talking about the top of the bracket, where all players have already knocked out other really good players.An example of how lower placings do not matter at Apex: Ishieymoro lost R1 of winners. In losers he beat FAE and then Croi. He beat good players, but not amazing players. He got 49th. Kain got 65th beating Ishieymoro R1, but losing to Salem R2 and then Attila (?) in losers. Kain certainly had to play better players and as a result when he lost, his placing was lower then Ish.
The one thing i'll say in my defense and it is the only thing, which is that the question I asked isn't necessarily something (to my knowledge) that has such an easy/research able/definitive answer. I could look it up but i'd have no idea where to look and it does produce discussion.In theory, and I mean, in theory, people in (and the purpose of) this thread are to have intelligent discussion or discourse about the game/character viability.
That theory implies that people discussing things are knowledgeable or in some other way productive to the thread.
Conjecture, non-discussion inducing questions (as in ones which have a definitive answer and can be easily found/researched yourself), spam, etc; are in my eyes inappropriate as they are counterproductive.
Now to be honest, no one has the motivation to moderate this that hard to maintain a standard (which may well be "over the top" in the eyes of SWF, so take this as a grain of salt) which usually (as in the past) just results in a mass slippery slope infraction scheme as everyone (ignited by the original issuer) complain about their "rights" in posting whatever crap they want. The standard is set by the active users themselves, and in extreme cases are then "reset" or enforced differently by moderators. Threads larger in size/activity generally devolve into social aspects which reduces the standard without heavy intervention.
explaining technical stuff to coney =/= explaining basic character options to DLANow what in the world made you think that?
Going over what could possibly be done in a MU =/= telling DLA how to play Ganon better.
Also, you assume that the best players are perfect with their character, which is a really bad assumption. Coney, for instance, admitted that he lacks much technical skill, and I've seen this. He can B-reverse Inhales (which is easy).....and that's it. One could still tell him ways to improve with DDD, despite him probably being the best DDD of his time. Why do you think these players still ask for help sometimes in their char's video critique threads? Get your elitist crap outta here!
I said 65-35 "or something" indicating that I wasn't sure of the exact numbers but that they were somewhere around there, because I've seen that number thrown around a lot. Seagull looked it up and saw that it was listed as 60-40, so I was close.Uh, I know more about and have entered way more tourneys for Melee than I do and have for Brawl. You're the one who doesn't know what he's talking about, saying things like there's a "consensus" that Marth:Sheik is 35:65.
Great. The on time I try to actually participate in the discussion I get hated on. I think I'm just going to go back to what I used to do.Can someone thread ban Bubbaking, Luco, and Shiny Mewtwo? Grim hasn't posted in awhile so I guess someone took care of that guy.
Success.It'd be nice not to be bashed for asking a genuine question. :/
That may be true but I don't think it changes the matchup substantially enough to make it winnable. What I did forget though, is that DDD is a -4 matchup too in my opinion.Pika's actually not quite that bad. He's hard, but NAir walls keep him out of the air.
??? Why wouldn't he be able to? You must be used to auto lag canceling all your aerial movesCan hit ? I'm quite serious in this question lol. 's biggest challenges are short characters and chain grabs that auto kill him.
Success.