bubbaking
Smash Hero
You honestly don't understand the game or the stage, tbh. The POW block appears randomly in one of several spots (and it re-spawns quite frequently). It could just pop up right above me as I randomly throw out an attack, and BAM, free KO for me because you happened to be standing on the ground somewhere and it killed you early. Even when its location is known, it's no gimmick. If someone's close to it, you have to avoid it by jumping. If you jump, you get landing trapped into being hit. If you think that's a gimmick, then you probably don't know what the 'Smash definition' of gimmick is, let alone the real definition (neither of which you are using). Walk-offs honestly are not even the major reason that stage is banworthy. I'm sure most players could care less about walk-offs if DK isn't involved.
A small stagelist isn't an excuse to have stupidly broken mechanics running rampant in the game. If you want that, then go play your own game with items on. Right now, you're trying to nitpick at every little thing, just because you want more stages (in a game you don't play). I'm all for more stages, but not if they take away the point of me building up skill to directly face my opponent by throwing in a game-changing roll of the dice.
Edit: What about player vs player do you not like in competitive games? Randomness is NOT player vs player. Stage features that can be predicted, planned with, and used (and avoided) in a strategic manner are fine, but once you start throwing in random elements that take away stocks instantaneously, then you start breaching on the part of the game where I was supposed to play against you, not my own bad luck. It seems as if.....you want stages that 'cover up' a severe difference in skill level. I don't see what there is about POW blocks that appear at random locations and kill that you see as fine and not banworthy. It just doesn't make sense. If you're fine with that, then are you also fine with Peach's Castle being legal in Melee?
A small stagelist isn't an excuse to have stupidly broken mechanics running rampant in the game. If you want that, then go play your own game with items on. Right now, you're trying to nitpick at every little thing, just because you want more stages (in a game you don't play). I'm all for more stages, but not if they take away the point of me building up skill to directly face my opponent by throwing in a game-changing roll of the dice.
Edit: What about player vs player do you not like in competitive games? Randomness is NOT player vs player. Stage features that can be predicted, planned with, and used (and avoided) in a strategic manner are fine, but once you start throwing in random elements that take away stocks instantaneously, then you start breaching on the part of the game where I was supposed to play against you, not my own bad luck. It seems as if.....you want stages that 'cover up' a severe difference in skill level. I don't see what there is about POW blocks that appear at random locations and kill that you see as fine and not banworthy. It just doesn't make sense. If you're fine with that, then are you also fine with Peach's Castle being legal in Melee?