Wow, you must have gotten
really pissed when I called you out on that stream. Here I am, visiting Stony Brook to give you ample chance to 'regain your honor' and even going so far as to host a Melee and P:M tournament,
just for you , and you don't even want a re-match?
Ftr, I 3-1/3-0'd you in
competitive sets for PR positions. Don't try to belittle what was done just 'cause you got your butt handed to you. You suck at Melee and every time you come back with that same exact topic, I will just say the same exact thing until you actually prove otherwise. Get over it already.
Well, don't you worry about that. Red X's opinions pretty much summed up the general consensus on that thread. In fact, his post was probably one of the more
opportunistic ones (maybe 'cause he refuses to switch off of Ness).
Every time DDD grabs Ness near the ledge, it's a potential gimp. Grab release works well, but DDD can just dthrow or side throw Ness and it puts him in a bad position. Dthrow puts Ness at or beneath the ledge. Dthrow > ftilt is a true combo, but if DDD delays the ftilt, he can try to eat Ness's DJ with it. Along those same lines, Ness has to be
extremely careful when recovering low to avoid dtilt. That crap just sends him flying away at a low trajectory and if he loses his second jump to it, he's in a super bad position. Even ignoring all these things, DDD can just pressure Ness offstage with bair after a side throw.
Edit: IIRC, my post on that thread basically said that DDD can win this MU with just three moves: dthrow, bair, and dtilt. They're literally all he needs. Dthrow CGs and sets up gimps. Bair stuffs most of Ness's spacing game and it gimps. Dtilt can kill Ness off of the GR and it gimps. Solid +3, IMO.