Pit's entire defensive engine is a collection of moves with frame data and attributes that range between over-average and among the best in the game.
Like even without looking at frame data, outside of jab, utilt and froll you should be able to tell this isn't right.
his spotdodge is tied with the best ones in the game too.
Like this just genuinely tells me you dont play the game enough, or vs pit at all. but regardless that doesnt change the argument
He has a fairly fast OoS jump and his shield can tolerate a surprising number of hits.
More important than the jump squat speed is the options from it. Either way, it's frame 6, and there are plenty of solid chars with frame 5.
Pit is virtually immune to all kinds of traps - the benefitial frame data within his defensive movess makes it harder for opponents to frame trap him than almost all other characters [especially since Pit doesn't suffer from poor fall speed like Lucario or Olimar do], his 5 jumps, fast glide and solid dair are among the strongest equipments in the game to defend againsts juggle
Gliding unless you are up high does not magically evade juggles, and commits you to and option.
Depending on the MU, I can see what you're talking about. In the case of dealing with other top tier character, they generally have better or more rewarding defensive options all around.
I.E. pit might be harder to juggle than snake, and his shield may be better, but snakes reward out of reads or small mistakes from those positions tend to make him better across the board imo, because you are still in a bad position where you are likely to get hit.
Couple that with what can be argued to be the best - in any case the most versatile - projectile in the game
That's not true at all.
Like outside of bananas, monique, or nades, falcos laser is still overall a more solid projectile due the fact that it actively can trap opponents defensively and offensively and gives frame advantage if done properly.
make his defenses still better than most of the cast. Even if it seems like I had inaccurate data the point remains *shrug*
plz look at other top tier defense options
mk diddy olimar falco off the top of my head are all more actively gay
and ics/snake just get enough reward out of their defense that they are up there
Summary: It is really easy to make the evidence suit your argument instead of basing your argument on the evidence.
this
Why is j@p censored so dumb
i thought it was weird to
Much of the trouble revolves around the fact that Pit and Lucario can threaten a Meta Knight who is in neutral position (obviously not in a big way, but, enough to care to shield sometimes), which means that Meta Knight isn't in as much control of the space he occupies while he's on the ground. As a result, optimal spacing range is more difficult for Meta Knight to keep against these characters than against Wario. Again, all the mobility in the world doesn't make much difference if you can't immediately threaten him with it.
reflex said:
what stops you from grabbing the ledge until Wario has a full Waft? Full Waft isn't fast enough to work nearly as well against Meta Knight's quick options.
This is true, but to be fair. there's 2 things preventing this
1. fear of invincible fart
2. lgl
neither are particularly end alls to the situation, mk can still avoid fart well. But he wants to keep grabbing that ledge to plank perfectly it's gonna eat ledge grabs quick.... if he's trying to save LGs so he doesn't go over, he's putting himself at risk. Most of mks options to avoid grabbing the ledge, but implying planking, such as glide and airdodging on stage can be farted, and since you are closer to the blast zone if you weren't in kill % yet, you definitely are now.
reflex said:
As I said, Waft is only truly dangerous if you let it be; there's no reason to camp hardcore until it's full, where it isn't nearly as threatening. F-Smash requires you to be on the ground and close to Meta Knight, a situation that is incredibly uncommon because Meta Knight's ground/shorthop spacing game destroys a vast majority of Wario's attempts to get in.
MK beats out those options, but wario only needs a read to get in. To legit get fsmashes it will probably take a double read if the MK doesn't make a mistake, but lmao the risk reward for going for it is high enough that it's common to see wario's just go for it anyway. It's not That uncommon, because it happens commonly in almost all high level games between the two characters.
Reliability, and incredibly uncommon are different things. It's not something you can reliably fish for during a match, however it will happen through the course of the game if you let things take it's course.
Get Jnig in on this Wario v MK talk
Homie is still unkown, like I haven't seen him in a result since Apex. So goooood
SIf you're aware that you are bad then you already have the start of something
Not exactly
Otherwise you would be M2K
the problem is people don't know WHY they are bad and then what to do about it
Olimar and Diddy should be about the same now.
This
I actually might post my more recent tier list that I've had in my head later
Ok, does anyone think Sheik is underrated? I kinda do but that could easily be mistaken for character bias.
The precision needed for the character in terms of spacing and movement, is so ridiculously hard.