What does Pit have that works even remotely well against Falco when he's inside? Jab -> grab stuffs EVERYTHING.
This is a great part why he beats up close, but his jab can still be spaced and predicted like everything else.
Arrow game doesn't work on-stage due to Falco's reflector,
Yeah it does. You can hit him between him throwing it out AND you can angle the arrow arround his reflector when its fully out to hit his body from a full hop when his on the ground. You can't be 100% consistant sure, but a falco who relies and his reflector against arrows will still take hits while the pit will angle them so he will not.
and his lasers work about as well as Pit's arrows when edgeguarding/in the air,
Yeah it about evens out. Pit can use his arrows aiming where falco can't (like up or when they're below the stage) bu falco can spam it better.
except Falco's lasers combo into stuff.
Pits arrows can, but it far more limited yes.
Falco's great vertical speed due to fast fall speed and great jumps means that Falco's B-Air beats Pit in the air, because Pit's B-Air and F-Air don't cover much area, and you have to make a hard read to react with your own D-Air beforehand.
Not really. I mean sure Bair is great and all with its hit on frame 4, but from my experience playing against him its only ideal if he is popping up from the ground when pit is already in the air, other wise Pits disjoints win.
I find it hard to believe that Pit goes even when he has no way to force an approach (because of Mirror Shield, neither does Falco, but Falco's lasers set up for stuff, whereas Pit's arrows generally don't), and I can't think of how Pit plans on fighting Falco up close.
Pit can force an approach more then Falco can given the right stage and the fact that Falcos reflector is not a guarantee against Arrows. Generally speaking against a Falco I mess with his spacing up close with Angelic Steps. That and a badly spaced/predicted move on his part still leaves us with U-tilt as an option as fast as his jab and faster then everything else. You have to bait him (which is a roundabout way of saying he has the advantage.) He wins on the ground. Pit Juggles Falco harder then the reverse and can make up for the damage he takes on the ground there. It is important to remember that Falco is susceptible to Pits Gimp Game and will always have more difficulty getting back on then Pit.
Also Pit can reset the game to a distance pretty much whenever when he planks as mentioned in prior posts, which starts the camping game again. That means they either are trading hits with projectiles or one is reflecting the other (which if that's the case Falco will lose the damage war that way do to his not so perfect reflector)
Sounds pretty even to me.
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Btw I only skimmed the topic, but stages and counterpicks hurt Falco a lot more then Pit in this matchup.