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Smash Hero
Many thanksI'll try to simplify it the best I can.
Between 7:27 and 7:17 it is extremely likely to flip.
If this happens, you get a type 2 schedule, which means Frigate will spend a LOT of time on phase 2.
From there the prediction is simple. 30-40 seconds after the flip, either the lights go off, or the stage flips again.
If the lights go out, they're off for 30 seconds, then you wait 30-40 seconds, then either it flips or switches the lights again.
If it flips, it is extremely likely to flip back after 25 seconds. Then there's the 30-40 second gap, then another event.
NOTE: Frigate has given me one or two test runs where it basically flipped me off and did whatever the **** it felt like. It's pretty easy to predict, but it likes to screw around a bit.
And I would still have to disagree with you about Frigate; due to the rising platform during Phase 1 and the fact that there is no ledge on that side, play usually take place on the small platform to the left. I feel like this gives a pretty big boost to characters with good close range games, and the choices are either A) fight up close or B) risk getting hit off a ledgeless edge.
I may have a bias since I'm one of those tether*****es you were talking about (lol) but I feel like this isn't just for tether characters. Am I wrong in this? Someone??