Actually guys...
GUYS.
PS2's treadmill section gives characters MORE options.
This is my selling point on PS2 in general.
They don't inhibit play like PS1 does, they actually extend it.
Air transformation is one that is ultimately sketchy in that regard.
But do you realise that the air is still good on it? Not even if you can stall!
During the air transformation you fall slowly everywhere; You always have the option to move backwards, ALWAYS. There isn't a limit to how far you can be pushed back in the air. Air transformation actually extends how much commitment a player can have in their movements; the "danger" time is whilst you're naturally rising from your first jump from the ground, someone in the air is outside most character's ground range completely (really, sh with a character, no ones up tilting you or upsmashing you once you reach the apex.. mk shuttle loop is like... the only move... and the move is outright impossible to gimp you on this stage anyway). It's why sonic is really dangerous on this transformation, he can move anywhere in this transformation faster than ANY OTHER CHARACTER. Down, up, left, right; in the air, on the ground. No you're not "optionless", but my god if you aren't scared against sonic on this transformation you're not playing dem sonics.
Eh I've played on this stage a lot recently.
I used to have it banned purely because I and many in my scene found it annoying/didn't like it, etc
I've put a ton of hours playing, researching, and building strategies for this stage. Because of the extent of skill sets needed to play on this stage, it's use as a counter pick is 'silly', you have a noticeable advantage against someone who doesn't know how to use this stage. When you have two players who know how to use it well... I see it as nothing more than one of the most neutral stages in the game.
Let me talk about treadmill options.
1. Any movement you do to get back on stage can then be "ledge cancelled" into something.
If you do a standard get up attack, or get up most of the time you'll be pushed back onto the ledge. However, holding down allows you to by pass instantly grabbing the ledge and you get yourself a free aerial. Get up attack + fair on marth; uber legit unless your opponent outranges it.
2. Commitment in edge guarding on the treadmill results in a general reset.
What's super gay about being on a ledge against MK? Personally... it's forward smash.
From my playing on the stage in general, mk's edge guarding options are pretty much just down air. Anything else requires commitment that you can take advantage of to get back on stage.