That's what I would go with.timer hit 0... samus wins.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's what I would go with.timer hit 0... samus wins.
You realize that giving the win to Lucas would just be buffing Lucas' UsmashIf you're dying during the timer ending, I think you could make a legitimate argument for both sides.
You could argue for Samus to win because that's what we've established as the raw win criteria, whoever has more stocks/less percent when time runs out wins. She hasn't TECHNICALLY lost her stock yet. It's Lucas' fault for choosing a vertical kill so close to the time-out.
On the other hand, Lucas could argue that the deathblow had landed WITHIN the timer, so the fact that the game has a silly animation for dying vertically should not change the fact that off any other side of the screen, he/she would have died.
I'm torn, but I would probably give the win to Samus.
Pretty big point right there. Lucas is totally aware that his Usmash will take more time to fully KO the opponent.If you're dying during the timer ending, I think you could make a legitimate argument for both sides.
You could argue for Samus to win because that's what we've established as the raw win criteria, whoever has more stocks/less percent when time runs out wins. She hasn't TECHNICALLY lost her stock yet. It's Lucas' fault for choosing a vertical kill so close to the time-out..
Btw, what on Earth is that in your avatar? I liked Joshua a lot more, if for no other reason than I actually knew who he wasYes, -Vocal-, I'm well aware of that, that's why I said I would probably give the win to Samus. It's a little silly, but I can't deny the logic.
Btw, what on Earth is that in your avatar? I liked Joshua a lot more, if for no other reason than I actually knew who he was
Don't let them hear you say that or they'll throw a fit, with good reason. The ruleset is created to be as fair as possible to all characters, regardless of if they are tournament viable or not. (Plus they'll be quick to point out that there are a few who do somewhat alright with him anyways )I don't think the suicide rule like matters. It doesn't matter if chars like Ganon or Bowser don't like it. They aren't viable to begin with.
I hope you play Z1GMA someday and he pwns you. When that happens, remind me to tell you how you lost to a nonviable character.I don't think the suicide rule like matters. It doesn't matter if chars like Ganon or Bowser don't like it. They aren't viable to begin with.
Haha, that's why I chose Z1G instead of Verm or Kalm. Your point is noted, although it still doesn't stop people like Clai from Warlock Punching people like M2K (I don't know if it was a friendly or what, but who cares?).Hopefully I play Z1GMA as he lives reasonably near from me. I didn't mean that, but I know how it affects Ganon, I like Ganon myself too. It's just that competitively it makes no difference as Ganon already is so horrible that it doesn't make him any better or worse.
But by the same token, Ganon being buffed slightly doesn't matter at all.I am not talking biased stuff, it's just like Ganondorf being nerfed very slightly doesn't matter at all. You shouldn't be playing Ganondorf competitively in the first place unless for personal preference which isn't competitive.
So we won't do either and stick to a solid philosophy ^_^But by the same token, Ganon being buffed slightly doesn't matter at all.
Why is it unfair to buff Ganon and suicide characters when it's fair to buff spammy characters with the current percent rule?Why doesn't it matter? Why isn't it unfair to buff Ganon while it's unfair to buff DK?
If the time runs out, and both characters are on the same stock, winner is determined by percent. This heavily favors characters who deal out damage quickly, regardless of how much trouble they have KOing. I'm not suggesting a change in the rule (although it would be fair to treat all Sudden Deaths with the same mini match rule), but it is a buff to one set of characters....What percent rule?
From what I gather, the BBR has a philosophy of only removing what is detrimental to competitive play. Overly long matches are detrimental because not everyone has days to spend on a tournament (just look at how long they can last right now). To remove this, the BBR places in a time limit.If the time runs out, and both characters are on the same stock, winner is determined by percent. This heavily favors characters who deal out damage quickly, regardless of how much trouble they have KOing. I'm not suggesting a change in the rule (although it would be fair to treat all Sudden Deaths with the same mini match rule), but it is a buff to one set of characters.
So why can those characters get such a large buff, but another set can't get a small one?
This.even the characters who have a hard time koing would need to KO the opponent just as much as the opponent kills them for that rule to go into effect.
it's not a buff at all. to any characters
Makes quite a bit of sense. I guess it is arbitrary in a sense, but it doesn't hurt the game in anyway. I'm satisfied.The percentage argument is simply based off of the fighting game tradition that whoever has more health (or less damage, in this case), when time runs out, wins.
Yes, it is not as easy to apply because some character die at 210 and some die at 90, but it's the easiest form of measurement we have.
If you have a better idea, I'd like to see it.
I almost beginning to think the explanation for FD needs to be added to the second post
Hmm. PS2 as a starter, can't say I've thought of that muchThe amount of starters used in a tournament, and what the starters are used is important to balance over all.
For a long time the "3 starters" were fd, bf, sv.
This overly favoured characters like diddy kong and falco.
The goal of the starters is to have, once stricken down, the most "even" match up possible.
Yoshi's Island over FD at least gives a higher probability of Battlefield, which for those "amazing FD/SV" characters balances them out. YI can also be a good starter for two characters who one does well on SV the other does well on BF
Another point is that, between two characters, when is a match up more neutral between them on FD than SV? SV generally provides the same archetype of characters advantages, resulting in the starter list not being diverse in finding the "fairest starter".
When it comes to 5 starters... FD being within the 5 still gives those same characters who cause problems with 3 the same advantage.
PS1 was somewhat meant to be the counter-balance FD, due to it's general structure. However, personally, I feel that because of the transformations that resolve in timing out... PS2 is a better starter than PS1 in 5 stages (PS2's transformations never "block" horizontal view except in one; I can argue this in depth quite a bit if you want).
tl;dr characters having two amazing counter picks available out of three starters, and even having THREE out of five (a lot of regions pick PS1 over lylat...) is just over bearing.