Hmm, I haven't really tested it, but wouldn't dsmash > down B - even in the middle of a stage kill faster than Zero Suit's aerials?
Should Zero Suit be making any approaches without the opponent being stunned? How do you approach as Zero Suit? Furthermore, when U-Airing an opponent located on a higher platform, how do you know when to return to your safe zone? Is it in your best interest to land a hit and return, or try to follow something up with the risk of taking damage?
Out of shield options: (This is going to be general, so bear with me.)
I literally never attempt to attack out of shield. Because I shield a lot, (I play very aggressive opponents) I can often be shield broken. What are some good options against very aggressive opponents who are very fast? (Particularly online, but you can disregard that, because the same goes for a few offline friends.)
In my "Blog Thread" I talk about complications with Kirby. I know you play some awesome Kirby users, Snakeee...but you put the match-up in Kirby's favor. I'm going to list some of my complications. >.>
Dash Attack (Used at edges of stages or to break spacing.)
SH Dair +FSmash
Grabs, Grabs, Grabs!
I'm also looking forward to seeing your new style with Zero Suit Samus, Snakeee. SHFF U-Airs are great, but how would one hit a grounded opponent without being punished? I'm assuming this strategy will only work at very low or very high percentages.
Should Zero Suit be making any approaches without the opponent being stunned? How do you approach as Zero Suit? Furthermore, when U-Airing an opponent located on a higher platform, how do you know when to return to your safe zone? Is it in your best interest to land a hit and return, or try to follow something up with the risk of taking damage?
Out of shield options: (This is going to be general, so bear with me.)
I literally never attempt to attack out of shield. Because I shield a lot, (I play very aggressive opponents) I can often be shield broken. What are some good options against very aggressive opponents who are very fast? (Particularly online, but you can disregard that, because the same goes for a few offline friends.)
In my "Blog Thread" I talk about complications with Kirby. I know you play some awesome Kirby users, Snakeee...but you put the match-up in Kirby's favor. I'm going to list some of my complications. >.>
Dash Attack (Used at edges of stages or to break spacing.)
SH Dair +FSmash
Grabs, Grabs, Grabs!
I'm also looking forward to seeing your new style with Zero Suit Samus, Snakeee. SHFF U-Airs are great, but how would one hit a grounded opponent without being punished? I'm assuming this strategy will only work at very low or very high percentages.