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Official "Ask Cort Stuff... about Stuff" Thread

Lumpy..

Smash Ace
Joined
Apr 14, 2007
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523
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ceres/modesto, CA
Do you have to practice a lot get better in brawl? If so, how do you do it because I dont feel like im getting any better with my metaknight in brawl.. since brawl isnt as technical as melee either its mostly mindgames lol.. so yeah should I just keep playing more matches against people or do you think its better to have 3-4 different characters to practice n be able to play in a tournament?
wow...
i wanna ask how to make my metaknight better in the melee peach boards...
just... wow...
 

Lumpy..

Smash Ace
Joined
Apr 14, 2007
Messages
523
Location
ceres/modesto, CA
yeah yeah yeah!!!! someone give advice on the doc match up plz...
i don't play against doc too often (even tho the person i play most mains doc. lolz), but when they start spamin' pills, i get beat...
 

milkieee

Smash Journeyman
Joined
Nov 8, 2007
Messages
250
Location
Berlin, Germany
kk
yay, I remember the needless spotdodges, but I was so exited through the match, because p_s is the 2nd best smasher in germany, so to beat him in a monthly match would be a great success ^^
and it was :D

so I really know what to do in most matchups .. in nearly any matchup, so doc and mario are my most ****ed up matchups ^^
but I won ^^
so I need more tips to success next time too !
 

Samochan

Smash Master
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I'm in your house, dsmashing your tv
kk
yay, I remember the needless spotdodges, but I was so exited through the match, because p_s is the 2nd best smasher in germany, so to beat him in a monthly match would be a great success ^^
and it was :D
But you should not think much of a single match, because single matches do not mean a thing in most cases, especially if close one. Start beating him consistently and then you can start rubbing it on his face. :p

But I can't recall when has perfect shadow been called/become second best in germany. <_>
 

milkieee

Smash Journeyman
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Messages
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Berlin, Germany
well see, there where 5 BIG german tournaments and in each of them p_s became 2nd place (on Never gonna smash you up he becam 5th, but 2nd best german player) so I would say he's 2nd best german smasher ^^ well, I don't even think so, I know he is ^^

And I know what you mean and thats why I want some more tips for this matchup, to beat him more than twice in a Bo3 tournament match, I wanna beat him in any match :D

well .. I wanna beat anyone in any match, but p_s is my aim for the moment :D
 

Samochan

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I'm in your house, dsmashing your tv
Mmm...

Against Doctor Mario, you need to crouch cancel a lot of his attacks since he does not like it. Piller spam can be negated via either dodging, shielding or using your own attacks to destroy the pills and attacking doc at the same time. Bair does really good job at this and comboes well if they don't cc it immediately into hits. Use your own turnips from safe distances and spam and when close you can block pills with them and trick him into using the cape and making himself open. Short hop turnip to fast fall for example, if he capes it, leaves him completely open for continuation attacks, but just experiement yourself.

Doctor's recovery is not too hawt, but the pillers can be a nuisance along with tornado rising mix ups and the up b priority. If he does not DI well for survivability, you can easily wreck his recovery with few turnips into edgehog. Quick fthrows might also mess him up. For edgeguarding, bair can eat his pillers and push him too far away for the edge, after which you can sweetspot. Experiment and find openings in his recovery, after using cape and tornado doctors are vulnerable to assaults.

Doctor Mario also lacks range in his shieldgrab and his shield is not the most hottest one either, so if you space well with aerials, you can open up many combo opportunities by making him shieldgrab empty space (dtilt for example). Fair to slap to dsmash is something he does not like very much, but mixups are very good. Just watch out for the aerials from shield if you're close enough, dair can be di'ed out and then you can nair to punish it. If you dsmash often, watch out for wavedash out of shield, but if you have good grasp at framedata you can slap/dodge/shield/roll before he can come close enough.

Remember to DI the downthrow of doctor, if you don't he'll get a free fair for the KO. I just don't remember which direction was better...

When recovering, prefer to come from above stage opposed to sweetspot, doctor cannot reach you if you recover from high. But if you need to sweetspot, watch out for cape and bairs. Space your aerials well when coming back and ledgetech.

Watch vids of doctor vs peach as well, for general view of the matchup.
 

milkieee

Smash Journeyman
Joined
Nov 8, 2007
Messages
250
Location
Berlin, Germany
ok thank u
might be very helpfull !

just viewing videos now ^^

well, I'm hammering this matchup into my mind =D
So if phil(p_s) and me meet next time, I promiss, we'll record some stuff and than you'll see much better matches :D

thank u very much :D
 

Lumpy..

Smash Ace
Joined
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Messages
523
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ceres/modesto, CA
Mmm...

Against Doctor Mario, you need to crouch cancel a lot of his attacks since he does not like it. Piller spam can be negated via either dodging, shielding or using your own attacks to destroy the pills and attacking doc at the same time. Bair does really good job at this and comboes well if they don't cc it immediately into hits. Use your own turnips from safe distances and spam and when close you can block pills with them and trick him into using the cape and making himself open. Short hop turnip to fast fall for example, if he capes it, leaves him completely open for continuation attacks, but just experiement yourself.

Doctor's recovery is not too hawt, but the pillers can be a nuisance along with tornado rising mix ups and the up b priority. If he does not DI well for survivability, you can easily wreck his recovery with few turnips into edgehog. Quick fthrows might also mess him up. For edgeguarding, bair can eat his pillers and push him too far away for the edge, after which you can sweetspot. Experiment and find openings in his recovery, after using cape and tornado doctors are vulnerable to assaults.

Doctor Mario also lacks range in his shieldgrab and his shield is not the most hottest one either, so if you space well with aerials, you can open up many combo opportunities by making him shieldgrab empty space (dtilt for example). Fair to slap to dsmash is something he does not like very much, but mixups are very good. Just watch out for the aerials from shield if you're close enough, dair can be di'ed out and then you can nair to punish it. If you dsmash often, watch out for wavedash out of shield, but if you have good grasp at framedata you can slap/dodge/shield/roll before he can come close enough.

Remember to DI the downthrow of doctor, if you don't he'll get a free fair for the KO. I just don't remember which direction was better...

When recovering, prefer to come from above stage opposed to sweetspot, doctor cannot reach you if you recover from high. But if you need to sweetspot, watch out for cape and bairs. Space your aerials well when coming back and ledgetech.

Watch vids of doctor vs peach as well, for general view of the matchup.
wow thanks... like... wow...
that's actually pretty thorough...
i play against a really smart doc, but there were a few things you pointed out that may help me a lot...
 

Samochan

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wow thanks... like... wow...
that's actually pretty thorough...
i play against a really smart doc, but there were a few things you pointed out that may help me a lot...
Lulz and I don't even play against doctor mario on regular basis (if at all). But as they say, knowledge is useless if you don't share it with others. :D

I could of blabbered more about doctor matchup, but the above is basically some of the more important things (I think) and while proly not perfect, I hope at least helpful. :3
 

Lumpy..

Smash Ace
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Lulz and I don't even play against doctor mario on regular basis (if at all). But as they say, knowledge is useless if you don't share it with others. :D

I could of blabbered more about doctor matchup, but the above is basically some of the more important things (I think) and while proly not perfect, I hope at least helpful. :3
haha yeah... well i'm still improving... so a lot of things are still new to me... like random low tiers could prolly beat me easier than a marth because i'm not use to the match up...
so pretty much any help is good...
 

Lumpy..

Smash Ace
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ceres/modesto, CA
i was playing lvl 1 cpu's and i was able to juggle really well with FC'd uairs against a lot of characters at lower percentages...
i got the idea from watching my friend Park using yoshi and DJCing uairs to juggle fox/falco.

i was wondering, why haven't i ever seen any peach players do it?
is it to hard to do when they DI or is there something better that can be done in it's place?
because if you grab them at really low percentages, you can uthrow fox/falco to set up for it and it builds up their percent faster than CGing...
just an idea...
i know this game's been out for way too long for me to be inventing new stuff haha
 

Samochan

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Yea they can easily di out, not to mention uair is hard to make connect against good players since the hitbox doesn't extend in front of peach. You'd basically either need to techchase into it, combo into it from dash attacks, uthrows, dtilts or ftilts, platforms or guess when they jump and time it to meet their attacks before they attack you. In most cases chainthrow is the better choice, but when it comes to platforms, <3 uair juggles. Though when your opponent realise they can counter this tactic completely by crouch canceling... ._. Works on unsuspecting opponents like a dream though, uair actually cancels if you full jump it on yoshi's story platform, enabling you to quickly do some other attacks afterwards.

Also Lumpy, it's not a new thing. Armada juggles with uair all the time. :p I also juggle when I can. FC'ing uairs is not really practical, but short and full jumping rising uairs works better.
 

Magus420

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I use FC u-airs on mid->semifastfallers after low-mid % d-tilts. It's a favorite combo of mine that I rarely see used well.

I wait until they fall as far down as the d-tilt stun allows (which is a lot longer than most moves), then ideally FC u-air (sometimes 2)->chase DI with full jump rising u-air through them, then hold it into a floating u-air where they go, then up-B or sometimes against semi-FFers be able to DJ into another u-air. If they have a bit more damage then the floating u-air after the fulljumping one may need to be a DJ to u-air or up-B instead. If semi-FFers have low enough damage then sometimes I'll try to start with 2 FC u-airs instead, but it's a bit harder to keep them in it.

An important thing is to make good use of hitting the outside half of their character instead of the side closest to you when they DI to a side to escape to get the reverse hit and make it difficult to DI out of.
 

Lumpy..

Smash Ace
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yeah, like i said, i haven't tried it on a person yet...
i just wanted to hear what some more experienced players had to say...
it seems like i could get like 4 or even 5 in on some1 not expecting it as long as i start floating up to meet them before the hit stun or whatever wears off...
when i'm on yoshi's or battlefield and they're on a mid platform, i used to nair but now i uair instead at lower percentages because it's easier to follow up...

thanks guys...
i'm thinkin' about posting a match up for people to critique...
i just don't wanna be annoying lol
 

Lumpy..

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well in that case (haha)

i came up with something else that must have flaws because i never see peaches do this one either lol
so when i was learning how to "peach pillar" the thing where you FCnair jab FCnair jab...
and occasionally i would accidentally be holding down (to float) while i pressed "A" (to nair) and the result is a obviously a dair... i started doing it on purpose since then haha
when they're shielding, the dair can hit their feet that are sticking outta the shield sometimes, which allows to you FCdair (exposing them) then jab FCnair...
why don't peaches do that? what am i missing?

again, sorry if i'm being annoying...
it's just that i'm really getting into this **** game and i wanna hear my flaws from more experienced players... (everyone here is more experienced than me haha)
 

Zombie Lucille Ball

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stop hitting me, Ricky
it's rad that you're getting into melee.

the "peach pillar" isn't really all that effective, as has been stated a lot in this thread... mixups (the pillar) are good to a certain degree but it's really easy to um roll away from peach while she's doing it.
I guess if you can shield poke with the dair do it... but that seems to me pretty unlikely and at best really situational. you're in danger of getting shield grabbed too, so I wouldn't recommend it. if it works, though... *shrug* lol
 

exarch

doot doot doot
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Usually not playing Brawl. Location: Enterprise
Normally I'd just rather grab than peach pillar. But shield poking with dair is a good idea.
I suppose the initial startup on the dair is cause for concern, if you've got someone trying to SG you relentlessly, you'll probably get grabbed out of the dair. But if you guess they're waiting for you to nair their shield, then you can probably get away with it. It's a good idea, and a good mixup.

As for the Uairs: http://youtube.com/watch?v=4jeGVmYRujI
(Unfortunately since that time i've had to wipe my computers hard drive so all the footage i'd taken for the combo video got lost in the process. The idea's been scrapped now unfortunately.

I use that move a lot. I think it's a great completely underused move. It's useful against the FFers, Sheik Ganon, and all the other midweights for comboing. It's also got use against floaties, but less so. One of my punishers against people at low % is to ground float an uair, because oftentimes you can get more percent out of that. Against Link whose missed a grab you can get GF uair -> dtilt -> more uairs.

However, one of the things you lose when you use Uair as heavily as I do is fullhop double aerials. A lot of times you can fullhop aerial into another aerial if the opponent DIs into you. If you Uair instead you lose this option.

Also GF uairs are great for outprioritizing other approaches. I'm still messing around with it myself, but if fox makes an attempt to FH on top of oeach, she can generally completely override his aerial and have an option of a followup. I've also seen it completely beat out some of falcon's shuffles. There's a lot more use which I haven't found yet, and I'm still experimenting with it.

One last thing about the uair is there seems to be a tempermental hitbox towards the very front of it which has huge knockback forward. I've always wondered exactly where it is an how it works, but the occasional times i've see it have also left me wondering about how strong it actually is. It seems to be at least as strong as nair's knockback.
Magus, do you have anything to say on this?
 

Samochan

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One last thing about the uair is there seems to be a tempermental hitbox towards the very front of it which has huge knockback forward. I've always wondered exactly where it is an how it works, but the occasional times i've see it have also left me wondering about how strong it actually is. It seems to be at least as strong as nair's knockback.
Magus, do you have anything to say on this?
Well I've once edgeguarded with this on accident, the hitbox seems to be located on her crotch lol. But I doubt it has more power than nair, especially at higher %. Fair actually has more power than nair till 90% or so, after that nair has more knockback. Maybe it would be a bit more powerful than nair below 90% or so.
 

Magus420

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Yeah, the diagonal u-air hit has relatively weak knockback. Perhaps they tend to be DIing away to get out of the u-airs when they get caught with it which makes it seem to send further?

Also yeah lol, I'm fairly positive the hitbox for it is her crotch. You can't hit them with her leg though or that takes priority. When the attack comes out the leg hit is more in the fore/background while the crotch hit is more centered, so you tend to get the sideways hit on people's limbs which can get far enough into Peach's crotch without being thick enough to make contact with her leg.
 

Lumpy..

Smash Ace
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ceres/modesto, CA
yeah thanks...
about the uairs...
i think that you can't really fail...
like... you can try to juggle but prepare for them to DI...
if they do, the uair takes a while for them to recover, so it shouldn't be too hard to follow it up with something else...

thanks guys...

this thread has become 5 people answering my questions haha
and that's fine with me...

if i have any other questions (i'm sure i will)
i'll post 'em soon...
 

Lumpy..

Smash Ace
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Messages
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i got another one, fellas
...
so my friend was playing my peach with fox...
and he kept shffling nairs...
it was working so well and i was getting irritated haha
so i asked him if he could only do short hop nairs so i could try some stuff out...
and i couldn't do anything...
like...
nothing worked...
and he's so fast that all i can do is shield... roll... and suffer more...
i think he actually did better after i told him to just nair haha...

um...
any tips?
also...
when fox up throws to uair, what am i supposed to do?
my friend told me to smash DI, but i don't think i'm doin' it right lol
 

Samochan

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If all fox does it shffle nairs, he's just asking to get crouch cancelled. Especially the weakened parts on fox's nair can be easily crouch cancelled to high% into dsmash. Even against the more technical opponents, if you cc immediately into an attack like dsmash, it sucks them in before they can use shine on you. You can even crouch and avoid the whole nair if fox jumps right in front of you and he lands into the range of dsmash. You can always dash dance and wavedash to gain enough distance from him to stop this nair spam and if you wd back and he hits you anyway, quick crouch cancel and he's still doomed. That'll teach him a lesson to nair a grounded peach. You can also mix up your attacks and do all kinds of things from cc, like dash attacks, slaps, fc nairs, dtilts, ftilts, grabs into cg... cc is only a tool of reducing hitstun, so if you let go of the stick immediately after you've cc'ed, you're free to do everything else than dtilt and c-stick attacks.

If you're airborne however, you need to Di up and away form fox unless you want to get pounded by shffled nairs across stage. Trying to nair yourself inbetween his also helps.

Mix up your crouch canceling to shield and from shield, you can either use rolls if he puts you into tricky situation, or wavedash and float cancels if he leaves himself open. You can also parasol him or full jumped nair if he likes to jc shine against your shield to jumped attacks. Good way to punish fox's relentless assaults with shffled attacks is using evade and punish tactics. You can use fair to float on semi-low height or bit higher and teeter a bit back and then use c-stick to fair him as soon as he lands while retreating out of the way of his nair. You can also run away into a quick float cancelled or djc'ed bair into his face, which can be also comboed into dash attacks and dsmashes depending of % and his trajectory and your quickness. Be aware these can be cc'ed into multiple stuff like upsmash though.

What I've done sometimes to avoid fox's dash attack is to djc into float cancelled nair so that it makes peach go left and up first when fox comes from right, then peach does a quick motion to right and into instant float, this results in making a 90 degree motion and me ending up behind the fox while avoiding the dash attack and using a strong nair to the direction where he's still going. You can use this to bait opponents into coming closer, only to rear back and use an aerial on them.

Also do not forget that your own aerials if done right can at least clash with fox's ones and if you're really quick in doing a float cancelled nair on the height that her outstretched arm hits fox's head from front or diagonally above, you can outprioritise him. Bair has a good hitbox, use it to get the better of his nair attacks. Fair as a retreat tactic works well too, but as a direct assault not so much since it's so slow to come out. Quick dash dances to avoid him into quick fc'ed nairs to dsmash also make him sorry to cross paths with you, they work really well in KO'ing him.

And short hopped nairs don't have much reach, full jumped dairs and nairs are imo the most dangerous since they can travel far.

And when fox uthrows, you need to DI behind his back or off stage if you're at the edge, to make it harder for fox to follow up with uair. Smash di is a different story though, sometimes you can get lucky if you simply wiggle the stick back and front, but if you want to correcly smash di his hits, you need to smash di the weaker hit on fox's uair that's the first hit and on the opposite way he's facing. Try to smash di away from where fox is facing or up/diagonally up. Sometimes if the fox messes up his timing you can also get away with floathing or jumping or you can nair him when he gets to you. Quater circle Di I've heard makes you have more opportunities at smash di as opposed to one hammer of the stick. You moce the stick along the either side of it in one quick motion for smash di, but this input needs to register in the span of 2-3 frames when you get hit by the weaker leg, like with every smash di. Dunno the uses of c-stick on this situation though, if it helps any.
 

TheGeneral

Smash Journeyman
Joined
Nov 3, 2006
Messages
347
Lots of good info.....
ctrl c, ctrl v'd.

So, I will try to add something new and useful to this thread. Another use that (while situational) may be good for U-air. Becaues it causes Peach to duck or dip slightly, if you have good reflexes, you can duck under aerials.

Proof!!!!!: http://www.youtube.com/watch?v=CFuNcv8oTZI

Look at about 0:49, I avoid a knee and counter attack all with the u-air.
 

Cort

Apple Head
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Jun 5, 2003
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Newington, CT
ctrl c, ctrl v'd.

So, I will try to add something new and useful to this thread. Another use that (while situational) may be good for U-air. Becaues it causes Peach to duck or dip slightly, if you have good reflexes, you can duck under aerials.

Proof!!!!!: http://www.youtube.com/watch?v=CFuNcv8oTZI

Look at about 0:49, I avoid a knee and counter attack all with the u-air.
That's cause that Falcon was horrible.
 

_Keno_

Smash Lord
Joined
Jul 13, 2007
Messages
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B'ham, Alabama
Hey, I have a question about wavedashing with Peach. Sometimes while wavedashing a lot, I insta-float then fall instead of wavedashing (I'll post a vid soon probably..maybe..) Any ideas on what I'm doing wrong?

Also, is DI-ing up and towards marth a good way to escape his chain grab?
 
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