Zombie Lucille Ball
Smash Master
the marth matchup has been covered already in this thread...look at the first post.
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wow...Do you have to practice a lot get better in brawl? If so, how do you do it because I dont feel like im getting any better with my metaknight in brawl.. since brawl isnt as technical as melee either its mostly mindgames lol.. so yeah should I just keep playing more matches against people or do you think its better to have 3-4 different characters to practice n be able to play in a tournament?
You have to use the L button.how do u play melee again?
But you should not think much of a single match, because single matches do not mean a thing in most cases, especially if close one. Start beating him consistently and then you can start rubbing it on his face.kk
yay, I remember the needless spotdodges, but I was so exited through the match, because p_s is the 2nd best smasher in germany, so to beat him in a monthly match would be a great success ^^
and it was :D
wow thanks... like... wow...Mmm...
Against Doctor Mario, you need to crouch cancel a lot of his attacks since he does not like it. Piller spam can be negated via either dodging, shielding or using your own attacks to destroy the pills and attacking doc at the same time. Bair does really good job at this and comboes well if they don't cc it immediately into hits. Use your own turnips from safe distances and spam and when close you can block pills with them and trick him into using the cape and making himself open. Short hop turnip to fast fall for example, if he capes it, leaves him completely open for continuation attacks, but just experiement yourself.
Doctor's recovery is not too hawt, but the pillers can be a nuisance along with tornado rising mix ups and the up b priority. If he does not DI well for survivability, you can easily wreck his recovery with few turnips into edgehog. Quick fthrows might also mess him up. For edgeguarding, bair can eat his pillers and push him too far away for the edge, after which you can sweetspot. Experiment and find openings in his recovery, after using cape and tornado doctors are vulnerable to assaults.
Doctor Mario also lacks range in his shieldgrab and his shield is not the most hottest one either, so if you space well with aerials, you can open up many combo opportunities by making him shieldgrab empty space (dtilt for example). Fair to slap to dsmash is something he does not like very much, but mixups are very good. Just watch out for the aerials from shield if you're close enough, dair can be di'ed out and then you can nair to punish it. If you dsmash often, watch out for wavedash out of shield, but if you have good grasp at framedata you can slap/dodge/shield/roll before he can come close enough.
Remember to DI the downthrow of doctor, if you don't he'll get a free fair for the KO. I just don't remember which direction was better...
When recovering, prefer to come from above stage opposed to sweetspot, doctor cannot reach you if you recover from high. But if you need to sweetspot, watch out for cape and bairs. Space your aerials well when coming back and ledgetech.
Watch vids of doctor vs peach as well, for general view of the matchup.
Lulz and I don't even play against doctor mario on regular basis (if at all). But as they say, knowledge is useless if you don't share it with others. :Dwow thanks... like... wow...
that's actually pretty thorough...
i play against a really smart doc, but there were a few things you pointed out that may help me a lot...
haha yeah... well i'm still improving... so a lot of things are still new to me... like random low tiers could prolly beat me easier than a marth because i'm not use to the match up...Lulz and I don't even play against doctor mario on regular basis (if at all). But as they say, knowledge is useless if you don't share it with others. :D
I could of blabbered more about doctor matchup, but the above is basically some of the more important things (I think) and while proly not perfect, I hope at least helpful. :3
Well I've once edgeguarded with this on accident, the hitbox seems to be located on her crotch lol. But I doubt it has more power than nair, especially at higher %. Fair actually has more power than nair till 90% or so, after that nair has more knockback. Maybe it would be a bit more powerful than nair below 90% or so.One last thing about the uair is there seems to be a tempermental hitbox towards the very front of it which has huge knockback forward. I've always wondered exactly where it is an how it works, but the occasional times i've see it have also left me wondering about how strong it actually is. It seems to be at least as strong as nair's knockback.
Magus, do you have anything to say on this?
ctrl c, ctrl v'd.Lots of good info.....
That's cause that Falcon was horrible.ctrl c, ctrl v'd.
So, I will try to add something new and useful to this thread. Another use that (while situational) may be good for U-air. Becaues it causes Peach to duck or dip slightly, if you have good reflexes, you can duck under aerials.
Proof!!!!!: http://www.youtube.com/watch?v=CFuNcv8oTZI
Look at about 0:49, I avoid a knee and counter attack all with the u-air.
I don't believe you.prac spelled in a random fashion spells crap.
LEARN.