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Search "Kirby Kaze frame advantage on block"I need the shield stun formal or stun from 3% to 11%
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Search "Kirby Kaze frame advantage on block"I need the shield stun formal or stun from 3% to 11%
http://smashboards.com/threads/tool...dstun-calculation-v1-11.324878/#post-14651043I need the shield stun formal or stun from 3% to 11%
After. Only the airdodge angle and traction will affect it.I asked this indirectly in the official FAQ/Q&A thread, but does wavedashing happen during jumpsquat or after jumpsquat? My gut tells me it's after, but I can't test it myself without a 'cube. And btw, my question in the faq/q&a thread was if it is after, would falling speed affect the wavedash?
Is there anything specific you would like to know?Hey there.
I've been looking for some data on boost grabbing (especially with Sheik), and couldn't find anything relevant by searching for half an hour.
Can someone help me here ?
So, the other thing that I wanted to say is that, so obviously I went to B.E.A.S.T. in Sweden and I played Falcon in PAL. Falcon's reverse up-B recovery is definitely worse in PAL. And that's not one of the thing we have, like, in our little patch notes, which I think like, lots of US players, or NTSC players, should probably play PAL so that we actually get the full, like, changelist. But I'll bet any amount of money that reverse up-B has a way worse like, "grab the ledge box" in PAL.
Yeah he can haxdash, it has a decent window for lenience too. Fastfall, and doublejump towards the stage on the 6th frame airborne. That's puts you at a nice position above the stage to waveland. You can also doublejumpledgestall on yoshis by fastfalling then doublejump on frame 9 or 10 airborne. On every other stage if you doublejump on frame 11, you will be tangible for 1 frame.Is it possible for Young Link to do a 100% invincible haxdash / ledgestall?
Why is it different on YS?Yeah he can haxdash, it has a decent window for lenience too. Fastfall, and doublejump towards the stage on the 6th frame airborne. That's puts you at a nice position above the stage to waveland. You can also doublejumpledgestall on yoshis by fastfalling then doublejump on frame 9 or 10 airborne. On every other stage if you doublejump on frame 11, you will be tangible for 1 frame.
M2K has said this:How do I get used to playing humans when I all have are CPUs?
http://smashboards.com/threads/offi...-questions-here.230020/page-106#post-16309106Not sure if this is the right place to ask but I didn't want to create a new thread just for one question. I was under the impression that you could do any standing action after a powershield but after practicing I can't seem to get anything other than oos options to come out. Is this because I'm powershielding a projectile as opposed to a physical attack? Also how many frames would you have to act after the powershield (assuming it can be done after a physical attack)?
So the game will read a roll input even when they are in shield stun?I think what's happening is, they get hit by 8, and are in shieldstun through 9-10, then they roll on 11 and the attack misses their hurtbox. Problem also with this is, if they get out of shield and get hit by one of the early ones, they will have considerable frame advantage on you.
yes. you can only do grounded options out of powershield when powershielding an attack. powershielding a projectile functions as if you were never hit, so you do not suffer shieldstun and you're in your shield.Not sure if this is the right place to ask but I didn't want to create a new thread just for one question. I was under the impression that you could do any standing action after a powershield but after practicing I can't seem to get anything other than oos options to come out. Is this because I'm powershielding a projectile as opposed to a physical attack? Also how many frames would you have to act after the powershield (assuming it can be done after a physical attack)?
Well depends how you look at it. On uptilt frame 11 I'm not in shieldstun, so if I input roll or jump at the beginning of the frame, I'll roll/jump on that frame. I don't know about c-stick buffering, I've never been 100% on that as I never have c-stick in debug.So the game will read a roll input even when they are in shield stun?
Alright, I guess I was unclear on how inputs are read frame by frame. I was assuming the hitbox on frame 11 would keep them in shieldstun. Is there an order/priority to the way things happen each frame (i.e., first inputs are read, then actions are initiated, then hitboxes take effect)?Well depends how you look at it. On uptilt frame 11 I'm not in shieldstun, so if I input roll or jump at the beginning of the frame, I'll roll/jump on that frame. I don't know about c-stick buffering, I've never been 100% on that as I never have c-stick in debug.
The best way I can describe it is the game is reading ahead. I pulled up Magus' mod which can display shieldstun and here's what it does:Alright, I guess I was unclear on how inputs are read frame by frame. I was assuming the hitbox on frame 11 would keep them in shieldstun. Is there an order/priority to the way things happen each frame (i.e., first inputs are read, then actions are initiated, then hitboxes take effect)?
Yeah, that's precisely the case. I'm not sure of the exact order things happen during one frame, but I think hitboxes are applied very late in the frame. Actions are done at the beginning, and movement is applied after that I think, but before hitboxes are applied. Even grabbing the edge happens before hitboxes, which is crucial for many intangible stalls.Alright, I guess I was unclear on how inputs are read frame by frame. I was assuming the hitbox on frame 11 would keep them in shieldstun. Is there an order/priority to the way things happen each frame (i.e., first inputs are read, then actions are initiated, then hitboxes take effect)?
https://youtu.be/jHepfZTehKY double powershield, you can see it in this video @10second mark. I'll post more linksRiddle me this
why is it that when I set a 20xx 2-Player to hold shield and shieldgrab when attacked,
continuing,
and I fall down on top of him with a dair,
still following me
and then shine,
that a powershield animation happens. wtf. then he obviously gets hit by shine or sometimes he doesn't