Not exactly a frame thing, but I wanted to find out the sizes of the stages, and I couldn't quite find it in the smash wiki. I wanted to be able to use the stage size data to figure out the exact percentages that Usmashes/upward trajectory attacks kill certain characters.

On that note, I also had a question about the percentage calculations. Due to staling factors, damage values can be given as decimals, so I was wondering how melee treated those values. I did some rudimentary testing myself, and when it comes to adding the values together, melee certainly(?) doesn't just floor the values for damage before adding them (say, you have an attack that does 10%, then you use it again, so it does 9.1%. It doesn't just floor the decimals before adding it to the victim's total damage taken, according to the calculations I did with falco's forward tilt staling - you can forward tilt someone to 41%, but if it floored every value first it would be 40%). So, I was then wondering how melee added these things -> Right now I'm thinking that the percentage value it shows is just a floored value, but it adds together the exact decimals "behind the scenes" anyway. I'm asking this because it would potentially make a small difference if melee calculated hitstun/KB/Velocity for only the given whole number value of the character's damage, or if it just *showed *the whole number value but really used the exact decimal values for the calculations of hitstun, KB, etc. Also, hitstun values are just floored right? And are hitstun and velocity values just kept exact?

sorry for the kinda lengthy post