Should if he wants to win.Still, if you don't use him, then yeah your not... a Mk user, just saying that you could (not should) if you put the effort in.
Pick a
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Should if he wants to win.Still, if you don't use him, then yeah your not... a Mk user, just saying that you could (not should) if you put the effort in.
27 times seems rediculously outlandish. Where are you getting these numbers?He's clearly just being a derpy kid and exaggerating for effect.
That said, picking MK as a means of beating players who are more skilled than you has been pretty much statistically proven by Crow! as a viable option.
I believe the numbers said that at any given level of play, MK gives as little as 3 and at most, 27 times better results than any other character you could choose.
Could you clarify what you mean by this? Are you saying that a non MK user whose average result is 27th could be expected to finish 1st to 9th using MK, certeris paribus? Is first 27 times better that twenty-seventh?I believe the numbers said that at any given level of play, MK gives as little as 3 and at most, 27 times better results than any other character you could choose.
Wasn't denying this, I just didn't know the name.Referring to a match like Brood vs MK can't justify anything for several reasons:
1. Brood isn't just 'some cat', he's clearly an exceptional player and probably the best Olimar main on the planet.
I really have no idea if this is true, but in order to justify a ban (to me at least) this can't happen assuming M2K and Brood are even close to the same level.Plus I guarantee you M2K was unfamiliar with the match-up at a high level.
Right, but M2K took a game off brood, no? Then they are close enough for the comparison.2. Two players who are at the 'best' at their respective characters cannot be at the exact same level of skill.
Sure, I mostly agree, but I wasn't talking about matchups. MK shouldn't be banned unless he is broken, and if M2K is fighting a unbelievable Olimar, best on the planet, and he cant simply go, "oh wow, he's good, but I'm MK!" and beat him guaranteed, then I don't see how you justify a ban.It simply is not possible. Just because San beat Gnes, a top Diddy Kong player, does not at all mean that Ike is a better character than Diddy or even that Ike wins in the MU against Diddy. To base character match-ups soleley on top-level player performance (let alone just one set in one tournament) would be laughably ridiculous.
Lmao, that was a good read. It's so true too that in all those MK ban debates the pro-ban brought up good solid statistical data and the anti-ban rejected it with uninformed snide remarks and "lol that doesn't prove anything". It was a one-sided debate that still ended up in favor of the losing side.Statistics! Crow! has them.
http://www.msu.edu/~worhatch/brawlpi...Statistics.ppt
I don't think he's broken based purely on a statistical aspect, but my issue comes with him being the sum of his parts. I'll give the brief run-down on my reasoning.So those statistics are mostly well done, but there is one major likely source of bias; character popularity. Obviously different characters will have different player "depth of field" behind them. Let me use a melee analogy if I may; if I where to repeat this analysis within the melee community, with the top 15 of each fox, falco, puff, sheik and marth players, I would probably conclude fox and falco are broken and marth and puff suck, relatively speaking, because there are 15 amazing fox and falco players out there. Whose the 15th best puff? the answer is no one knows, and just because marth is out of vogue right now doesn't mean he's bad.
The ppt asks "What are the odds that 13 of the top 15 players happen to be MK?", well, my guess is the sample has a powerful self selection bias, and strong players are choosing MK.
Not that this bias totally invalidates the results, they make a strong point for MK being by far the best, but broken? I dont know about that.
That the anti-ban side used that average is just unfortunate for their side, obviously that guys never taken a stats class.
I'm super down Colin.
Really? Not Pit? I thought it was, like, one of the two things he had going for him.5) There are rules made SPECIFICALLY to target MK. The ledge-grab limit is basically an implied admission that MK is broken, because NOBODY else is unbeatable on the ledge.
Gahh, I had a nice response written and then lost it like an idiot trying to quote something. Anywho, I basically fundamentally disagree with banning him for any reason other than domination of the scene.
In response to the idea of MK shaping the stage list, so what? fox shaped melee stage list almost by himself, the precedent exists. As for stagnating the metagame, that's not really a necessary repercussion is it? It's up to the players.
Also, not everyone wants to play on every stage you can possibly justify, so (4) seems like more of an opinion.
Bolded for importance.Crow! said:Some tournaments have adoputed rules known as "Ledge Grab Limits," the most common form of which punishes players for snapping to ledges greater than some number of times by giving the player an automatic loss if the game goes to time. The BBR's formal stance is that Ledge Grab Limit rules should not be used in any of their various forms.
-SOME COUNTERPOINTS-
Most arguments that were made in favor of instituting a Ledge Grab Limit essentially appeal to the entertainment factor; it is alledged that extensively utilizing the ledge is either "gay," "boring," "stupid," or something similar. This, of course, is a matter of opinion, and similar allegations could be made regarding chaingrabs, projectile spam, and other strategies. In terms of competitive play, the BBR does not believe that any of these factors constitute bannable offenses.
A more serious allegation is that ledge play breaks the game; debate here continued, for example through the stage discussions, with the degree to which Meta Knight is (un)beatable when playing near each ledge consistently appearing in the discussions. However, the BBR finds that ledge based play is not fundamentally any different or "worse" than stage based play, and there is no reason for tournaments to prefer one type of play over the other. If ledge based play breaks Meta Knight, then that means that Meta Knight is broken, not that the ledges themselves are broken, and as such attempts to ban the use of the ledges is out of line.
Even if the above points are ignored, the BBR disapproves of Ledge Grab Limits as a practical matter; if too small, one can achieve victory by forcing his opponent to grab the ledge and then running the timer, even if he is behind in stocks. If it is too large, it is ineffective at its goal, allowing ledge play to continue for minutes. Some of us believe that these thresholds overlap, such that the "ideal" number causes both problems rather than neither.
Worse still are editions of the rule which target all characters rather than Meta Knight specifically; we do not find any other character to be unfair when repetitively regrabbing the ledge, and subjecting those characters for whom ledge-based play is an essential part of their game (notably ROB and Pit) to harsh penalties for playing properly is unacceptable.
You don't ban a stage just because it's strong for a character, unless it revolves around a degenerate tactic like Dedede's infinites on Shadow Moses.
Maybe is the short run. Brawl game out in '08 right? two years into melee sheik and marth were more developed than any others by a huge margin. If individual character metagames improve at a decreasing rate, other character should catch up, given time. Hopefully.It is NOT up to the players, because the metagame WILL centralize around him because he's the best. It's not like people said, "Hey, this MK guy looks ******, let's all play him and develop his metagame really quickly." The best character in the game was found extremely quickly, and pretty much anyone who REALLY wants to win has switched to him.
Once again, I agree but am quicker to feel guilt is proven(4) is based on originalist philosophy in that you should remove as little as possible from the game. This means stages are judged on an "Innocent until proven guilty" type deal.
I do see a huge difference between banning characters and banning stages. *Shrug* I just flat out disagree. As for the LGL and whatnot, I don't really know what to say, you have a good point, rules like that suck. I guess I would still prefer this to banning a character.If the stagelist has to be drastically restricted because of MK, I see very little difference between banning one character, and banning 12 or so stages, and implementing a bunch of rules that haphazardly nerf the rest of the cast for a legitimate tactic.
Lets play a ZSS vs Rob and a MK vs Rob friendly match at the tourney. I'm sure you'll see where I'm coming fromI can't always agree to that, your MK can probably beat my ROB, hence why I went GW last time.
You could also easily be better with MK if you don't mind breaking your B button with all the nado.