teenwolftoo
Smash Cadet
- Joined
- Mar 13, 2009
- Messages
- 27
When - August 21
Registration 12:00
Tournament starts at 1:00
Where - 2nd Fl, 1673 Barrington St. Halifax
http://thehubhalifax.ca/
What - Brawl Singles $5
Brawl Doubles $5
Melee Singles $5
Venue Fees $5
BRAWL
General Rules
-------------
3 Stock (4 Stock for Melee)
8 minute timer
Items are set to "off" and "none"
* All sets are best 2 of 3 matches. Bracket Finals and Grand Finals are Best 3 of 5.
* If the timer runs out, the victor is determined first by stock and then by percentage. In teams, each players stock/percent is added together.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* In the event of a dispute, controller ports will be selected by ONE ROUND of Rock-Paper-Scissors. In teams, controller ports shall be used in a 1221 fashion.
* You are responsible for your own controller and name tag. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
Set Format
----------
1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL.
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
* 5 Stages (Melee): 1-2-2-1
* 7 Stages (Brawl): 1-1-2-2-2-1
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his 2 stage bans (1 ban in Melee).
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
STAGE SELECT
------------
Starters
# Battlefield
# Yoshi's Island
# Smashville
# Lylat Cruise
# Pokémon Stadium
# Final Destination
# Halberd
Counterpick
* Castle Siege
* Delfino Plaza
* Frigate Orpheon
* Brinstar
* Pictochat
* Rainbow Cruise
* Pokémon Stadium 2
* Jungle Japes
* Norfair
* Green Greens
* Distant Planet
* Luigi's Mansion
* Pirate Ship
* Port Town Aero Dive
MELEE STAGE SELECT
--------------------------
STARTERS
Fountain of Dreams
Dream Land 64
Final Destination
Battlefield
Yoshi's Story
COUNTERPICK
Pokemon Stadium
Kongo Jungle 64
Rainbow Cruise
Green Greens
Jungle Japes
Mute City
Poke Floats
Corneria
Princess Peach's Castle
Brinstar
Registration 12:00
Tournament starts at 1:00
Where - 2nd Fl, 1673 Barrington St. Halifax
http://thehubhalifax.ca/
What - Brawl Singles $5
Brawl Doubles $5
Melee Singles $5
Venue Fees $5
BRAWL
General Rules
-------------
3 Stock (4 Stock for Melee)
8 minute timer
Items are set to "off" and "none"
* All sets are best 2 of 3 matches. Bracket Finals and Grand Finals are Best 3 of 5.
* If the timer runs out, the victor is determined first by stock and then by percentage. In teams, each players stock/percent is added together.
* Resolving Ties: If percents are the same or both players die simultaneously, there will be a 1 stock, 3 minute, same characters, same stage rematch.
* In the event of a dispute, controller ports will be selected by ONE ROUND of Rock-Paper-Scissors. In teams, controller ports shall be used in a 1221 fashion.
* You are responsible for your own controller and name tag. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while using an infinite to run out the timer rather than to score a KO is. As such, any infinite chain-grabs, locks, etc. cannot exceed 300%.
* Any action which prevents the game from continuing (i.e. by causing the game to crash or causing all characters to freeze indefinitely) is banned. If the Tournament Organizer or a judge can conclusively determine the player responsible for the failure, that player loses the interrupted game. Players are expected to know their characters and prevent this from happening.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
Set Format
----------
1. Opponents make their character select screen choices for the first match, DOUBLE BLIND PICKS OPTIONAL.
2. Opponents start the stage striking procedure.
The stage striking order changes depending on the number of stages allowed. When reading this order, “1” is player 1 and “2” is player 2. The optimal striking orders are as follows:
* 5 Stages (Melee): 1-2-2-1
* 7 Stages (Brawl): 1-1-2-2-2-1
3. The first game is played, using the stage chosen during step 2.
4. The winner of the previous match announces his 2 stage bans (1 ban in Melee).
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List.
6. The winner of the previous match chooses their character.
7. The loser of the previous match chooses their character.
8. Repeat steps 5-7 for all proceeding matches.
STAGE SELECT
------------
Starters
# Battlefield
# Yoshi's Island
# Smashville
# Lylat Cruise
# Pokémon Stadium
# Final Destination
# Halberd
Counterpick
* Castle Siege
* Delfino Plaza
* Frigate Orpheon
* Brinstar
* Pictochat
* Rainbow Cruise
* Pokémon Stadium 2
* Jungle Japes
* Norfair
* Green Greens
* Distant Planet
* Luigi's Mansion
* Pirate Ship
* Port Town Aero Dive
MELEE STAGE SELECT
--------------------------
STARTERS
Fountain of Dreams
Dream Land 64
Final Destination
Battlefield
Yoshi's Story
COUNTERPICK
Pokemon Stadium
Kongo Jungle 64
Rainbow Cruise
Green Greens
Jungle Japes
Mute City
Poke Floats
Corneria
Princess Peach's Castle
Brinstar