You are all stupid for thinking that you can compare the beginning of melee to the beginning of brawl. First off, melee is 100X more advanced than 64 was. Yes trying to go from a game with minimal tech skill to superb tech skill was difficult, it's no surprise that most "GOOD" players (****ing fanboys) would even have a tough time figuring out new things.
First off. No. Isai pushed the Limits of 64 way farther than anybody could have imagined. That is a disgustingly exaggerated hyperbole.
But look at brawl. Are you all that naive to think that brawl is so much more different than melee?
Really? Hehe, Yeah, It is way different. In many aspects, which I will probably end up discussing Below.
Melee was quick, you had the ability to change direction in any numerous of ways you chose, decrease/increase your speed on a dime, move fast enough to connect not 1,2,3, or 4 hits but a **** load more.
You are thinking/playing Brawl like you are in melee. Right now, that is all we have, because either we can't or we are afraid to step outside those boundaries, and think about "What Meta-games are we supposed to create for Brawl...?" So do you really think that a game needs to be as Fast as Melee to be competitive? And do you think it needs that speed to be Pushed as far as Melee was? In my opinion, Super Smash 64 was pushed much farther than Melee ever will be.
What is brawl? From the looks and play of it Brawl is the floaty, less maneuverable, slower cousin of melee. Sure there's some cool things you can do here and there, but I mean cmon. The game is slow and not slow in a good way. Take for instance Street Fighter 3rd Strike. The game is slow compared to most other 2D fighting games including original street fighter games, but with the addition of parrying. Now if the game was just slow.... I don't think anyone would have touched it. But look what happened when you added the revolutionary parrying mechanic, THE BEAST UNLEASHED aka Daigo woopin Justin Wong's *** hardcore by parrying blah blah blah. You get the point.
So then, whats to say that we can't find that technique that is going to change this game forever? The bottom line is, it isn't even out in America yet, Only some few have played it. Competitive smashers aren't going to let this game just fall through the cracks, they are going to fight to make this game competitive. Melee didn't get competitive till about 2004 yeah? That was 3 years after it's release. But now there is a standard. There is an expectation, There are gamers out there, who are going to open this package, and wavedash, just to see if it is out or not, for reals. That is the kind of Drive I'm talking about. People are going to be striving to find out new techniques, and also find out how the old ones pertain to this game.
What new and revolutionary thing did brawl do? I mean really? Ok maybe you'll have to be quicker at edgeguarding seeing as how every little piece of **** is auto ledge grab now in terms of recovery, aka any noob can get back without skill. The multiple air dodge system.... yeah like we don't know what to do with that. I saw GERM trying to use the new air dodge mechanics in combat, trying to get a feel for the game. But it really didn't amount to anything. Might as well just spot dodge.
Thats what we don't know. How can you be serious here? We haven't even had the game for like 4 months, and you are expecting something revolutionary to come out of it? No, you won't get it, it does not work like that. Just wait, somebody is going to find how to cancel a smash or something. Nothing has been discovered yet, gotta be patient. At least Germ is trying to use the Air dodging efficiently. That is a start for some Advanced Techniques.
So yes brawl in some respects is like melee; the ******** second cousin version of melee. I still don't know why you kids keep on trying to compare melee to brawl in terms of "learning new things".
People say that because in a way, this is a completely different game, therefore, there are more things to learn. However, the base concept is the same, get your opponent off the edge and kill them. But can we agree that this game isn't Melee v 2? No, it is Brawl. Nothing more, nothing less. So it is a different games. so there are more things to learn.
And Whiteboy***got you have no room to say anything you're horrible at melee and you're gonna be horrible at brawl. I'm pretty sure people don't want to listen to some kid that got 4 stocked in a tourney match by Nintendoking anyways.
I have a feeling that I'm going to get bashed like this too.
Gtfo noobs.
Ending Statement.
What makes a game competitive? Thank Scamp for this, Hopefully I get this last part right. It isn't about how technical you can be, it is about choices. How many different ways can I thwart my opponent? It's all about how many choices you have. Limit your self to one, and you have a single minded game, in which every character is going to be played the same, due to the lack of options you have. Make or find new ways to play, and you have your self an awesome fighter, that is going to be competitive.
I think at this point, we just need to Wait and See.
Nobody has any real answers.