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NMSC Ruleset (Open Discussion Begun) Updated April 1st

Kashakunaki

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I don't know. The only thing on Pictochat I find that really interfers with gameplay is the spikes drawing which doesn't appear that often. Everything else is just platforms and what not.

As for Orpheon, I don't think the flipping messes with gameplay much at all, but I may be able to be convinced with the whole edge thing... I don't know, we'll see.

That's hardcore, Paul.
 

GoldenGlove

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There's also the rocket drawing, the wind drawing, and the skateboard drawing. and the mountain drawing doesn't necessarily interfere, but it does put one person in the position of being on the mountain and having to try to avoid the other person while falling back down when the mountain disappears.
 

ZMan

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Pictochat isn't to bad. The only bad drawings are the rockets, fire, and spikes. Other than that it would be a neutral stage.

I like Frigate. I don't even notice the stage flip. It's a great stage overall, and IMO, it's neutral
 

Kashakunaki

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God... dammit... I've posted in this thread three times, each time my post getting progressively worse, and each time the post not going through... so this is going to be brief.

1. Yeah. I would like Pictochat to be neutral, but it is going to end up being counterpick.

2. I think Orpheon should be our target of debate. I can see it swaying either way. I don't think the flipping is an issue, but I can see the no edge thing being an issue.

Debate on Orpheon Frigate's Neutrality

First Post Updated

EDIT: Question. Should I organize stages by status or leave them as are?

Right now they are organized by how they appear on the stage select screen, but should I group all neutrals, counterpicks, and bans together instead?

EDIT: http://smashboards.com/showthread.php?t=154219
 

tw1n

Smash Champion
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I would seperate them into banned, nuetral, counterpick, and undecided/in question

As for Orpheon, the flipping has gotten me before. I was in the air, it flipped, I was at the bottom of the stage. So its still a tough one for me to choose.

EDIT: Question. HOW THE (four stars here) DO I CHANGE THAT LITTLE PICTURE SHOWING OUR MAINS!!! I mean, the bowser mindgame is great and all but I never intended that

EDIT2: Nevermind found it. ha random = win

EDIT3: I noticed early but spaced till I wrote this, Steven beat me to the random pic... metaknight thing looks like (four star censor)
 

Twin_A

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I agree with picto being a counter pick. Orpheon is a tough call. It has all the qualities of a neutral stage, platforms, no stage interference save the flipping. BUT its the flipping and no grabbing on the right that makes me go with counter pick. Maybe once we get used to it that will change
 

sync

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I'm going with neutral due to the fact that we could use some more neutral stages. No grabbing on the right could be avoided by, well, staying on the left when you hear the siren.
 

Kashakunaki

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The majority's voice is overwhelming: Orpheon will be counterpick.
Pictochat as well.

Also, Steven didn't willingly put random as his thing, he didn't sign off from my computer so I changed it from that terrible one he had. I don't even remember what he had put... but it was terrible.

I'll update soon.
 

Kashakunaki

Smash Master
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May 22, 2006
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Albuquerque, New Mexico
Aye, 7.

Battlefield
Final Destination
Yoshi's Island
Smashville
Pokemon Stadium
Lylat Cruise

and.................................................................................................................... sigh, I can't remember off the top of my head.

EDIT: Halbred and I Edited the first post, so go look
 

johnnylaw505

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253
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Farmington, NM
Castle siege counterpick. When you are in the castle the sides are too unfair.

Delfino plaza counter: the pillars spell stalling trouble. sides are also easy to be killed near.
 

Kashakunaki

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Thank you, Paul.

Here is my own two cents:
Pokemon Stadium 2 - I think it should remain a counter pick. It could be considered ban-able due to the air transformation resulting in major stalling. However, with two minutes per transformation, you shouldn't be getting more than two transformations a match. The majority of the match you'd be playing on the colorless platform and the game would have to randomly pick the air transformation after four possible choices. I don't think it is much of an issue. However, all the transformations effect game play to the point where it is unplayable as a neutral stage (for example, the electric transformation).

Big Blue - While everyone is more floaty, and as Steven put it, "Not everyone is hitting the road every 2 seconds," I still think this should remain a ban. Despite the floatiness, if you hit the ground, you are still pretty much dead and camping is surprisingly easy.

Castle Siege - The flat second level allowing for Dedede's chaingrab to **** coupled with the ability to camp on two out of the three transformations lead me to believe that this stage should remain banned.

Delfino's Plaza - The only reason I see this level being banned is the occasional walk off blast zone. However, on only one walk off blastzone (the one with the light house) is Dedede able to chain grab the opponent to death. Even then, the flat bottom doesn't extend across the entire stage and you have to be grabbed in the right direction. Out of... what... like... 8 transformation, I don't think this one should cause it to be a ban.

There is my two cents.
 

ZMan

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Pokemon Stadium 2- Counter, there's nothing really bad with it, but the wind transformation is annoying as all hell.

Big Blue- Never really was a big fan of this stage, but theres camping issuses and touching there road means death. So I say ban.

Castle Siege- This stage really is a neutral. The stage transitions are smooth, there are not hazards, and it has great music. But D3 can chain grab yo *** on the second part. So ban.

Delfino- The three walk off parts are easy for D3 to chaingrab you, but they aren't constant enough for more than one kill. Plus, it's hard to CG on the walk-off with the stairs, so I say counter.

A subject I would like to bring up after this is are team neutrals.

EDIT: Why is Halberd a counter?
 

Sinz

The only true DR vet.
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My gosh. I personally would say don't ban the infinites they make the game fun, lets not make this OCsuck, leave the infinites in so that audience is like whoa!. We really need more neutrals really badly. Halberd should be one in my opinion along with orpheon. The stage flip is easy to go with you just jump up before it and your fine.

Zman I completely disagree with you on all of those.

Big blue= counterpick in brawl(you know what I mean its that day.) Brawl is more about camping than anything else right now. This stage forces you to rethink the strategy. What characters make it worth banning?

Also plaza is neutral. The chain grab yes it is a threat. But it isn't unstoppable.

Castle siege and Bridge of eldin are both counterpick stages.
 

GoldenGlove

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I agree in not banning D3's wall infinite, since we're already banning stages with permanent walls to check that, so there really isn't any legal stage he can infiinite on anyway. Laser-locking, I'm not sure. I've been laser-locked maybe twice in all of Brawl so far, so I'll wait and see if it becomes a bigger issue.

Halberd already is a neutral stage, and the problem with Delfino isn't the stage flipping, it's the lack of a ledge on the right side.

I agree with you on Big Blue.

I'm going to have to go with counterpick for Delfino Plaza. It definitely favors the chaingrab and other high-knockback characters, but so much as to be unwinnable for other characters.

I agree with you that Castle Siege could be a counterpick. It's only flat land 1/3 of the time, and you can stay on the platforms to avoid being chaingrabbed. Although...the platforms can be destroyed, leaving you no recourse...I dunno, this stage needs a trial by fire.

Bridge of Eldin should definitely be banned.
 

tw1n

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Halberd = neutral... Delfino = counter... Castle Siege I vote neutral. It only has walk off blast zones during one small part. Bridge of eldin is just too big and hard to kill people in. i say banned or maybe (MAYBE) a counter pick
 

Kashakunaki

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Pokemon Stadium 2- Counter, there's nothing really bad with it, but the wind transformation is annoying as all hell.
I'd ask to think about it a little more than that. Just because the, "wind transformation is annoying as hell" doesn't mean it should be a counter. Most of us can agree Rainbow Cruise is "annoying as hell," yet it is a perfectly legitimate stage. It is a counter pick because of the moving stage, lack of ledges, and overall disadvantage that it gives others.

Stages are neutral because they provided the most evenly balanced playing atmosphere/environment for the players to utilize their skill, rather than relying on quirks or random variables.

Big Blue- Never really was a big fan of this stage, but theres camping issuses and touching there road means death. So I say ban.
This is a touchy topic. It shouldn't be banned by any means because people aren't fans of the stage. If that were the case every stage would be banned. Camping seems to be a minimal result of the stage... though I think it is arguable in either direction. That is, in the direction of it being a campy stage or stage that forces you to not camp.

And the road does mean death if you hit it. I've yet to be persuaded either way, really, but I'm still thinking ban. On no other counter stage is there something that means instant death (except for Halbred which I'm going to argue in defense of it being a counter later).

Castle Siege- This stage really is a neutral. The stage transitions are smooth, there are not hazards, and it has great music. But D3 can chain grab yo *** on the second part. So ban.
I don't think this stage should be neutral regardless of anything, but I'm sure most people will agree with this so I won't bother sharing my opinion as to why. As for the D3 chaingrab, I think that COUPLED WITH the camping aspect of the second stage (which last for what, a minute and a half) could make it a ban. However, I suppose I could see counter pick. I really haven't taken a strong side on this.

Delfino- The three walk off parts are easy for D3 to chaingrab you, but they aren't constant enough for more than one kill. Plus, it's hard to CG on the walk-off with the stairs, so I say counter.
I can only think of two walk off blast zones right now, and that is the lighthouse and the dolphin fountain transformation. I didn't think Dedede could chaingrab with the stairs, and though possible on the lighthouse transformation to perform an instant chain grab death, it is unlikely. To me this seems more of a stage that people on the Dedede board will say, "Counter pick this stage, it has mad props that help Dedede," rather than a Neutral.

I can see Delfino (okay, is it Delfino or Delphino? I could've swore it was Delfino) being either way, but I support counter pick. Oh, and throwing this out there, by no means is "we need more neutral stages" a legitimate arguement whatsoever!

A subject I would like to bring up after this is are team neutrals.
Singles are more important so we will get to that later.

EDIT: Why is Halberd a counter?
I'll explain that at the end of my post if I have time.

My gosh. I personally would say don't ban the infinites they make the game fun, lets not make this OCsuck, leave the infinites in so that audience is like whoa!. We really need more neutrals really badly. Halberd should be one in my opinion along with orpheon. The stage flip is easy to go with you just jump up before it and your fine.
I personally don't find fthrow > B for infinite amount of damage fun. I don't know what OC means, but I just thought that banning those two things would make the game more balanced which was our target goal, not about wowing the audience.

In the past I supported Orpheon as a Neutral, but after taking a step back and thinking about it it just isn't fair. The flipping is hardly any issue. It is like the Whimsical Ghost on Yoshi's Island. Sometimes it saves you and sometimes it kills you. It is the no ledges thing that is really the killer of this stages neutrality, in my opinion of course.

And, as stated above, the argument "we really need more neutral stages" has got to be THE WORST argument you could make. If the game has BF for stage, and all other stages had no ledges, moving parts, and hazards would you make them neutral just because we need more neutrals? No, that would be ridiculously unfair. We had six in Melee we can deal with six now.

I want to argue why Halbred should be a counter when I have more time to. Right now I'm about to leave for school.

Zman I completely disagree with you on all of those.
Yeah, I'm pretty much with Everett on that. At least your reasoning.

Big blue= counterpick in brawl(you know what I mean its that day.) Brawl is more about camping than anything else right now. This stage forces you to rethink the strategy. What characters make it worth banning?
Look above for what I said about Big Blue.

Also plaza is neutral. The chain grab yes it is a threat. But it isn't unstoppable.
It is arguable, if anything. However, I'm going to have to ask you to provide more reasons. I also made some points about Delfino above.

Castle siege and Bridge of eldin are both counterpick stages.
Can you please tell me why you think that, though I absolutely disagree with Bridge of Edlin 100%. I want you to give me your reasons before I give you mine (as I am running out of time here).

I agree in not banning D3's wall infinite, since we're already banning stages with permanent walls to check that, so there really isn't any legal stage he can infiinite on anyway. Laser-locking, I'm not sure. I've been laser-locked maybe twice in all of Brawl so far, so I'll wait and see if it becomes a bigger issue.

Halberd already is a neutral stage, and the problem with Delfino isn't the stage flipping, it's the lack of a ledge on the right side.

I agree with you on Big Blue.

I'm going to have to go with counterpick for Delfino Plaza. It definitely favors the chaingrab and other high-knockback characters, but so much as to be unwinnable for other characters.

I agree with you that Castle Siege could be a counterpick. It's only flat land 1/3 of the time, and you can stay on the platforms to avoid being chaingrabbed. Although...the platforms can be destroyed, leaving you no recourse...I dunno, this stage needs a trial by fire.

Bridge of Eldin should definitely be banned.
Halberd = neutral... Delfino = counter... Castle Siege I vote neutral. It only has walk off blast zones during one small part. Bridge of eldin is just too big and hard to kill people in. i say banned or maybe (MAYBE) a counter pick
I'd appreciate it if you actually gave in-depth reasoning as to why you think the stages should be neutral, counter, or banned. We aren't having a poll, but a discussion and debate.

To everyone I didn't respond to, I have to go to school now so I didn't have the time to. I apologize. I will try to get to you later and also provide the reasons why I think Halbred should be a counterpick.
 

Alphabravo

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GoldenGlove said:
I agree in not banning D3's wall infinite, since we're already banning stages with permanent walls to check that, so there really isn't any legal stage he can infiinite on anyway.
Actually, D3 is capable of doing standing infinite chaingrabs against certain characters, regardless if there is a wall or not.

Infinite grab: After your first Dthrow there are certain frames where you are allowed to re grab some characters without moving. This can go on as long as you do not mess up, simply Infinite until the person is high enough to die from a Bthrow. So far the only characters that can be Infinite grabbed are Luigi, Mario, Samus, Bowser, and Donkey Kong.

Note: When DDD Dthrows Samus, Luigi, or Mario the Infinite grab suffers from stale move-negation, in order to keep up the Infinite you must reset your stale moves with grab jabs. This really only becomes an Infinite at higher percents (50%+) or your opponent is capable of breaking your grab.

Note: When you are trying to "Infinite" Bowser you are forced to take a little step forward in order for the grab to connect. Technically this isn't an Infinite compared to the other characters but on certain levels you can easily get 75-150% easily, before you eventually run out of stage.
http://smashboards.com/showthread.php?t=152392
 

ZMan

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Some more insight:

Poke Stadium 2- I was playing on this stage today and theres nothing really bad with it. But some people might not like electric and ice transformations. But they aren't that annoying or disruptive. Ground is alright, but I'm not sure D3 can infinite because of the dirt mound. However the air transformation is very disruptive and annoying and can cause stalling. But I think it appears the least of the 4 transformation. I still say counter because of the air transformation and some people will find electric and ice annoying.

As for Big Blue, Delfino, and Castle Siege, I think they need more testing. I still think big blue should be banned.
 

Kashakunaki

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Thank you for the more in-depth analysis of Pokemon Stadium 2, Zach. I, too, think Pokemon Stadium 2 should remain counter. However, I think it is potentially bannable. As someone said earlier, I suppose we will have to just find out with trial by fire. *shrugs and smiles*

It seems you were the only person I didn't get around to replying to, Steven. Sorry about that.

Originally Posted by GoldenGlove View Post
I agree in not banning D3's wall infinite, since we're already banning stages with permanent walls to check that, so there really isn't any legal stage he can infiinite on anyway. Laser-locking, I'm not sure. I've been laser-locked maybe twice in all of Brawl so far, so I'll wait and see if it becomes a bigger issue.
Well, my only argument on this was going to be that he can still infinite on Delfino for that one lighthouse transformation. However, that was a weak argument, but Paul has provided a much more powerful reason.

Personally, I'm neutral. What do the rest of you think on the matter?

As for laser-locking... it is much harder to do and easier to mess up, but still impossible to escape. I think it should be banned, but I could be persuaded either way as I don't really have a strong belief that absolutely needs to be banned until tournaments or something else says otherwise. What does everyone else, again, think?

Halberd already is a neutral stage, and the problem with Delfino isn't the stage flipping, it's the lack of a ledge on the right side.
Halbred is a neutral stage... but I changed it for reasons I'm about to explain. And I think you mean Orpheon, not Delfino, in which case I completely agree.

I agree with you on Big Blue.
Trial by fire?

[/quote]I'm going to have to go with counterpick for Delfino Plaza. It definitely favors the chaingrab and other high-knockback characters, but so much as to be unwinnable for other characters.[/quote]

Agreed.

I agree with you that Castle Siege could be a counterpick. It's only flat land 1/3 of the time, and you can stay on the platforms to avoid being chaingrabbed. Although...the platforms can be destroyed, leaving you no recourse...I dunno, this stage needs a trial by fire.
I think the largest problem with this stage is its size moreso than the chaingrab > death, despite that also being an issue. I dunno... I'm riding the fence on this one, however, I'm still slightly leaning toward ban.

Bridge of Eldin should definitely be banned.
No question about it.

Reasons For Why I Think Halbred Should Be A Counterpick
Okay, so ever since I changed Halbred to a counter there seems to be a lot of controversy, so I'm going to ask everyone to take a step back and leave their baggage at the door.

The definition of a neutral stage loosely follows the idea of a perfectly balanced stage. By that I mean a stage that provides the least amount of quirks and random variables to effect battle and allows for skill to control, mostly, the outcome of a match. A popular example of random variables are hazards and quirks the right side of Orpheon Frigate. These are counters because of these oddities.

So, now that we have defined a neutral stage as a stage that allows for each player to most effectively utilize their skill and nothing else, lets look at Halbred.

Halbred has... many hazards. Often something that is the death of neutral feasible stages, as I believe we have run into here. Allow me to go through all of these and give my opinion.

Launch - A deadly but unlikely hazard. After the first ten or so seconds of the match, the Halbred takes off leaving anyone standing in the hanger rather than on the jet-propelled platform to be instantly killed. A small hazard, but still there. Suppose you trip or someone grabs you and holds you there? Overall, I believe this effects the outcome of Halbred's legality little.

Cannonball - Very easily avoidable. That's for sure. However, it still means instant death if you are hit by it. Something often frowned upon by competitive Smashers. Also, despite its easily avoidable nature, it still doesn't mean your opponent can't simply manuever you into the blast with a throw or by holding you there a stock ahead.

Laser - Okay, now. This is easily the easiest to see coming... you have a reticule on you, come on now. However, the laser only targets one person, and while it is relatively easy to tap DI out of it, it can easily rack up 30-50% and has decent knockback for the last hit. That's ridiculous. Again, nothing like a simple throw or a hold won't keep you from getting hit by this.

Arm - Finally, the arm. This is probably the hardest to notice. It sways back and forth eagerly waiting to hit someone, but it isn't that obvious, so are you going to watch the arm or your opponent? Thought so. It doesn't do too much damage but has decent knockback and still does damage, which every amount of percent counts. Not to mention it is hard to determine who it is shooting for.

I think 4 hazards, three of which can easily negatively effect the outcome of match are more than plenty to make this a counter.
 

Sinz

The only true DR vet.
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I thought Bridge was a different stage... Sorry
 

tw1n

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Wow those were long posts kash. To be honest I didn't even read them (except where you quoted me)... I will give more in depth when I have more time to type and also more time to play the game
 
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Hmm...I did not attend the first tournament, sadly, but I can still give some advise I suppose?

Alright, so first off, Big Blue. Big Blue can go either way. All that you must do to kill your opponent is throw them off a car with a throw that has good knockback and they hit the road and die. But that's not going to happen everytime. However, there is no solid ground anywhere, really. Even slight knockback will send you into the road. The road is the only constant that is flat, and that isn't even constant. The cars all have different shapes and they move around a lot. It's a questionable stage to leave available and not banned. I'm leaning towards banned as well.

Next, Castle Siege. The first part of the stage is completely fine, nothing is wrong with it. When the stage changes there is nothing wrong with it. During the second part, though, the platforms are able to crumble, making walk-off blast-zones killer. But it takes an awfully long time to break through those platforms and if one breaks, simply jump up onto the other one. And then there's the other two platforms in the corner that do not break at all. You could simply hang out on those two, and they're higher up, making it more difficult to get you off of. Once the stage changes again, the third part is similar to the first. It has no walk-off blastzones, and has ledges. The terrain is slightly uneven, but who cares? I think Castle Siege should be open. Now for counter-pick or neutral, I'm not sure. I would say counter-pick, mostly for the second part of the transformation, but who would it benefit? That stuff will take a while yet to answer.

Now for Delfino Plaza. It is similar to Mute City, only there is no road anywhere to save you if you fall. I think counter-pick.

Next, Pokemon Stadium 2. I'm not sure about this stage. The environmental effects could be compared to Spear Pillar. I like Spear Pillar, and I'm sad it has to be banned, but is has to be. The ice stage change makes people slide around a lot, and it makes the footing uneven, unsure, difficult to use. Next the wind section. The wind transformation messes with gravity, similar to what Spear Pillar pulls off with the pokemon. But that could be kind of like on Pirate Ship when you get sucked into the typhoon. It lasts a heck of a lot longer than that though. Then the electric change has conveyor belts, moving people continually off the stage. This makes attacking particularly difficult because moves that are not ridiculously fast make you slide off the stage either before you can pull them off, or immediately afterwards, also making edgeguarding easier. The dirt one is fine though. So the question is, are these effects legitimate enough to be allowed in game? Are the effects not serious enough to bother the players too much? I am not sure. This stage requires many opinions...

That's all I've got for now. Talk more later. Maybe.
 

tw1n

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I personally don't see why Pokemon Stadium 2 would be banned. If anything it adds to the skill and adaptation of the game
 

Kashakunaki

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Hmm...I did not attend the first tournament, sadly, but I can still give some advise I suppose?

Alright, so first off, Big Blue. Big Blue can go either way. All that you must do to kill your opponent is throw them off a car with a throw that has good knockback and they hit the road and die. But that's not going to happen everytime. However, there is no solid ground anywhere, really. Even slight knockback will send you into the road. The road is the only constant that is flat, and that isn't even constant. The cars all have different shapes and they move around a lot. It's a questionable stage to leave available and not banned. I'm leaning towards banned as well.
First I'd like to say thank you for your input, Erich. Input like this was desperately needed and very much appreciated.

I'm going to have to go with ban on Big Blue. I was open to the idea of it being a counter pick at first, but after playing on it I just don't see it happening. If you are shielding at the edge of a car, a similar effect happens to that on a platform. If you get off the edge of a platform you tumble down and hit the ground, except you can tech. You can't tech on Big Blue.

Putting aside all other factors of the road and what not, all Steven had to do is Fsmash me with Sonic at 0% when I was shielding to make me hit the road and kill me. That doesn't fly. I'm going ban.

Next, Castle Siege. The first part of the stage is completely fine, nothing is wrong with it. When the stage changes there is nothing wrong with it. During the second part, though, the platforms are able to crumble, making walk-off blast-zones killer. But it takes an awfully long time to break through those platforms and if one breaks, simply jump up onto the other one. And then there's the other two platforms in the corner that do not break at all. You could simply hang out on those two, and they're higher up, making it more difficult to get you off of. Once the stage changes again, the third part is similar to the first. It has no walk-off blastzones, and has ledges. The terrain is slightly uneven, but who cares? I think Castle Siege should be open. Now for counter-pick or neutral, I'm not sure. I would say counter-pick, mostly for the second part of the transformation, but who would it benefit? That stuff will take a while yet to answer.
This stage is still touchy. I'm fine with the first stage and the last stage, but with the second stage having walk off blastzones and being a PRIME stage for camping (that's my emphasis, not the blastzones) makes it questionable. However, I can this more as a, "good Dedede counter pick" rather than a ban, as each transformation doesn't last incredibly long. However, another thing to consider is that stage transformations can cause massive gimps as there are no ledges, so if you are recovering while the stage transforms, you are probably screwed.

Now for Delfino Plaza. It is similar to Mute City, only there is no road anywhere to save you if you fall. I think counter-pick.
Counter pick, end of story.

Next, Pokemon Stadium 2. I'm not sure about this stage. The environmental effects could be compared to Spear Pillar. I like Spear Pillar, and I'm sad it has to be banned, but is has to be. The ice stage change makes people slide around a lot, and it makes the footing uneven, unsure, difficult to use. Next the wind section. The wind transformation messes with gravity, similar to what Spear Pillar pulls off with the pokemon. But that could be kind of like on Pirate Ship when you get sucked into the typhoon. It lasts a heck of a lot longer than that though. Then the electric change has conveyor belts, moving people continually off the stage. This makes attacking particularly difficult because moves that are not ridiculously fast make you slide off the stage either before you can pull them off, or immediately afterwards, also making edgeguarding easier. The dirt one is fine though. So the question is, are these effects legitimate enough to be allowed in game? Are the effects not serious enough to bother the players too much? I am not sure. This stage requires many opinions...
This is another touchy stage, in my opinion. Honestly, I'm leaning toward ban. The three out of four transformations are just ridiculous. Wind stage causes ridiculous stalling and camping, electric stage usually turns into a sit in wait in the middle and nothing productive is done (more stalling and camping), and the ice transformation is acceptable, but sliding around still is somewhat frustrating. Also, while the ground stage is great, people often times camp on opposite sides of the mound.

When I see this stage, the only thing I can think of is camp, so I don't know. I'm leaning toward ban but I can see it being counter pick still.

I personally don't see why Pokemon Stadium 2 would be banned. If anything it adds to the skill and adaptation of the game
If by "it adds to the skill and adaptation of the game" you mean camping, then sure.
 

tw1n

Smash Champion
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No i mean strategy. Its actually pretty tricky to camp in that stage. people just get "annoyed" with some of it. Which in my opinion is a BS reason to try to ban it or even make it a counter pick. its a fair neutral stage. Just no one wants to admit it.
 

tw1n

Smash Champion
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Jun 22, 2007
Messages
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Ya what was my winning streak last night against you and Lewis? Like 20 lol... but they were close(most of the time). Thats what counts
 
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