tw1n
Smash Champion
Lol ya Brawl is awesome I can't wait to see who becomes the best of the best in Brawl...
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Well, not exactly. Some of the melee stages (particularly Pokemon Stadium 1) have been resized or changed in some way. We still need to do some more testing before we decide.What about some of the other stages such as the melee stages that made it through? Do you think we should keep with what was allowed in melee and ban what was previously banned as well?
That is exactly what I've been thinking. That's why I told you guys on Saturday that Brawl has not become noob friendly, despite what many seem to believe.In my opinion it seems more like chess haha.
I don't think so, here's why:Has anyone considered just banning Dedede's chaingrab? Just a thought, like the IC's wobbling, or Mewtwo's Soul Stunner.
Yes, that's true, but when I did manage to get a grab off it was instant death for you. That doesn't sound fair to me at all, seeing as how Dedede's chaingrab infinite is extremely easy to do once you get them against a wall. The point is, Fox's infinite shine and Ice Climber's wobbling in Melee weren't banned because they were difficult to pull off. Dedede's chaingrab, however, is easy to do. Not only that but neutral rapid A attacks are really easy to do as well; these lead to infinites against walls as well.I think stages with walk off blast zones shouldn't be banned from tournaments just because of dedede. In my opinion it is the same concept of not getting grabbed by the IC's. Against a Falco or Falcon, if done properly, you could chain grab from zero to death. So the trick is not to get grabbed And thats not as hard as it sounds. My first match against Paul I only got grabbed maybe 1 or 2 times but avoided nearly all of his attempts.
That is true as well but those stages you mentioned don't exactly have vertical, "perfect" walls. First off, the only walls that spawn on pokemon stadium occur when the stage shifts to "fire" part. Only when the stage transforms to this particular part do walls that Fox can infinite on appear. The part of the stage does not last forever either, because the stage either shifts back to its original form or to another part.That wasn't exactly my approach there Paul, but I see your point. And I completely agree with Twin_A. The reason I said ban his chaingrab was because then stages like the Bridge of Eldin would be playable, or the Mario Kart one. Obviously you don't ban their neutral A attacks. I would think of that as in the last game. Fox can infinite ANYBODY on levels with walls, and not all of those stages are banned. PK Stadium's not, Corneria's not, Green Green's is not, etc.
Yes, it is possible to be gimped that way in Melee, however, that kind of kill not only relies heavily on damage percents but the method at which the other player DI's as well. With proper DI that kind of kill can easily be avoided whereas on stages with walk off blastzones if the player is close enough to the edge and they get hit, grabbed and thrown, etc off the stage then NO amount of DI can save them.And in response to your edit, all you have to do with Marth on Yoshi's Story in the last game is grab and F-smash. If you don't DI right on the very first f-smash that's tipped you die. Same thing with this game on smaller levels, you can be gimped, but if you are you basically set yourself up for it.
It is possible, however, a 1v1 competitive match just doesn't solely rely on the actions of just one player but both players that are participating. Yes, one player could attempt to avoid the edges, however, the other player could manipulate, mindgame, force, etc the other player to the edge of the stage and KO them. Everyone is vulnerable to manipulation. To further elaborate, people say that Chudat is cheap as hell with his chaingrabs/grab combos in melee and that it isn't fair. In response, other people say to stop complaining and just "avoid" getting grabbed. Well, ask anyone who has played Chudat and they'll tell you that it is nearly impossible to not get grabbed by his Ice Climbers. The point is, Chudat was able to find the weakness/opening in the opponent's playstyle and, therefore, take advantage of it.Don't play near the edge of the stage
I have a lot of respect for you Paul.I'll defend Dedede to the death.
I understand what you mean there. With that I agree to walk off blast zones as banned at least in 1v1. But his chaingrab in itself should be respected. Oposite to that tho, his infinite neutral A against a wall should be banned. Thats why I feel shadow moses should be banned. It is too hard to kill someone in that stageAlso, if we make the decision to only ban his chaingrab on stages that have walk off blastzones/walls then we also have to ban all rapid A neutral attacks on those stages as well. If we start to ban techniques left and right then it gets too messy.
Agreed. Just walk off blastzone stages = banned. How many unbanned stages do we have so far?Dedede's chaingrab= LEGAL
Yes, Dedede's chaingrab does knock you off the stage, however, with the addition of instant sweet spotting and the fact that edgeguarding in this game is overall more difficult, knocking them off the stage doesn't seem to be that useful at this point (with the exception of characters that have tether recoveries; meaning they can be edgehogged, rendering their recovery in that situation almost useless).the only difference is that IC's couldn't walk you off of the level and yes I know they could just rack up damage and smash.