KirbyKaze
Smash Legend
I too think Falcon beats Luigi. I am undecided how badly, though. Mostly because I play neither character, and partially because whenever I learn a new character or MU I usually grip onto the gayest thing about whoever I'm playing and never let go!
I think the best thing Luigi has going for him (punishment doesn't count) is what you said; approaching him directly is actually fairly tricky without something like Falco's laser, Zelda memorabilia, or sewing equipment. It's hard for Falcon to directly do anything to Luigi without Luigi doing some evasive sliding gimmick, crouching under something, or having a bair out (or similar big hitbox). Luigi's little turtle game, crouching wavedash under stomps and similar, crouch cancel on weak moves, zoning aerials, and spontaneous ground poking seems like it could be really good against him, but this is one of those MUs where both characters kind of stalemate each other to a certain degree. I only think Falcon wins because his combos are a bit gayer, he has more gimping potential (you know he does!), his pressure's a bit safer on block, and he's better at fishing for mistakes (especially if they camp platforms a bit and use a lot of well-spaced double jumps; I think SS's baiting style is really good in this one).
Speaking of shield pressure, Falcon gets a pretty big buff to heavy-move oriented play because his stomp becomes safe on block. Luigi's traction once again bites him. That's actually worth a lot, I think, because it's a spammable combo starter versus a fairly frail character (vs Falcon, anyway), that almost always works on hit, that beats CC, only puts you at -3 or something on block (which is nothing if you just aim it low or behind), and Luigi's low traction allows it to function with or without the gentleman to follow (for silly mixups). That's really good. And Luigi still faces adversity engaging him on platforms, where he's fairly safe, and can retreat to after he attempts a bait. Gay.
So, yeah, that's my take on it. They both can hurt each other pretty badly but can similarly troll each other. With all this I'm not sure if I think Douglas takes Luigi against a wall with respect, or if he gets a lil' kinky because he knows the slippery plumber is easy. It's complicated. Race-car drivers should never be seriously fighting clowns.
But yeah I think at some point in 2009 Falcon got on the nairplane with Fox and never got off. There's a whole game to him that you can only see if you watch like one, maybe two players in the entire world. Like, you might get a glimpse of alternative neutral game options here and a weird style that branches off from horizontal control effectively, but I think FFers in recent years have shifted from abusing their overall stage mobility versus characters with less well-rounded mobility and just decided to excel at the horizontal plane because they figured it would be better for winning. I think it's worked out vs most of the top tiers but I feel trends like this cause whole styles and avenues of gameplay innovation to go unnoticed... and I think Falcon could be a lot better vs low tiers.
Oh wells. We can't do everything, right?
.
I think the best thing Luigi has going for him (punishment doesn't count) is what you said; approaching him directly is actually fairly tricky without something like Falco's laser, Zelda memorabilia, or sewing equipment. It's hard for Falcon to directly do anything to Luigi without Luigi doing some evasive sliding gimmick, crouching under something, or having a bair out (or similar big hitbox). Luigi's little turtle game, crouching wavedash under stomps and similar, crouch cancel on weak moves, zoning aerials, and spontaneous ground poking seems like it could be really good against him, but this is one of those MUs where both characters kind of stalemate each other to a certain degree. I only think Falcon wins because his combos are a bit gayer, he has more gimping potential (you know he does!), his pressure's a bit safer on block, and he's better at fishing for mistakes (especially if they camp platforms a bit and use a lot of well-spaced double jumps; I think SS's baiting style is really good in this one).
Speaking of shield pressure, Falcon gets a pretty big buff to heavy-move oriented play because his stomp becomes safe on block. Luigi's traction once again bites him. That's actually worth a lot, I think, because it's a spammable combo starter versus a fairly frail character (vs Falcon, anyway), that almost always works on hit, that beats CC, only puts you at -3 or something on block (which is nothing if you just aim it low or behind), and Luigi's low traction allows it to function with or without the gentleman to follow (for silly mixups). That's really good. And Luigi still faces adversity engaging him on platforms, where he's fairly safe, and can retreat to after he attempts a bait. Gay.
So, yeah, that's my take on it. They both can hurt each other pretty badly but can similarly troll each other. With all this I'm not sure if I think Douglas takes Luigi against a wall with respect, or if he gets a lil' kinky because he knows the slippery plumber is easy. It's complicated. Race-car drivers should never be seriously fighting clowns.
But yeah I think at some point in 2009 Falcon got on the nairplane with Fox and never got off. There's a whole game to him that you can only see if you watch like one, maybe two players in the entire world. Like, you might get a glimpse of alternative neutral game options here and a weird style that branches off from horizontal control effectively, but I think FFers in recent years have shifted from abusing their overall stage mobility versus characters with less well-rounded mobility and just decided to excel at the horizontal plane because they figured it would be better for winning. I think it's worked out vs most of the top tiers but I feel trends like this cause whole styles and avenues of gameplay innovation to go unnoticed... and I think Falcon could be a lot better vs low tiers.
Oh wells. We can't do everything, right?
.