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Nickelodeon All-Stars Brawl General Thread - All Star Brawl 2 Available Today!

ivanlerma

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I've gotten a little less invested in the gameplay of this game as i'm afraid a lot of people won't be completely interested in how it plays, but after hearing what you guys have said, i think it's possible for everyone to enjoy the game and having fun. i'm going to buy the game and see if i'll enjoy cause apart of me wants to like this game.
 

amageish

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I can't wait for the pro nigel mains with the cargo throw, wavedashing to 0 to death combo
THE SHOUTCASTING. I am not emotionally prepared to hear someone shoutcast Sandy vs Powdered Toast Man, but I am very excited.

I think the move where Cat and Dog are fighting with each other may be the stance-switch. Very funny.
That... is incredibly clever if it is the case. Them literally battling it out to be the leading character? Very funny...
 

FreeFox

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That's the only option that makes sense to me right now.
I think there might be more to it than meets the eye.

I think the move where Cat and Dog are fighting with each other may be the stance-switch. Very funny.
Something like that. I kind of wonder if there might be more than one move that might force the switch.
 

dlewis53

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So, a couple things to note that weren't spot-lighted in the videos:

1. The actual game uses the updated render for April apparently (which I'm very thankful for because it looks a LOT better imo)...but that also makes the old one still being used on the main website look even more out of place.

2. One thing they didn't reference but I definitely noticed in the live gameplay videos was that the game has unique entrances for each character (SpongeBob is lowered down by that realistic hand that frequently appears on the show, Lucy appears out of a coffin, Nigel comes in riding a crocodile, etc.), and I like that; it adds an extra bit of charm to the game!
 

Ze Diglett

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Holy crap... where do I even begin? 8-directional airdashing, wavedashing and wavelanding, air grabs and throws, directional blocking, a high-mid-low system, AIR STRAFING, DASH ATTACKS CAN BE CANCELLED INTO ANYTHING, EVERY CHARACTER HAS CARGO THROW, YOU CAN GRAB PROJECTILES???

I'm hyped, y'all. This Nickelodeon Party Fighter is out here advancing the platform fighting genre more than any game released in the past 20 years. Smash is DEAD the second this game is out.

Also, I'm pretty much set on there being a third Avatar character in the base roster now that we know Omashu and Air Temple are separate and aren't part of a traveling stage. I'm betting on it being Zuko, since he's a super popular character and we don't really have a villain in the roster yet. (Unless you count Zim, who's still the main character of his series.) Plus we've already seen that a character's "home stage" doesn't have to line up perfectly as long as it's from the same series - Flying Dutchman's Ship doesn't fit any of the SpongeBob characters, Technodrome doesn't really fit either of the Turtles or April, etc.

In other news, LOOK AT THE RANGE ON THIS UP-AIR.

THIS IS THEIR LIGHT UP-AIR.
My boys are finna be top-tier c:
 

KirbyWorshipper2465

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So, a couple things to note that weren't spot-lighted in the videos:

1. The actual game uses the updated render for April apparently (which I'm very thankful for because it looks a LOT better imo)...but that also makes the old one still being used on the main website look even more out of place.

2. One thing they didn't reference but I definitely noticed in the live gameplay videos was that the game has unique entrances for each character (SpongeBob is lowered down by that realistic hand that frequently appears on the show, Lucy appears out of a coffin, Nigel comes in riding a crocodile, etc.), and I like that; it adds an extra bit of charm to the game!
Even the character page in the TV Tropes article for the game still uses her older render! This needs to be rectified ASAP. :snakefire:
 
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LimeTH

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Jul 8, 2018
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What do you guys think about the audio for this game?

I don't mind the lack of VAs that badly, but the footage of Jellyfish Fields where the song takes a bit to ramp up makes the game feel really quiet. The sound effects aren't really popping like they should either, I hope there's time to at least work on that.
 

DrifloonEmpire

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Aug 2, 2019
Messages
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Lifelight's E3 theme was great, and it was perfect for the reveal.

The vocal version itself...................is the lamest Smash opening ever and feels like discount KH intro.
It REALLY does! The E3 instrumental is epic, especially when that male choir kicks in!
Regular Lifelight... just feels like discount Kingdom Hearts like you said, and also reminds me of Modern Fire Emblem (something I DON"T want to be reminded of)


I have been wondering about the Nigel clap move, I assume it's supposed to be like a crab or seal - I believe there are crabs and seals in Africa, right?
It doesn't matter much anyway, since the Thornberrys travel throughout the world to film documentaries.
 
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KirbyWorshipper2465

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What do you guys think about the audio for this game?

I don't mind the lack of VAs that badly, but the footage of Jellyfish Fields where the song takes a bit to ramp up makes the game feel really quiet. The sound effects aren't really popping like they should either, I hope there's time to at least work on that.
Yeah...personally speaking, Jellyfish Fields' song was pretty much typical aloha Spongebob stuff, but the Avatar stage had a pretty good one.

It feels like the announcer is the best part of this, and I'm not even sure that he gets a really good pay in compensation.
 

Wario Wario Wario

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Honestly I preferred the SpongeBob song over the Avatar song - even if it sounded more fit for a crossover between SpongeBob and Rugrats.

That being said the song from the overview, not sure if it's the menu theme or a TMNT, trumps both.
 

Ze Diglett

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What do you guys think about the audio for this game?

I don't mind the lack of VAs that badly, but the footage of Jellyfish Fields where the song takes a bit to ramp up makes the game feel really quiet. The sound effects aren't really popping like they should either, I hope there's time to at least work on that.
No VA is one of the only gripes I have with this game so far, but I recognize that it's largely an issue of budget/corporate politics, plus they'd probably need to get soundalikes for at least some of the characters, which would honestly be worse in the case of some. I'm not upset over it tbh.
Also I don't think the UI looks very good and the damage numbers look WAY too small, but here's hoping they have time to fix that.
It feels like the announcer is the best part of this, and I'm not even sure that he gets a really good pay in compensation.
Man, I know it's a pipe dream, but I REALLY hope we can get Patchy as an option for the announcer at some point. It'll probably never happen unless they already have Tom Kenny in the booth for whatever reason, but god dammit, lemme dream.
 

Wigglerman

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I agree the game feels a little quiet but I'm sort of okay with it? After years of listening to Lucina's HYAH! HUH! WHYAH! with every swing of her dumb sword, I'm fine with not hearing ear grating lines from the characters. The music could do with being a little more involved and I agree the sound effects do feel a tad generic.

That said, not a deal breaker.

After the break down and seeing the game in action both 1v1 and 4PFFA I'm sold. This game looks stupid fun with a startling amount of depth. It'll be a casual pleaser and competitive player please alike. Lab monsters are going to LOVE digging into this game and seeing all the crazy stuff to be uncovered.
 
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CapitaineCrash

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What do you guys think about the audio for this game?

I don't mind the lack of VAs that badly, but the footage of Jellyfish Fields where the song takes a bit to ramp up makes the game feel really quiet. The sound effects aren't really popping like they should either, I hope there's time to at least work on that.
I think the Nigel vs April doesn't sound too bad because Nigel make a lot of animal noise. With Lucy vs CatDog it feels way more quiet.
 

Wigglerman

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Honestly, you can just tell that Nick gave this peanuts for budget, while the devs want this to be super-polished.

Granted, we're likely to get patches after release, but until then it feels like the game is held back by the resources it has to work with in some aspects.
Did we really expect them to be given anything other than pocket lint for a budget? The fact the game is as visually appealing as it is and looks to play as good as it does is astounding. The team is putting in WORK. I hope this works out for them and if they CAN do a sequel or expand on the game as is after sales figures come through I really hope they get that chance to really make this game the best it can be. Passion projects like this don't come around in the main gaming market anymore. I want this team to do well.
 

dlewis53

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Honestly, I don't see the lack of voices as that big of an issue; sure, it's a bit of an "oof" in the presentation department, but I feel the characters' personalities come out quite a bit through their movesets, so I think that offsets the lack of voice-acting.

I also wasn't that bothered by the sound effects, and I liked the music, though maybe there's something in the options that could toggle the volume of the music compared to the rest of the audio.

At the end of the day, the game looks like it's going to be really fun to play, which is what I look for in a game; it can have the greatest of visuals, the best of music, great voice-acting, an interesting story with compelling characters, etc. But if it plays and/or controls like crap, I'm not gonna enjoy it as much.
 
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TheBrainJem

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The air grabbing and throwing seems like it's gonna be a very interesting mechanic in the game for me

I was pretty happy with this showing off of the gameplay, btw not sure if it was already mentioned, but you can see Raphael's Sais on the water tower
 
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KirbyWorshipper2465

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Did we really expect them to be given anything other than pocket lint for a budget? The fact the game is as visually appealing as it is and looks to play as good as it does is astounding. The team is putting in WORK. I hope this works out for them and if they CAN do a sequel or expand on the game as is after sales figures come through I really hope they get that chance to really make this game the best it can be. Passion projects like this don't come around in the main gaming market anymore. I want this team to do well.
Given that, it's crucial that this thing gets as many first-day sales as possible (both physically and digitally, when applicable). Get enough people to look past the stigma of "disposable licensed Nick game" and see it as the gem it is.

Though it does help that it, alongside Shredder's Revenge, has basically stolen the thunder from nearly everything in GamesCom, so that's a start.
 
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Phoenix Douchebag

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Yep, I didnt watch Class of 3000 either. Still, I will say that most of the content that gets ommited over here are shows that failed horribly like the Jimmy´s head live action show (though the movie did air here.) or they are pushed on horrible schedules before disappearing from the face of the earth like Planet Sheen. As for Ren and Stimpy, that is a bit weird. I remember watching a lot of that show....
You probably have some mandela efffect stuff with R&S. According to this little tidbit i found, Ren and Stimpy didn't aired on Nick Latam outside of a 2002 September Special. With most of the airing of the show going to MTV, another Viacom-owned channel. You probably watched the show on some random channel, and your brain though it was Nickelodeon due to its association with the brand.

Also Man's Best Friend, the most infamous episode of the original show, DID get dubbed and aired on Latam, and probably it wasn't much of an issue due to it airing on MTV.

Not sure about Jorel´s brother but Villanous is a mexican production (makes me proud).

Also, you had FOP on Nick?! Or are we talking about the last and controversial seasons like over here?
Jorel's Brother IS a latinamerican co-production, just not a mexican one (it's from Brazil)

As for FOP, unfortunately i am talking about just the later seasons.

As for the japanese shows, yep, Some japanese shows are really huge over here (especially Saint Seiya and Dragon Ball). But I would argue that some dubs oer here are better than the ones in the state. Special mention goes to the original digimon that is a completely different show in the USA and here.
Digimon was a very faithful interpreation of its original version. So much so that instead of getting that godawful "Digirap", we actually got the infenitely superior Butterfly. Unfortunately while most dubs tend to be far more faithful than its american counterparts (Sakura Cardcaptor, Saint Seiya, Sailor Moon) we still had to deal with 4Kids's bull**** here in Latam.
 

FreeFox

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You probably have some mandela efffect stuff with R&S. According to this little tidbit i found, Ren and Stimpy didn't aired on Nick Latam outside of a 2002 September Special. With most of the airing of the show going to MTV, another Viacom-owned channel. You probably watched the show on some random channel, and your brain though it was Nickelodeon due to its association with the brand.
Here is a list of channels were Ren and Simpy aired in Mexico, many of them with dates before 2002:

I have 0 reason to be lying about this. Please, trust me on this.

Also Man's Best Friend, the most infamous episode of the original show, DID get dubbed and aired on Latam, and probably it wasn't much of an issue due to it airing on MTV.

Jorel's Brother IS a latinamerican co-production, just not a mexican one (it's from Brazil)

As for FOP, unfortunately i am talking about just the later seasons.
I never said Jorel´s brother was a mexican production.

So, just like Mexico?

Digimon was a very faithful interpreation of its original version. So much so that instead of getting that godawful "Digirap", we actually got the infenitely superior Butterfly. Unfortunately while most dubs tend to be far more faithful than its american counterparts (Sakura Cardcaptor, Saint Seiya, Sailor Moon) we still had to deal with 4Kids's bull**** here in Latam.
Totally.
 

Wario Wario Wario

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I must admit, "publisher formerly infamous for low quality products hires an extremely talented development studio to make a quick licensed game with a shoestring budget and they end up making a game of a high enough quality to potentially rival the near-monopolised high budget example of the genre in some circles" does sound like the plot of a SpongeBob episode if you swap games for fast food - let's just hope GameMill can keep the momentum going for future games (and not just Nick games!) unlike the Chum Bucket would in this hypothetical episode.
 
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The air grabbing and throwing seems like it's gonna be a very interesting mechanic in the game for me

I was pretty happy with this showing off of the gameplay, btw not sure if it was already mentioned, but you can see Raphael's Sais on the water tower
That was long debunked. It's a Foot Soldier's sais.
 

Wario Wario Wario

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I have to say I now wish this love were given to CN too. Hopefully this starts a trend. I love that they're advancing the platform fighter genre instead of just opting for a full Smash clone.
If they could somehow follow this game up with Nickelodeon vs. Cartoon Network that'd be a dream come true.
 

FreeFox

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I have to say I now wish this love were given to CN too. Hopefully this starts a trend. I love that they're advancing the platform fighter genre instead of just opting for a full Smash clone.
If CN follows this trend, who should they ask to help them make their own cool platform fighter? I know there are some nice indie platform fighters but I dont know which other companies have made some cool and successful ones.
 

CapitaineCrash

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I have to say I now wish this love were given to CN too. Hopefully this starts a trend. I love that they're advancing the platform fighter genre instead of just opting for a full Smash clone.
I would be very happy if CN would try another time the Smash formula with an actual good developpers. CN Punch time explosion XL was pretty bad because it felt that every characters played the same with little thoughts about moveset. The roster was pretty great but I would gladly take a smaller roster like Nick all stars if it means more polished moveset. Oh and put the Eds this time because I don't understand why they weren't in the game.

On another topic, it's kind of weird that they still haven't officially said that the game released in October 5th considering that's in less than a month and the big gameplay showcase today. Maybe this was a placeholder dates and it could be internally delayed to later in October or November?
 

Wario Wario Wario

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If CN follows this trend, who should they ask to help them make their own cool platform fighter? I know there are some nice indie platform fighters but I dont know which other companies have made some cool and successful ones.
Rivals and Rushdown/PM devs are busy... perhaps get the Brawl Minus team? I mean, Brawl Minus is still a thing too but it's not particularly active.

Eh, I'm not sure if experience making mods translates to experience making products for sale - probably best to get a more established team.

A CN rival to NASB doesn't even have to be a platfighter, since Nitro-Fuelled I've always loved the idea of a true competitive kart racer.
 
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amageish

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What do you guys think about the audio for this game?

I don't mind the lack of VAs that badly, but the footage of Jellyfish Fields where the song takes a bit to ramp up makes the game feel really quiet. The sound effects aren't really popping like they should either, I hope there's time to at least work on that.
Prior to the showcase, sound design was my biggest concern about the game and, having now seen the showcase, I'm content with it. I'm not saying I am madly in love with how it sounds, but it is much better then I was worried about - and, as others have said, the game is full of life in animations and that helps make up for it.

If CN follows this trend, who should they ask to help them make their own cool platform fighter? I know there are some nice indie platform fighters but I dont know which other companies have made some cool and successful ones.
I mean, Aether Studios are my fave non-Sakurai platform fighter devs out there right now, but they seem... very busy with other projects and expanding the Aether IP. I also love TowerFall, but Extremely OK Games has kind of moved into being more of a narrative-driven art games company and I enjoy their games in that direction even more, so... I don't know, honestly!
 

KirbyWorshipper2465

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Honestly as much as dlc would be hype, I must say that I would also don't mind if this game don't have dlc and they just straight up go for a sequel with a bigger budget. They could try go get voice acting, alongside a bigger roster and maybe a story mode too.
On the other hand, I can't say that I'd look forward to haters dunking on the characters we got for a few years just because duck-loving dad couldn't make the cut. If no VAs means more characters sooner, then so be it then.
 

Wigglerman

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On another topic, it's kind of weird that they still haven't officially said that the game released in October 5th considering that's in less than a month and the big gameplay showcase today. Maybe this was a placeholder dates and it could be internally delayed to later in October or November?
Hard to say. I pre-ordered locally today and the shop said it was Oct 5 on their system as well, so this might be the actual release date.
 

Teeb147

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Overall for me I felt like it does feel low budget, especially with the lack of even voice clips (still don't get why they can't get some from the shows), but other than that I think it looks a bit more fun than I thought, the movement of especially April and Catdog appeal to me.The biggest thing I like being the air dashes, they feel good. So, pleased with those..

I guess I'm still a bit wondering about those tilt trumps (rock-paper-scissors). Tilts are so fast that unless you can predict someone doing one of them, it doesn't feel like it adds to the fight, maybe more randomness than anything really. So that to me might be a let down. It shakes things up, so I'll try to find ways to enjoy it, but I'm not sure it really adds to the competitive gameplay.
 
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Gorgonzales

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I absolutely love the new mechanics on display here. Airgrabbing/dashing, RPS stuff, Ledge teeters, Projectile reflecting/grabbing, it's all fantastic stuff! The devs are slowly selling me more and more on this game.

That being said I still have a few gripes. No VA's is a shame, obviously... but the sound design is very hit-or-miss for me too. I love the sounds for the strong hits, teeters, staggers, perfect guards, and KOs. But the sound effects for spin-outs, grabs, and a concerning amount of special moves is just not doing it for me; they either don't sound good or don't have enough of an impact. Also, Jellyfish Field's music isn't too suited for fighting and takes forever to get going (fitting for a stage modeled after one from the Animal Crossing series, I'll admit).

The UI is too small as well; The percents are hard to see, and it's kinda important to see your current damage in a platform fighter, so I really hope they fix this.

These are just nitpicks, but everything else looks great.
 
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Overall for me I felt like it does feel low budget, especially with the lack of even voice clips (still don't get why they can't get some from the shows), but other than that I think it looks a bit more fun than I thought, the movement of especially April and Catdog appeal to me.The biggest thing I like being the air dashes, they feel good. So, pleased with those..

I guess I'm still a bit wondering about those tilt trumps (rock-paper-scissors). Tilts are so fast that unless you can predict someone doing one of them, it doesn't feel like it adds to the fight, maybe more randomness than anything really. So that to me might be a let down. It shakes things up, so I'll try to find ways to enjoy it, but I'm not sure it really adds to the competitive gameplay.
Of course they can't do that. It costs money and permission to use voice clips.
 

FreeFox

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Overall for me I felt like it does feel low budget, especially with the lack of even voice clips (still don't get why they can't get some from the shows), but other than that I think it looks a bit more fun than I thought, the movement of especially April and Catdog appeal to me.The biggest thing I like being the air dashes, they feel good. So, pleased with those..

I guess I'm still a bit wondering about those tilt trumps (rock-paper-scissors). Tilts are so fast that unless you can predict someone doing one of them, it doesn't feel like it adds to the fight, maybe more randomness than anything really. So that to me might be a let down. It shakes things up, so I'll try to find ways to enjoy it, but I'm not sure it really adds to the competitive gameplay.
It feels low budget because it is. Even the devs have been saying this from the start. But its a great low budget effort if you ask me.
 

GothicSlenderman

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I have to say I now wish this love were given to CN too. Hopefully this starts a trend. I love that they're advancing the platform fighter genre instead of just opting for a full Smash clone.
On that note I would love to see more crossover platform fighters given this kind of love. What companies/franchises do you guys think could have their own AllStar Brawl if they were given an equal amount of love and dedication?

For me I'd want
-A reboot of Cartoon Network Punch Time Explosion
-A reboot of PlayStation All Stars Battle Royale
-A new Shonen Jump Platform Fighter
-A Sonic Platform Fighter
-A Capcom Platform Fighter
-A TMNT Platform Fighter
-A Fairy Tail Platform Fighter
 
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