RileyXY1
Smash Hero
- Joined
- Jun 8, 2016
- Messages
- 7,467
Turns out there was nothing as to be expected.so Nintendo Direct in about a half hour, I lean firmly on no, but any chance we see NASB here in any way?
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Turns out there was nothing as to be expected.so Nintendo Direct in about a half hour, I lean firmly on no, but any chance we see NASB here in any way?
NopeHas NASB done anything in Directs before?
The Switch port of Cruisn' Blast was published by GameMill and it was still announced in a Direct.I'm pretty sure that most developpers have to pay to be featured in a Nintendo direct and with GAmeMill small budget I doubt we'll see their game in a big presentation.
It became fully Nintendo-owned when Midway closed down.in fact it may outright still be a Nintendo series, the copyrights are pretty muddled
gamemill works with nintendo? mario in nasb??? (real)It became fully Nintendo-owned when Midway closed down.
That is if we even get a sequel.My guess is we're going to get the sequel in the fall, probably around Sept/Oct in timeline.
Is there like any ambiguity as to whether we'll get one though? Even if weThat is if we even get a sequel.
Even though it lost almost all its playerbase within a few weeks. It would be very hard to get new players into a possible sequel because of the first game's reputation. They'll just see it as nothing more than low budget shovelware.Is there like any ambiguity as to whether we'll get one though? Even if wepretendassume the leak is fake, the first game made a ton of money against its low budget.
Read my edit to the quoted post.Even though it lost almost all its playerbase within a few weeks. It would be very hard to get new players into a possible sequel because of the first game's reputation. They'll just see it as nothing more than low budget shovelware.
Do you think kids and families don't play platform fighters or something?Even if they do make a sequel, it will still fall victim to the same fate as the first, with the game losing almost all of its playerbase within a month and it being difficult to get new players in. Nick is a very niche brand among adults, with its adult fanbase being much smaller than what Disney Channel and Cartoon Network have.
It just makes it harder for new players to get in because it would be very hard for them to even find a match, and if they do, they'll most likely be up against a very experienced player and get demolished.Do you think kids and families don't play platform fighters or something?
Scratch that, do you think losing the quickplay playerbase is a bad thing to be scared of?
Haven't I constantly said that I want it to be easier to find games for NASB online?Scratch that, do you think losing the quickplay playerbase is a bad thing to be scared of?
I honestly don't think Nick's in-touch enough to care about post-launch numbers; evidently, they just care that people are buying the game, which is kinda good for us since it means our game dropping off the front page of Twitch after a day means nothing for the series' future.Even if they do make a sequel, it will still fall victim to the same fate as the first, with the game losing almost all of its playerbase within a month and it being difficult to get new players in. Nick is a very niche brand among adults, with its adult fanbase being much smaller than what Disney Channel and Cartoon Network have.
Welcome to the world of alternative platform fighters, my guy.Haven't I constantly said that I want it to be easier to find games for NASB online?and offline for that matter, I can only get them if people are hosting tournaments within an hour's reach
There's a difference between "it's okay to be niche" and "you're not allowed to be able to play the game online". And anyone who's defending NASB's playercount is the latter.Welcome to the world of alternative platform fighters, my guy.
Yeah honestly my guess is that the game wasn't even supposed to have post launch content at all, but when they saw the hype that the announcement creates and the big fan demand for some characters (including Jenny,Rocko and Hugh) they decided to do 3 bonus characters as dlc. I don't Nick really care about player numbers, it was never meant to be a live service games who needs a big player base to continue.I honestly don't think Nick's in-touch enough to care about post-launch numbers; evidently, they just care that people are buying the game, which is kinda good for us since it means our game dropping off the front page of Twitch after a day means nothing for the series' future.
Please be right. The worst part by far for me was the roster choices, I want the turtles so badly.Raph and Donnie seem like such obvious sequel bait I'd be genuinely surprised to not see them there. They could even play into it like "RAPHAEL AND DONATELLO ARE HERE THE NINJA TEAM IS COMPLETE!"
I could see more than one Avatar universe character making it in. Not only does Nick want to make it like their MCU, but these are characters who are actual legit fighters from one of Nick's incredibly rare pure action shows.
We better get an Angry Beaver or I'm gonnacomplain about it a lotfreak out.
Aside from the absences of iconic characters like Jimmy Neutron and Timmy Turner this roster is fine.Please be right. The worst part by far for me was the roster choices, I want the turtles so badly.
Sorry, I don't think that way and I never will. The roster could be a lot better. Not only for being very 90s focused but some choices just didn't make sense and fell flat with time.Aside from the absences of iconic characters like Jimmy Neutron and Timmy Turner this roster is fine.
No, it literally couldn't be.The roster could be a lot better.
I think that if Ludosity never fought with Nick we would not have gotten Toph, Lucy, April, PTM, Nigel, and Oblina, and we would have instead gotten Clyde, Arnold, Tommy, Angelica, Raphael, and Donatello. Also, Rocko would have been in the game from launch and the TMNT characters would have been based on the 2012 series instead of the 1987 series. So, this is what I believe Nickelodeon's ideal roster for this game looked like:No, it literally couldn't be.
If Ludosity never fought with Nick over certain roster choices, only 25% of the roster would be different at best. And one of those differences would not be Jimmy instead of Hugh.
Yeah it could, Nick just shares blame. I still hold plenty of disappointment toward the roster and certain choices for it.No, it literally couldn't be.
If Ludosity never fought with Nick over certain roster choices, only 25% of the roster would be different at best. And one of those differences would not be Jimmy instead of Hugh.
I would have each Turtle represent a different show.I can kind of understand not having all four Turtles to a degree, since the 80's cartoon Turtles all look more or less identical, so April and Shredder bring in some visual variety.
This problem however could have been avoided if they had not used the 80's Turtles, because every TMNT cartoon afterwards does something to set them apart visually.
I dunno, having April and Shredder is pretty cool, so I'm not like, angry about only two Turtles. It sucks to not have them, but we have enough TMNT as it is.
Of course! Norbert and Daggett!veryone can universally agree there's only two glaring omissions from a 25-character roster.
I've always liked the Plankton sitting on top of Karen idea, but man, playing as the MAXIMUM OVERDRIVE Krabby Patty sounds hilarious.Something that's been on my mind since announcement: if Plankton was in the game, do you think he should be a big-bodied heavyweight in a mech - like he tends to be in SpongeBob and Nicktoons video games - or a tiny lightweight? I've always liked the idea of Plankton using his Krabby Patty spider (the one he used to shift into MAXIMUM OVERDRIVE) - that way you can give him a size that's close enough to canon and keep the "haha tiny man thinks he's big" joke, without sacrificing his range, inventions, or hitability.
Him with KarenSomething that's been on my mind since announcement: if Plankton was in the game, do you think he should be a big-bodied heavyweight in a mech - like he tends to be in SpongeBob and Nicktoons video games - or a tiny lightweight? I've always liked the idea of Plankton using his Krabby Patty spider (the one he used to shift into MAXIMUM OVERDRIVE) - that way you can give him a size that's close enough to canon and keep the "haha tiny man thinks he's big" joke, without sacrificing his range, inventions, or hitability.
I’ve always liked the idea of him riding a Chum Bucket Helmet controller Larry the Lobster, fighting games always need more heavyweights, it gets around the issue of Plankton’s size, Mr. Lawrence voices both of those characters, and you could have his special moves be attributed to Plankton while most of the normals belong to LarrySomething that's been on my mind since announcement: if Plankton was in the game, do you think he should be a big-bodied heavyweight in a mech - like he tends to be in SpongeBob and Nicktoons video games - or a tiny lightweight? I've always liked the idea of Plankton using his Krabby Patty spider (the one he used to shift into MAXIMUM OVERDRIVE) - that way you can give him a size that's close enough to canon and keep the "haha tiny man thinks he's big" joke, without sacrificing his range, inventions, or hitability.
Because it’s always the 4 turtles. Ludosity wanted to do something differentIf we were going to have a bunch of TMNT anyway to the point of outperforming Spongebob then I can't see the point of trying to actively avoid the turtles. It made sense when we originally thought the number of characters from that franchise were three. But four anyway? Pointless imo. They would've made up in moveset variety and being some of the only characters to actually fight than spawn or do random stuff for the sake of a reference.