• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Next Smash - Speculation & Discussion Thread

Dukefire

Smash Master
Joined
Sep 7, 2018
Messages
4,896
I feel like a Jet set radio assist trophy would bump the age rating up a bit because it would most likely involve Beat running around the arena spraying grafiti everywhere.

The games have a disclamer about that.

Would be pretty cool though.

I want to see Klonoa be an assist trophy, i think he'd be a perfect character for that.
Klonoa hasn't see a new game other than HD remastered of his two adventures as a dreamwalker. It has been 3 years since the last release.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,775
Location
Snake Man's stage from Metal Blade Solid
Oh yeah, I absolutely agree, I just think we're more likely to get that served through characters like Tom Nook or maybe Oatchi personally.
I think it's highly likely that both are at least somewhat complex, with Tom Nook having a money management mechanic and Oatchi being if Olimar was a tower defense character.


Unrelated, but I find it amusing that people are using the word "detractor" in the context of Bandana Waddle Dee. I remember his character thread referring to his haters as "Deetractors". lol
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,685
Location
The perpetual trash fire known as Planet Earth(tm)
Switch FC
SW-3204-0809-5605
What returning stage is most likely to return. I feel like Temple is likely because its been in every game since Melee excluding 3DS.
I think maybe most of the stages that didn’t return in Ultimate. Mainly:
  • Meta Crystal
  • Mute City (Melee)
  • Mushroom Kingdom (Melee)
  • Poké Floats
  • Rainbow Road
  • Pac-Maze
  • Jungle Hijinxs
  • Woolly World
  • Orbital Gate Assault
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,455
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
What returning stage is most likely to return. I feel like Temple is likely because its been in every game since Melee excluding 3DS.
Boxing Ring, because there's not much else to do for Punch-Out and I don't anticipate Mac going anywhere lol
 

Louie G.

Smash Legend
Joined
Aug 21, 2013
Messages
10,125
Location
Rhythm Heaven
I think it's highly likely that both are at least somewhat complex, with Tom Nook having a money management mechanic and Oatchi being if Olimar was a tower defense character.
Good point actually. Although I feel a lot of broad appeal characters fall under this umbrella anyway. Peach, Diddy Kong, Villager / Isabelle, Steve, Pokemon Trainer, Lucario, Pac-Man and Duck Hunt come to mind as picks that may stand out to any number of new players but would be pretty unwieldy to start out with. So I was referring to casual audience more in respect to eye-catching recognizable and/or appealing characters, less so whether the gameplay style accounts for that audience. More often than not Sakurai seems unconcerned with that, or figures people will adapt anyway.

The main characters that come to mind who feel deliberately simple are Mario and Kirby, because of course, and honestly Banjo & Kazooie and Sora. I have my theories that the latter two are a little barebones on account of their ballot popularity, and wanting to make sure they were accessible to as many players as possible. It means they're a little less out there than people wanted but I think I understand the angle.
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
13,775
Location
Snake Man's stage from Metal Blade Solid
The main characters that come to mind who feel deliberately simple are Mario and Kirby, because of course, and honestly Banjo & Kazooie and Sora.
Banjo is kinda weird in that his kit is simple at the casual level (well timed Wonderwing is all you really need), but if the skill level goes up at all, he becomes nextremely difficult to play since most of his strength relies on Breegull Blaster cancels, though I doubt that was intended.
 

Hadokeyblade

Smash Legend
Joined
Dec 5, 2018
Messages
11,020
I always felt like the way Banjo was designed was that in an era of so many characters with unique gimmicks in their playstyles Banjo's "Gimmick" was to invoke the feeling of "This is what he would have played like had he joined back in Melee" with it feeling like the older smash characters movesets.
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,140
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
I always felt like the way Banjo was designed was that in an era of so many characters with unique gimmicks in their playstyles Banjo's "Gimmick" was to invoke the feeling of "This is what he would have played like had he joined back in Melee" with it feeling like the older smash characters movesets.
I'd argue Byleth feels more like a character from that era of Smash than Banjo does.

Banjo at least has the Wonderwing gimmick. No one else has a move that just... runs out of uses until you respawn. Though the UI not showing how many feathers you have left is also very Melee and Brawl lmao
 
Last edited:

BrawlX10

Smash Apprentice
Joined
Feb 1, 2025
Messages
158
What returning stage is most likely to return. I feel like Temple is likely because its been in every game since Melee excluding 3DS.
My guess New Donk City and Great Plateau Tower, of course there's always the chance we could always just get a new BOTW or Odyssey stage instead, but i think they're pretty likely to return.
I also have a feeling that they'll bring back Hollow Bastion if Sora returns, since it seems to be KH1 centric.
 
Last edited:

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
11,282
So something I didn't think would happen. Before the State of Play, a leak for Overwatch 2 happened and I was originally going to ignore it until it mentioned that shockingly enough, Lootboxes were returning, which ended up getting all my attention. Saw the trailer, saw the details about what was happening, waited for a bit until the new Season had released to see all the details, and then, all of the sudden, I had Overwatch re-installed. And man, it was very emotional.

The reason why it felt so bizarre to me was that, before re-installing, I was getting to a point where I did miss playing Overwatch and all the Overwatch-related dreams I had sure didn't hide it either with how it was always about playing a match or whatnot. But I had stopped playing Overwatch a year or two before Overwatch 2 came out and so I dodged a bullet when all the monetisation came in and all future Heroes had to be earned instead of being available from the get-go(a decision that was thankfully reversed after a long time and they made all Heroes available from the get-go) and for the longest time, I didn't want to return due to the monetisation. So when I learned Loot boxes were coming back(you cannot buy them at all, they are strictly rewards):
  1. How they would actually include non-collab shop skins, old challenge skins and whatnot, meaning that you can get some of the stuff on the Shop for free instead of needing to pay $20 for one of them. A few Battlepass-related skins can also be gotten, but not every one.
  2. That the no-duplicates deal is back from the first Overwatch, where you will never get a duplicate if there's something you don't have and that if you were to get one, it would re-roll the lootbox results again until you get one with no duplicates.
  3. That the Legendary per boxes if you don't get a Legendary for a number of boxes was slightly reduced from Overwatch 1. In Overwatch 1, if you didn't get a Legendary for 25/26 boxes, you would get 1 guaranteed on that 25th or 26th box. In Overwatch 2, you get a Legendary on the 20th Box if you didn't get a Legendary for 19 boxes.
  4. And there were going to be Weekly Bonus Events with 10 Lootboxes you can get per week for this season, as well as bringing back Weekly Lootboxes for Arcade and putting up to 3 Legendary Lootboxes(which give a guaranteed Legendary) on the Pass, one of which you can get on the Free Pass.
I was like, "Huh....it looks like there was definitely effort with reducing the monetisation, bringing Lootboxes back and not restricting paid stuff from them, I guess I could give it a retry after a long time." But man, for the first time, I was looking at the character screen, the menu options and playing the game and it felt so bizarre to be actually playing again after such a long time that I was legitimately questioning whether I was dreaming again or not. I played after a long time of not playing, and I had fun with the game again. It was a nice warm feeling.
And opening the Lootboxes sure took me back and yeah, sure enough, after the first 5 boxes I got, I got a Legendary skin from one of them and it was one of Kiriko's skins from the Shop. And heck, the Lootbox info actually shows all the stuff you have and it said I had:
  • 299 out of 530 Legendary cosmetics, before I got 3 Legendary skin for Kiriko(from one of the Boxes), Mercy(from the in-game Event Weeklies) and Mei(from the Twitch event) respectively. After those 3, I have 302 out of 530.
  • 541 out of 834 Epic cosmetics
  • 834 out of 1172 Rare cosmetics
  • 2216 out of 2675 Common cosmetics
All of that without paying once. :shades: Sure, that's probably referring to all the cosmetics in the boxes and not overall Cosmetics for each category, but still satisfying. Kinda annoyed though that each Battlepass is 1000 Coins required, but you only get 600. They are always on the free pass which is nice, but there are no Coins on the Premium Pass, meaning you can only get every 2nd, 4th and 5th Pass, unless they possibly do some later Events that give Overwatch coins.

But that aside, I was actually pretty happy that all of my stuff from the time I was playing the first game had all returned. All of my Seasonal skins, all the stuff I earned, it was a real trip through memory lane. I missed playing this and it felt great playing the game again. I may have lost a lot since it had been a long time since I last played, but I still had alot of satisfying moments and memory lane trips. And regardless, I'm not going to end my F2P streak anytime soon. I do think there can still be some improvements, particularly to the Battle Passes and hopefully, the Overwatch team can keep up the improvements.
----
That aside, in terms of returning stages, I still hope for the return of Rainbow Road and Pac-Maze.
 
Last edited:

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,794
Location
Pangaea, 250 MYA
Unrelated, but I find it amusing that people are using the word "detractor" in the context of Bandana Waddle Dee. I remember his character thread referring to his haters as "Deetractors". lol
See, that's the real simplicity of Bandana Dee. You can shorten him down to a single syllable and shove it into any pun you so desire :4pacman:
 

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,372
I always felt like the way Banjo was designed was that in an era of so many characters with unique gimmicks in their playstyles Banjo's "Gimmick" was to invoke the feeling of "This is what he would have played like had he joined back in Melee" with it feeling like the older smash characters movesets.
I'd argue Byleth feels more like a character from that era of Smash than Banjo does.

Banjo at least has the Wonderwing gimmick. No one else has a move that just... runs out of uses until you respawn. Though the UI not showing how many feathers you have left is also very Melee and Brawl lmao
Banjo to me feels like a Brawl-era moveset - where there's a gimmick but it's nothing particularly complicated or fundamentally groundbreaking.

Which makes sense, even if it's coincidental, considering that's probably when he would've been added had Rare stayed with Nintendo.

Not that a Melee or Brawl-era-style moveset is a bad thing. If anything, I think a few newer movesets like Min Min and Kazuya's have been ambitious in a way I find less enjoyable. I also get the reference but still think giving Hero critical hits isn't a good mechanic, especially since he's already plenty unique and referential without it.

The main characters that come to mind who feel deliberately simple are Mario and Kirby, because of course, and honestly Banjo & Kazooie and Sora. I have my theories that the latter two are a little barebones on account of their ballot popularity, and wanting to make sure they were accessible to as many players as possible. It means they're a little less out there than people wanted but I think I understand the angle.
I could've sworn Sakurai said something along the lines of deliberately keeping Sora relatively simple because of how popular he was, making him accessible to a wide range of players.

Which I think is funny to contrast with a character that undoubtably attracted a large group of younger or more casual fans: Steve. Who... is less simple, lol. But I also feel like Sakurai would've had trouble envisioning Steve as a simple character without sacrificing how faithful he wanted him to be.
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,674
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
So something I didn't think would happen. Before the State of Play, a leak for Overwatch 2 happened and I was originally going to ignore it until it mentioned that shockingly enough, Lootboxes were returning, which ended up getting all my attention. Saw the trailer, saw the details about what was happening, waited for a bit until the new Season had released to see all the details, and then, all of the sudden, I had Overwatch re-installed. And man, it was very emotional.

The reason why it felt so bizarre to me was that, before re-installing, I was getting to a point where I did miss playing Overwatch and all the Overwatch-related dreams I had sure didn't hide it either with how it was always about playing a match or whatnot. But I had stopped playing Overwatch a year or two before Overwatch 2 came out and so I dodged a bullet when all the monetisation came in and all future Heroes had to be earned instead of being available from the get-go(a decision that was thankfully reversed after a long time and they made all Heroes available from the get-go) and for the longest time, I didn't want to return due to the monetisation. So when I learned Loot boxes were coming back(you cannot buy them at all, they are strictly rewards):
  1. How they would actually include non-collab shop skins, old challenge skins and whatnot, meaning that you can get some of the stuff on the Shop for free instead of needing to pay $20 for one of them. A few Battlepass-related skins can also be gotten, but not every one.
  2. That the no-duplicates deal is back from the first Overwatch, where you will never get a duplicate if there's something you don't have and that if you were to get one, it would re-roll the lootbox results again until you get one with no duplicates.
  3. That the Legendary per boxes if you don't get a Legendary for a number of boxes was slightly reduced from Overwatch 1. In Overwatch 1, if you didn't get a Legendary for 25/26 boxes, you would get 1 guaranteed on that 25th or 26th box. In Overwatch 2, you get a Legendary on the 20th Box if you didn't get a Legendary for 19 boxes.
  4. And there were going to be Weekly Bonus Events with 10 Lootboxes you can get per week for this season, as well as bringing back Weekly Lootboxes for Arcade and putting up to 3 Legendary Lootboxes(which give a guaranteed Legendary) on the Pass, one of which you can get on the Free Pass.
I was like, "Huh....it looks like there was definitely effort with reducing the monetisation, bringing Lootboxes back and not restricting paid stuff from them, I guess I could give it a retry after a long time." But man, for the first time, I was looking at the character screen, the menu options and playing the game and it felt so bizarre to be actually playing again after such a long time that I was legitimately questioning whether I was dreaming again or not. I played after a long time of not playing, and I had fun with the game again. It was a nice warm feeling.
And opening the Lootboxes sure took me back and yeah, sure enough, after the first 5 boxes I got, I got a Legendary skin from one of them and it was one of Kiriko's skins from the Shop. And heck, the Lootbox info actually shows all the stuff you have and it said I had:
  • 299 out of 530 Legendary cosmetics, before I got 3 Legendary skin for Kiriko(from one of the Boxes), Mercy(from the in-game Event Weeklies) and Mei(from the Twitch event) respectively. After those 3, I have 302 out of 530.
  • 541 out of 834 Epic cosmetics
  • 834 out of 1172 Rare cosmetics
  • 2216 out of 2675 Common cosmetics
All of that without paying once. :shades: Sure, that's probably referring to all the cosmetics in the boxes and not overall Cosmetics for each category, but still satisfying. Kinda annoyed though that each Battlepass is 1000 Coins required, but you only get 600. They are always on the free pass which is nice, but there are no Coins on the Premium Pass, meaning you can only get every 2nd, 4th and 5th Pass, unless they possibly do some later Events that give Overwatch coins.

But that aside, I was actually pretty happy that all of my stuff from the time I was playing the first game had all returned. All of my Seasonal skins, all the stuff I earned, it was a real trip through memory lane. I missed playing this and it felt great playing the game again. I may have lost a lot since it had been a long time since I last played, but I still had alot of satisfying moments and memory lane trips. And regardless, I'm not going to end my F2P streak anytime soon. I do think there can still be some improvements, particularly to the Battle Passes and hopefully, the Overwatch team can keep up the improvements.
----
That aside, in terms of returning stages, I still hope for the return of Rainbow Road and Pac-Maze.
I happy for you being able to enjoy OW again- but what does any of this have to do with the current thread topics?

I thought you were going to tie it back to Smash with some OW related thing that you think could work in a new Smash. Like "Oh, I got back into OW, I think it'd be cool for x character to make it in" or "Smash could try doing cosmetics like OW" or something.

Again, glad you can enjoy the game, but this feels like such a left field, off topic personal thing probably better fit for the social thread. If you want to talk OW, by all means, just kind of funny that you just tacked on "oh, right this is a Smash thread, here's a stage" at the end there.
 

AreJay25

May or May Not Be Pac-Man
Joined
Mar 4, 2015
Messages
7,257
Location
Location
So, menu themes have been a part of MyMusic since Brawl, but obviously it's been solely limited to Smash specific themes.

How would you all feel if next time, they included menu themes from other franchises? There's certainly some good ones that would be cool to have without necessarily having to be played during actual matches.
 

Idon

Smash Legend
Joined
May 24, 2018
Messages
17,792
Location
Waxing Moon Ritual
NNID
Miyamoto Iori
Switch FC
SW-4826-9581-3305
I'd argue Byleth feels more like a character from that era of Smash than Banjo does.

Banjo at least has the Wonderwing gimmick. No one else has a move that just... runs out of uses until you respawn. Though the UI not showing how many feathers you have left is also very Melee and Brawl lmao
Hell, I would go as far as to argue that the breegul blaster and the reverse grenade are both extremely unintuitive for the average "basic" moveset.
 

Shinuto

Smash Champion
Joined
Dec 19, 2013
Messages
2,476
NNID
Shinuto
3DS FC
4682-8633-0978
So something I didn't think would happen. Before the State of Play, a leak for Overwatch 2 happened and I was originally going to ignore it until it mentioned that shockingly enough, Lootboxes were returning, which ended up getting all my attention. Saw the trailer, saw the details about what was happening, waited for a bit until the new Season had released to see all the details, and then, all of the sudden, I had Overwatch re-installed. And man, it was very emotional.

The reason why it felt so bizarre to me was that, before re-installing, I was getting to a point where I did miss playing Overwatch and all the Overwatch-related dreams I had sure didn't hide it either with how it was always about playing a match or whatnot. But I had stopped playing Overwatch a year or two before Overwatch 2 came out and so I dodged a bullet when all the monetisation came in and all future Heroes had to be earned instead of being available from the get-go(a decision that was thankfully reversed after a long time and they made all Heroes available from the get-go) and for the longest time, I didn't want to return due to the monetisation. So when I learned Loot boxes were coming back(you cannot buy them at all, they are strictly rewards):
  1. How they would actually include non-collab shop skins, old challenge skins and whatnot, meaning that you can get some of the stuff on the Shop for free instead of needing to pay $20 for one of them. A few Battlepass-related skins can also be gotten, but not every one.
  2. That the no-duplicates deal is back from the first Overwatch, where you will never get a duplicate if there's something you don't have and that if you were to get one, it would re-roll the lootbox results again until you get one with no duplicates.
  3. That the Legendary per boxes if you don't get a Legendary for a number of boxes was slightly reduced from Overwatch 1. In Overwatch 1, if you didn't get a Legendary for 25/26 boxes, you would get 1 guaranteed on that 25th or 26th box. In Overwatch 2, you get a Legendary on the 20th Box if you didn't get a Legendary for 19 boxes.
  4. And there were going to be Weekly Bonus Events with 10 Lootboxes you can get per week for this season, as well as bringing back Weekly Lootboxes for Arcade and putting up to 3 Legendary Lootboxes(which give a guaranteed Legendary) on the Pass, one of which you can get on the Free Pass.
I was like, "Huh....it looks like there was definitely effort with reducing the monetisation, bringing Lootboxes back and not restricting paid stuff from them, I guess I could give it a retry after a long time." But man, for the first time, I was looking at the character screen, the menu options and playing the game and it felt so bizarre to be actually playing again after such a long time that I was legitimately questioning whether I was dreaming again or not. I played after a long time of not playing, and I had fun with the game again. It was a nice warm feeling.
And opening the Lootboxes sure took me back and yeah, sure enough, after the first 5 boxes I got, I got a Legendary skin from one of them and it was one of Kiriko's skins from the Shop. And heck, the Lootbox info actually shows all the stuff you have and it said I had:
  • 299 out of 530 Legendary cosmetics, before I got 3 Legendary skin for Kiriko(from one of the Boxes), Mercy(from the in-game Event Weeklies) and Mei(from the Twitch event) respectively. After those 3, I have 302 out of 530.
  • 541 out of 834 Epic cosmetics
  • 834 out of 1172 Rare cosmetics
  • 2216 out of 2675 Common cosmetics
All of that without paying once. :shades: Sure, that's probably referring to all the cosmetics in the boxes and not overall Cosmetics for each category, but still satisfying. Kinda annoyed though that each Battlepass is 1000 Coins required, but you only get 600. They are always on the free pass which is nice, but there are no Coins on the Premium Pass, meaning you can only get every 2nd, 4th and 5th Pass, unless they possibly do some later Events that give Overwatch coins.

But that aside, I was actually pretty happy that all of my stuff from the time I was playing the first game had all returned. All of my Seasonal skins, all the stuff I earned, it was a real trip through memory lane. I missed playing this and it felt great playing the game again. I may have lost a lot since it had been a long time since I last played, but I still had alot of satisfying moments and memory lane trips. And regardless, I'm not going to end my F2P streak anytime soon. I do think there can still be some improvements, particularly to the Battle Passes and hopefully, the Overwatch team can keep up the improvements.
----
That aside, in terms of returning stages, I still hope for the return of Rainbow Road and Pac-Maze.
What the hell does this have to do with Smash?
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,140
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Banjo to me feels like a Brawl-era moveset - where there's a gimmick but it's nothing particularly complicated or fundamentally groundbreaking.

Which makes sense, even if it's coincidental, considering that's probably when he would've been added had Rare stayed with Nintendo.

Not that a Melee or Brawl-era-style moveset is a bad thing. If anything, I think a few newer movesets like Min Min and Kazuya's have been ambitious in a way I find less enjoyable. I also get the reference but still think giving Hero critical hits isn't a good mechanic, especially since he's already plenty unique and referential without it.
I also personally like this mixture of DLCs either pushing the envelope or just being simple movesets with no strings attached.

Not EVERY newcomer has to be this new innovative way to play Smash. Sometimes you need a little palate cleanser that'd feel more at home in a game before Smash 4 and that's perfectly fine.

We can't forget that Smash is meant to be easily approachable by people of most skill levels so the simpler movesets have their place and merits too. This is why Byleth manages to be fun for people despite being the most basic newcomer in terms of mechanics since Brawl.
 
Last edited:

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
7,381
I just think a large portion of the fandom do have a bias against most cutesy or casual characters. Isabelle had to deal with it. Animal Crossing newcomers have to deal with it, and arguably I think BWD has to deal with it too.

Now, characters like BWD and Tom Nook are still pretty popular (my poll proved that) and the dev teams that work with those characters clearly see them as something special. But the Smash fandom is very particular about the scrimblos they support, for better and for worse.
I don’t necessarily have any bias against cutesy characters per se, but they’re typically not the characters that appeal to me most. I wouldn’t be upset or anything if any of them got in but most would be more a “yeah, that makes sense” reaction rather than hype. Two exceptions for me are Dixie Kong and Goombella. I love both of those characters and they’d fall into the cutesy category. I feel like I’m in the extreme minority with my character preferences where most of the fandom is more into the cutesy and cartoony mascot characters. Banjo’s and Sora’s placements on the ballot tell me that most people are into those types of characters, which is cool. Nothing wrong with people having different preferences but I never really noticed a bias against cartoony and cutesy characters.

As far as whether I’d rather see more complex or simple characters moving forward, I think it’s entirely dependent on the character. If the character works well with simple moves and no gimmicks, there shouldn’t be any reason to try to force one on them. Platforming characters like Banjo tend to work great with simpler movesets. But if a character has a fun gimmick in their games that you can work with in Smash that is still fun to play either and against, I say go for it. The main priority is to make the character fun and actually feel like you’re playing that character. Depending on who that is, you can accomplish that with either a simpler or more complex moveset.
 
Last edited:

Gorgonzales

Smash Lord
Joined
Jan 23, 2021
Messages
1,410
Location
Forgotten Isle
What returning stage is most likely to return. I feel like Temple is likely because its been in every game since Melee excluding 3DS.
Temple is the perfect big stage and I never want to see it go.
It's the 2Fort of Smash, if that makes sense. Somewhere where you and your friends can just mess around in for as long as you want.
 
Last edited:

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,372
I still think it would go a long way if HAL just gave BWD an actual ****ing name. No, he's not a generic character, but they're not doing him any favors when his identity would be like if DK and Diddy were called "Tie Ape" and "Hat Monkey".

Even just having a name would help him seem like more of an actual character and less of an elevated mook.
 

BuckleyTim

Smash Journeyman
Joined
Jun 11, 2019
Messages
344
My stance on BWD has always been: I don't mind him but there's characters I want to see more that'd have a shot only if he was already in. Like I'd love to see Adeline but she doesn't make sense before we do the required reading of BWD. so in other words I can't see my most wanted Kirby reps have a shot until the Smash after this next one because of him. This is no fault of the character, it's just since I didn't like star allies this much I don't feel like I'm gonna get the chance to see non-dee Kirby newcomers until I'm in my 30s, and at that point I'll hopefully know better then to spend time on internet forums smash speculating lmao.

Side topic: what is the chance of Metal Slug getting more than remixes next Smash? I feel like that series is actually pretty notorious among gamers; at the very least it's what I knew SNK for up until Terry's debut in Smash.

Second side note: Fatal Fury COTW's beta begins today. From what I hear it's pretty cool!
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,160
Location
Scotland
I still think it would go a long way if HAL just gave BWD an actual ****ing name. No, he's not a generic character, but they're not doing him any favors when his identity would be like if DK and Diddy were called "Tie Ape" and "Hat Monkey".

Even just having a name would help him seem like more of an actual character and less of an elevated mook.
Yoshi must drive you mad
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,160
Location
Scotland
37 year old here, and I am not ashamed of still speculating about Smash.
I always thought you were quite

Yoshi honestly isn't that much of an individual. He's just the Yoshi that is closest to Mario. Toad is simmilar; He's the toad that appears in spin-offs and he's kinda-sorta associated Toadette, but he's otherwise just a Toad.
You should no better than to say that to a toad fan
 

Watuna4343

Smash Apprentice
Joined
Jan 3, 2025
Messages
95
Bandana Dee got me thinking.

How much value is there to being a fan favourite in the home franchise vs being a popular Smash Bros request, because sometimes those two things don't overlap.

Bandana Dee doesn't really apply here, as he's still a popular request. But despite his detractors in the Smash Fanbase, he's incredibly popular in the Kirby fanbase. Many of whom are waiting for the day he gets his own side mode and his constant presence has been welcomed with open arms.

Another example I can think of is probably Rosalina, among the Smash fanbase, she's less talked about and many fan rosters cut her while adding someone like Geno. Meanwhile in the Mario fanbase, she has become one of the most popular characters in the entire franchise and totally eclipses many of the popular Smash requests.

Geno himself is probably a good example of the opposite, he's got a very vocal Smash Bros fanbase, but the actual Mario fanbase tends to care more for later rpg characters like Fawful and Vivienne
I think that popularity is very clearly valued any way you slice it. Heck we know that Sakurai looks into that and that it's at least part of what gets a character in. So whether a character is popular for Smash in particular or popular in their home franchise... honestly I think it holds the same value. Which is why I would bet money on Bandana Waddle Dee coming even though again, I am not fully, like 100% committing to his inclusion and have at least some reservation. As for Rosalina... look, the fan rosters also apply a ton of fan rules, that we've never seen Smash apply and to an extent that Smash doesn't either. Rosalina you have to keep in mind didn't really have an opportunity to be a big fan demand for Smash as she was added as soon as she became available and with a smaller catalogue to her name compared to today and so I imagine for many it would seem impossible for her to join when she did. But the point still stands that as you said she has remained extremely popular among the Mario cast for well over a decade now, I can't see how that doesn't help her as other big characters in their series are also not popular in Smash and yet are still here. The chances of her being cut are already not rather small imo (I am part of the people who are absolutely on the boat of Bowser Jr being cut before her if we get a 3rd Mario cut outside of Dr. Mario and Piranha Plant and with me considering 3 Mario cuts as an extreme case as it's flipping Mario, a 4th one does seem very unlikey) but especially the chances of her getting cut just to be replaced by Geno of all people are exactly 0%. I've talked about Geno previously but basically he just has a lot of competition in a lot of departments, whether it be popular other characters from Nintendo or Square Enix or remakes not getting anyone into Smash etc. and also Sakurai saying he wanted him for Brawl but then eventually never adding him despite having the chance to do that says a lot. But bottom line is that if Geno gets in (and that's a big if). he's not getting the spot of any of the Mario cast that's not Dr. Mario or Piranha Plant
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,585
Switch FC
SW-1597-979602774
37 year old here, and I am not ashamed of still speculating about Smash.
35 next summer and been here since before Brawl released. I'm probably not stopping this habit any time soon.

Also 30 is nothing but an imaginary "maturity" boundary. Yeah you should get your **** together by then, be a little more stable but just have your fun. After 30 you realise how short this life really is. Just be healthy and happy and live good.
 

dream1ng

Smash Champion
Joined
Jul 24, 2016
Messages
2,372
Yoshi must drive you mad
On the contrary, compare "Yellow Toad" and "Blue Toad" to just "Toad", the main one. Two sound like they describe a member of the species, and one is an actual name. Of the three characters, which ones sound generic and which seems like the actual, individual character?

That's the benefit of the character actually originating concurrently with the species - if you ask most people, the other yoshis are an offshoot of the main Yoshi, rather than the main Yoshi being some elevated random. An even better example is that Kirby is a species.

If you take an established race/species and just tack a visual descriptor onto it, it's not doing any favors in making them seem like more than just another member.

Same with Pokemon in general excluding Mewtwo depending on the media.
I mean that is how that series operates as a whole, so it wouldn't deter people. Same with, like, Monster Hunter.
 
Top Bottom