• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Next Smash - Speculation & Discussion Thread

MBRedboy31

Smash Lord
Joined
May 5, 2018
Messages
1,620
One simple fighter interaction that I think would be cool is if, upon winning a doubles match, the two winning characters would often give each other a high five or something. By making it be an airborne high five, each character would only need one high five animation to be able to high five every single other character on the cast.
 

ninjahmos

Smash Lord
Joined
Aug 12, 2018
Messages
1,507
Location
Noneya Business
Switch FC
SW-8579-4123-9016
Speaking of character interactions, and I think I've said this before, but if Snake makes it into the next game, I'm hoping they not only get David Hayter to re-record his lines and grunts, but also re-record his Codec convos and record new Codec convos with Paul Eiding (Colonel Roy Campbell), Christopher Randolph (Dr. Hal "Otacon" Emmerich) and Kim Mai Guest (Mei Ling)
 

Borskaboska

Smash Apprentice
Joined
Jun 14, 2018
Messages
130
I brought this up last time MvC was mentioned and I think about this every time someone mentions "Everyone Is Always Here", but I think smash should take the approach to roster building that Vs Capcom games do- that instead of trying to make the "perfect" roster that includes every deserving candidate with any amount of legacy, they just try to make the roster that would be the most fun in that particular moment in time. I'd rather have an interesting roster with distinctive gameplay styles and aesthetics than a roster than keeps every outdated thing theyve ever designed out of a sense of obligation.
 

ScrubReborn

Smash Journeyman
Joined
Mar 6, 2024
Messages
248
Maybe if it’s done by a different team from the main game but not sure if that’s likely since that would probably still impact resources.
My idea is to save a Subspace-like mode for DLC. It would still be a long shot and I don't expect it to happen, but it feels like, 1% more reasonable than having it hog base game development.

I brought this up last time MvC was mentioned and I think about this every time someone mentions "Everyone Is Always Here", but I think smash should take the approach to roster building that Vs Capcom games do- that instead of trying to make the "perfect" roster that includes every deserving candidate with any amount of legacy, they just try to make the roster that would be the most fun in that particular moment in time. I'd rather have an interesting roster with distinctive gameplay styles and aesthetics than a roster than keeps every outdated thing theyve ever designed out of a sense of obligation.
NGL if nothing else it would sure be interesting if Sakurai just went "**** it" and went crazy for one game. That could either turn out great or horribly and not much inbetween. I kinda wanna see it now.
 

Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
11,112
Speaking of character interactions, and I think I've said this before, but if Snake makes it into the next game, I'm hoping they not only get David Hayter to re-record his lines and grunts, but also re-record his Codec convos and record new Codec convos with Paul Eiding (Colonel Roy Campbell), Christopher Randolph (Dr. Hal "Otacon" Emmerich) and Kim Mai Guest (Mei Ling)
There's your main problem. The JP voice actor of Colonel Roy died and back then, the Metal Gear Solid creators didn't want to give him a new JP voice actor out of respect and Colonel Roy never appeared again since. So if you wanted to do new Codecs for Smash, they would need to either keep the currant ones with the Colonel or completely change all the ones with the Colonel and have him never appear in any of the new Codecs.

Now granted, there have been cases of characters getting new JP voice actors, most notably Heihachi who has had 2 JP voice actors voicing him die and now he's got a new one for Tekken 8. So it's not impossible for Colonel Roy to get a new one, but it's still very unlikely.
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,092
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
In regards to Everyone is Here, I definitely don't think it's happening. If Cloud could nearly screw it up once, Cloud and Sephiroth as a dual character pack while Square potentially launches FF7 Remake and Rebirth on Switch 2? ABSOLUTELY gonna screw it up lol

I do think we could have a bigger roster than a lot of people anticipate though because of Namco streamlining the process and it could be potentially bigger than Ultimate's by the end of DLC depending on how they handle it, since Ultimate had more DLC than Smash 4, and I can see the next game having more DLC than Ultimate based on being such a huge success to the point it becomes the highest selling fighting game ever made. I don't think the streamlining will mean characters will be dragged and dropped or anything (aside from maybe Pyra and Mythra since they're pretty high-poly already and may not need any tweaking model-wise) and it would still obviously take some work which means time could cause some characters to miss out, but they'd have access to all of the assets and can at least use them as SOME kind of base to work off of.
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,481
Location
The perpetual trash fire known as Planet Earth(tm)
Switch FC
SW-3204-0809-5605
My idea is to save a Subspace-like mode for DLC. It would still be a long shot and I don't expect it to happen, but it feels like, 1% more reasonable than having it hog base game development.
Plus, this would allow the DLC characters to play more of a role.
 

Guynamednelson

Smash Legend
Joined
Dec 17, 2014
Messages
13,370
NNID
Nelson340
3DS FC
2105-8742-2099
Switch FC
SW 4265 6024 9719
I don't think the streamlining will mean characters will be dragged and dropped or anything
That already wasn't the case anyway, they were heavily refining the Smash 4 assets they were reusing rather than just making everyone who was already in Smash 4 a carbon copy of their S4 self.
 

Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
647
Problem with Subspace is that doesn't offer anything substantial over than cutscenes. Gameplay was lacking compared for WoL plus 100x effort and resources.

Only way it can work now is going the Dissida 012 roue where is story only features the newcomers involved and playable only
 

pitchfulprocessing

Smash Journeyman
Joined
Apr 13, 2024
Messages
334
I think I've said this before but personally, while this obviously won't happen for a lot of reasons, I would want a full MVC style roster that goes for picks which are more out there but unique and surprising, "cutting Peach to add Mona" style choices. Ultimate is already going to be playable on the Switch successor and has every character which I think makes the idea of really going out there with the roster and replacing a bunch of characters who seem obvious a bit more palatable, I think that would be the most interesting option and result in a healthy game with a lot of potential for diverse playstyles

Again though this isn't going to happen for a million reasons, Smash is one of Nintendo's biggest mainstream IPs and is also a vessel for advertising, and I'm sure Sakurai wouldn't want to go that route either.
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,521
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
I think I've said this before but personally, while this obviously won't happen for a lot of reasons, I would want a full MVC style roster that goes for picks which are more out there but unique and surprising, "cutting Peach to add Mona" style choices. Ultimate is already going to be playable on the Switch successor and has every character which I think makes the idea of really going out there with the roster and replacing a bunch of characters who seem obvious a bit more palatable, I think that would be the most interesting option and result in a healthy game with a lot of potential for diverse playstyles

Again though this isn't going to happen for a million reasons, Smash is one of Nintendo's biggest mainstream IPs and is also a vessel for advertising, and I'm sure Sakurai wouldn't want to go that route either.
I don't think this is a very accurate interpretation of how Capcom did rosters for MVC. (Or a good idea in general tbh.)

MVC was originally very X-Men focused with the shift from 2 to 3 being about expanding the variety. It wasn't a literal case of "Oh, cut Cyclops for Taskmaster," specifically or anything like that. And even then, most of the additions were significant franchises in the last generation on the Capcom side and major or soon to be major properties on the Marvel side.

Infinite completely axing the X-Men wasn't by Capcom 's choice either. Their hands were tied due to Disney/Marvel.

You can't pull an MVCI with Smash and expect it to go over well. Some faces are mandatory and it's not like Nintendo has someone else to answer to in regard to their own IP.

Either way, Smash has already been doing the wacky, out there, pulls since it's inception. It's no different from MVC in that regard. Not everyone is going to be a Shuma Gorath or G&W style of pick, most characters aren't.

I would like to see Mona and other "lesser" or out there characters (heck, I'm a Shokora supporter) but specifically targeting certain characters people expect to see and replacing them with smaller names just because isn't the way to go about it.
 

Slime Scholar

Smash Journeyman
Joined
Aug 1, 2019
Messages
232
I think I've said this before but personally, while this obviously won't happen for a lot of reasons, I would want a full MVC style roster that goes for picks which are more out there but unique and surprising, "cutting Peach to add Mona" style choices. Ultimate is already going to be playable on the Switch successor and has every character which I think makes the idea of really going out there with the roster and replacing a bunch of characters who seem obvious a bit more palatable, I think that would be the most interesting option and result in a healthy game with a lot of potential for diverse playstyles

Again though this isn't going to happen for a million reasons, Smash is one of Nintendo's biggest mainstream IPs and is also a vessel for advertising, and I'm sure Sakurai wouldn't want to go that route either.
I think MvC is at liberty to make those left field choices because of how powerful the Marvel brand is. Spider-Man, Iron Man, the Hulk etc do so much heavy lifting that the casual player base isn’t going to really care that the don’t know who Tron Bonne and Viewtiful Joe are. When they actually cut X-men in MvCi, they generated so much negative press.
 
Top Bottom