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Official Next Smash - Speculation & Discussion Thread

MBRedboy31

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One simple fighter interaction that I think would be cool is if, upon winning a doubles match, the two winning characters would often give each other a high five or something. By making it be an airborne high five, each character would only need one high five animation to be able to high five every single other character on the cast.
 

ninjahmos

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Speaking of character interactions, and I think I've said this before, but if Snake makes it into the next game, I'm hoping they not only get David Hayter to re-record his lines and grunts, but also re-record his Codec convos and record new Codec convos with Paul Eiding (Colonel Roy Campbell), Christopher Randolph (Dr. Hal "Otacon" Emmerich) and Kim Mai Guest (Mei Ling)
 

Borskaboska

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I brought this up last time MvC was mentioned and I think about this every time someone mentions "Everyone Is Always Here", but I think smash should take the approach to roster building that Vs Capcom games do- that instead of trying to make the "perfect" roster that includes every deserving candidate with any amount of legacy, they just try to make the roster that would be the most fun in that particular moment in time. I'd rather have an interesting roster with distinctive gameplay styles and aesthetics than a roster than keeps every outdated thing theyve ever designed out of a sense of obligation.
 

SubspaceJigglypuff

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Maybe if it’s done by a different team from the main game but not sure if that’s likely since that would probably still impact resources.
My idea is to save a Subspace-like mode for DLC. It would still be a long shot and I don't expect it to happen, but it feels like, 1% more reasonable than having it hog base game development.

I brought this up last time MvC was mentioned and I think about this every time someone mentions "Everyone Is Always Here", but I think smash should take the approach to roster building that Vs Capcom games do- that instead of trying to make the "perfect" roster that includes every deserving candidate with any amount of legacy, they just try to make the roster that would be the most fun in that particular moment in time. I'd rather have an interesting roster with distinctive gameplay styles and aesthetics than a roster than keeps every outdated thing theyve ever designed out of a sense of obligation.
NGL if nothing else it would sure be interesting if Sakurai just went "**** it" and went crazy for one game. That could either turn out great or horribly and not much inbetween. I kinda wanna see it now.
 

Ivander

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Speaking of character interactions, and I think I've said this before, but if Snake makes it into the next game, I'm hoping they not only get David Hayter to re-record his lines and grunts, but also re-record his Codec convos and record new Codec convos with Paul Eiding (Colonel Roy Campbell), Christopher Randolph (Dr. Hal "Otacon" Emmerich) and Kim Mai Guest (Mei Ling)
There's your main problem. The JP voice actor of Colonel Roy died and back then, the Metal Gear Solid creators didn't want to give him a new JP voice actor out of respect and Colonel Roy never appeared again since. So if you wanted to do new Codecs for Smash, they would need to either keep the currant ones with the Colonel or completely change all the ones with the Colonel and have him never appear in any of the new Codecs.

Now granted, there have been cases of characters getting new JP voice actors, most notably Heihachi who has had 2 JP voice actors voicing him die and now he's got a new one for Tekken 8. So it's not impossible for Colonel Roy to get a new one, but it's still very unlikely.
 

TheFirstPoppyBro

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In regards to Everyone is Here, I definitely don't think it's happening. If Cloud could nearly screw it up once, Cloud and Sephiroth as a dual character pack while Square potentially launches FF7 Remake and Rebirth on Switch 2? ABSOLUTELY gonna screw it up lol

I do think we could have a bigger roster than a lot of people anticipate though because of Namco streamlining the process and it could be potentially bigger than Ultimate's by the end of DLC depending on how they handle it, since Ultimate had more DLC than Smash 4, and I can see the next game having more DLC than Ultimate based on being such a huge success to the point it becomes the highest selling fighting game ever made. I don't think the streamlining will mean characters will be dragged and dropped or anything (aside from maybe Pyra and Mythra since they're pretty high-poly already and may not need any tweaking model-wise) and it would still obviously take some work which means time could cause some characters to miss out, but they'd have access to all of the assets and can at least use them as SOME kind of base to work off of.
 

Perkilator

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My idea is to save a Subspace-like mode for DLC. It would still be a long shot and I don't expect it to happen, but it feels like, 1% more reasonable than having it hog base game development.
Plus, this would allow the DLC characters to play more of a role.
 

Guynamednelson

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I don't think the streamlining will mean characters will be dragged and dropped or anything
That already wasn't the case anyway, they were heavily refining the Smash 4 assets they were reusing rather than just making everyone who was already in Smash 4 a carbon copy of their S4 self.
 

pitchfulprocessing

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I think I've said this before but personally, while this obviously won't happen for a lot of reasons, I would want a full MVC style roster that goes for picks which are more out there but unique and surprising, "cutting Peach to add Mona" style choices. Ultimate is already going to be playable on the Switch successor and has every character which I think makes the idea of really going out there with the roster and replacing a bunch of characters who seem obvious a bit more palatable, I think that would be the most interesting option and result in a healthy game with a lot of potential for diverse playstyles

Again though this isn't going to happen for a million reasons, Smash is one of Nintendo's biggest mainstream IPs and is also a vessel for advertising, and I'm sure Sakurai wouldn't want to go that route either.
 

Kirbeh

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I think I've said this before but personally, while this obviously won't happen for a lot of reasons, I would want a full MVC style roster that goes for picks which are more out there but unique and surprising, "cutting Peach to add Mona" style choices. Ultimate is already going to be playable on the Switch successor and has every character which I think makes the idea of really going out there with the roster and replacing a bunch of characters who seem obvious a bit more palatable, I think that would be the most interesting option and result in a healthy game with a lot of potential for diverse playstyles

Again though this isn't going to happen for a million reasons, Smash is one of Nintendo's biggest mainstream IPs and is also a vessel for advertising, and I'm sure Sakurai wouldn't want to go that route either.
I don't think this is a very accurate interpretation of how Capcom did rosters for MVC. (Or a good idea in general tbh.)

MVC was originally very X-Men focused with the shift from 2 to 3 being about expanding the variety. It wasn't a literal case of "Oh, cut Cyclops for Taskmaster," specifically or anything like that. And even then, most of the additions were significant franchises in the last generation on the Capcom side and major or soon to be major properties on the Marvel side.

Infinite completely axing the X-Men wasn't by Capcom 's choice either. Their hands were tied due to Disney/Marvel.

You can't pull an MVCI with Smash and expect it to go over well. Some faces are mandatory and it's not like Nintendo has someone else to answer to in regard to their own IP.

Either way, Smash has already been doing the wacky, out there, pulls since it's inception. It's no different from MVC in that regard. Not everyone is going to be a Shuma Gorath or G&W style of pick, most characters aren't.

I would like to see Mona and other "lesser" or out there characters (heck, I'm a Shokora supporter) but specifically targeting certain characters people expect to see and replacing them with smaller names just because isn't the way to go about it.
 

Slime Scholar

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I think I've said this before but personally, while this obviously won't happen for a lot of reasons, I would want a full MVC style roster that goes for picks which are more out there but unique and surprising, "cutting Peach to add Mona" style choices. Ultimate is already going to be playable on the Switch successor and has every character which I think makes the idea of really going out there with the roster and replacing a bunch of characters who seem obvious a bit more palatable, I think that would be the most interesting option and result in a healthy game with a lot of potential for diverse playstyles

Again though this isn't going to happen for a million reasons, Smash is one of Nintendo's biggest mainstream IPs and is also a vessel for advertising, and I'm sure Sakurai wouldn't want to go that route either.
I think MvC is at liberty to make those left field choices because of how powerful the Marvel brand is. Spider-Man, Iron Man, the Hulk etc do so much heavy lifting that the casual player base isn’t going to really care that they don’t know who Tron Bonne and Viewtiful Joe are. When they actually cut X-men in MvCi, they generated so much negative press.
 
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Thegameandwatch

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When they actually cut X-men in MvCi, they generated so much negative press.
Apparently the reason why was because the Marvel executives were slowly trying to phase out the stuff they didn’t own the movie rights for. Spider-Man was the exception because of Civil War. This obviously stopped after they got the movie rights back for the X-Men and F4.

I think there is even a point where some comics were cancelled because of it.
 

Oracle Link

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So i watched the sonic 3 movie and while i think its not perfect (Gerald is just inferior to game gerald for example)
It did give me a sonic mood!

So lets talk about possible stuff!

I personnaly think as much as city escape and radical highway shouldve been in the movie the best choice for a sonic stage is Death egg or Maybe Chemical Plant!
We really need a mechanical eggman stage next!

When it comes to Characters Obviously Tails, Knuckles, Shadow and Eggman could come next! With MAYBE Amy as a third or higher rep!
I sadly dont see anyone else happening like MAYBE Metal could be an assist Trophy or echo but thats about it!

Bosses should be obvious: Death egg robo maybe with an ball and chain as Phase one ala Forces?

Music: I think some more non main themes would be ideal! We dont have a big need for boss music as the main themes can be used for those!
At most Stardust speedway bad future and An Eggman boss theme are needed!
 

BritishGuy54

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In terms of Sonic stages, I think games that have gotten attention since Ultimate released are our best bet. I think most will agree Windy Hill is likely on its way to being cut, while Green Hill could totally stay, get updated, or be cut too.

I think the Space Colony ARK from Sonic Adventure 2 would be a great choice, especially if it came alongside Shadow as a playable character.

I can see something from Frontiers getting in, likely a travelling stage of the Starfall Islands.

Colours Ultimate also released after Smash Ultimate, and I could see Planet Wisp being picked for its different theme.

I don’t know if any of the stages in Superstars stick out as much as these options, but it’d be kind of funny if they opted for a Superstars stage.

No way we get three Sonic stages though. Two is probably enough.

If we’re getting an Adventure Mode akin to Melee though… City Escape would be pretty fun actual stage.
 

Ivander

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Nintendo is a much different beast compared to Capcom when it comes to character picks. It's not just that Nintendo has arguably alot more popular characters, but Nintendo has too many "unique main-pick" characters to be able to simply pick "out-there unique picks". Mario, Luigi, Peach and Bowser are easily "the Top 4" when it comes to Mario characters and you can't just go, "Why not pick a couple of characters besides the main 4?" Because these are arguably the characters people really want to play as, especially if it were to be something along the lines of Vs. Capcom.
And the uniqueness excuse can't work with them because they have so much material that you could make multiple unique versions of each character. You could easily make 10 versions of Mario, all with completely unique movesets. The unique and creative moveset aspect cannot be used to explain why a character like Ashley from WarioWare should get over Peach. Peach has the main Mario games, she has the spin-off Kart/Party/Sports games, she has the RPG games, she has Super Princess Peach, she has Princess Peach Showtime, she even has the Game & Watch Gallery games. She has 5 times the moveset material than 3/4 of the cast of Smash Bros.

This is part of why I keep saying that Nintendo is a lot harder to do Capcom-style picks because of how much of an impact Nintendo's main series and Smash Bros. have. If something like Vs. Capcom happens, most people will prioritise to see their favourite characters get in, especially the ones they've been dreaming of seeing interact with each other.
  • People want to see Mario, Luigi, Peach and Bowser fight against Megaman, Protoman, Roll and Dr. Wily.
  • Link, Zelda and Ganondorf are The Triforce of Zelda characters. Smash fans may be annoyed at the lack of characters outside those 3 in Smash, but if we were to get a new crossover game, people would still very much want all three to appear.
  • People want to see their favourite Nintendo characters like Isabelle, Agent 3/Inkling, Samus, Donkey Kong, Fox McCloud, Wario, Captain Falcon, Ness, Little Mac, Marth, Lucina, Pit, Palutena, Kirby, Mewtwo, Pyra & Mythra and whatnot fight against their favourite Capcom characters like Ryu, Chun-Li, Dante, Zero, Morrigan, Strider Hiryu, Amaterasu, Arthur, Jill Valentine, Wesker, Phoenix Wright, Mike Hagger and whatnot.
Like some people will be open to surprise picks, but most people want to see their favourite main characters from their favourite series interact with each other first and foremost. People talk about the lack of more minor picks, but it doesn't help that the majority of characters in Smash Bros. were heavily favoured by their communities before they appeared in Smash Bros. Yes, even Corrin and Byleth, much to some Smash fans' chagrin.
 
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LiveStudioAudience

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As big, beloved, and influential as Marvel vs. Capcom is, I think Smash simply has for more significant and unique pressures to it because it's become such a cornerstone of Nintendo at this point. Wacky roster choices are easier to do when your game isn't expected to effectively carry software sales for a company while also likely expected to move the same company's hardware. Ultimate became the best single selling fighting game of all time, even with a corporation like Nintendo which has realistic expectations about their titles and the difficulty in matching previous big releases is going to expect major numbers for the next one and is greatly aware of how the fighters selected will play a part.

If anything, the controversies around Infinite demonstrate a willingness to make riskier choices (albeit at Disney's insistence for some) that SSB likely wouldn't do given what's expected from it at this point.
 
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ninjahmos

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Space Colony ARK would be perfect for Shadow because it's a major point of his story arc, and generally I think Sonic could use a stage that takes place in a space setting since a lot of his final stages take place in outer space.
 

Guynamednelson

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If anything, the controversies around Infinite demonstrate a willingness to make riskier choices (albeit at Disney's insistence for some) that SSB likely wouldn't do given what's expected from it at this point.
Yeah but I don't think Jedah is responsible for MvCI failing at all. Furthermore in the case of Smash I think something similar can be argued here:
Spider-Man, Iron Man, the Hulk etc do so much heavy lifting that the casual player base isn’t going to really care that they don’t know who Tron Bonne and Viewtiful Joe are.
Casuals who know who Mario, Pikachu, and Link are will still buy the game for those characters regardless of how MvC-esque the newcomers are.
 

Slime Scholar

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Casuals who know who Mario, Pikachu, and Link are will still buy the game for those characters regardless of how MvC-esque the newcomers are.
Totally, but there’s probably a limit on that, no? The example given was cutting Princess Peach in favor of Mona. I think a lot of people would view that as extreme, even if I wouldn’t personally care.

Not to mention the casual/more dedicated fanbase divide is blurrier than all of we’re making it sound, and they can influence each other. What if cutting Peach angered the hardcore fan base and generated bad word-of-mouth that made average consumers less interested? Not to over-fixate on an example that was just thrown out there but I wonder where fans would draw the line.
 
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pitchfulprocessing

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I don't think this is a very accurate interpretation of how Capcom did rosters for MVC. (Or a good idea in general tbh.)

MVC was originally very X-Men focused with the shift from 2 to 3 being about expanding the variety. It wasn't a literal case of "Oh, cut Cyclops for Taskmaster," specifically or anything like that. And even then, most of the additions were significant franchises in the last generation on the Capcom side and major or soon to be major properties on the Marvel side.

Infinite completely axing the X-Men wasn't by Capcom 's choice either. Their hands were tied due to Disney/Marvel.

You can't pull an MVCI with Smash and expect it to go over well. Some faces are mandatory and it's not like Nintendo has someone else to answer to in regard to their own IP.

Either way, Smash has already been doing the wacky, out there, pulls since it's inception. It's no different from MVC in that regard. Not everyone is going to be a Shuma Gorath or G&W style of pick, most characters aren't.

I would like to see Mona and other "lesser" or out there characters (heck, I'm a Shokora supporter) but specifically targeting certain characters people expect to see and replacing them with smaller names just because isn't the way to go about it.
That's not really what I'm saying. I think surprise is fun for sure, but the reason I say I think it would be "healthy" is that it would allow for a consideration of more characters designed to fit unique gameplay archetypes as opposed to the other way around, moulding popular characters to match certain archetypes. Smash has done both multiple times, but you can see even recently Isabelle for example got in primarily on the basis of her being Isabelle and her gameplay of "oh she's a variant of Villager" was designed to match that (no shade on Isabelle, I think she's fun, that's just a fresh example).

When I say "MVC-style picks", I don't fully mean "haha cutting Wolverine so you can add Jedah", I mean in the sense that for example with the Street Fighter roster of each game, the characters tend to be Ryu and Chun-Li as the vital picks, and then multiple wildcards built around either just popularity or how interesting they would be. It doesn't go adding Ryu and then adding Chun and then adding Akuma and then adding Ken or such, just going in order of iconicity, it goes adding Ryu and Chun and Akuma, and then going for like C. Viper because she's a fresh face and is distinct as being a set-up based weapons fighter. Even Akuma gets in on a mix of his popularity and also his gameplay archetype.

Again, Smash has done this before intermittently, a clear would probably be for example Incineroar getting in over more marketed faces because he had an interesting angle for his moveset and fit a unique archetype, or Rosalina being higher priority than Bowser Jr likely because Smash had no puppet fighters, and is pretty good at adding fresh faces, but I think it would also be difficult to deny that plenty of choices definitely don't go for that route either. Like Sakurai has said, he adds characters he thinks he can come up with an interesting concept for, but certain things have a bigger spark than others for sure. End of the day something like MVC is a traditional fighting game with different obligations to Smash, like I said already there's a million reasons Nintendo would never do this and I wouldn't expect it to be broadly well-received depending on how something like that were to be handled, I just think a shake-up like that would allow for a lot of interesting new archetypes and exploration of the gameplay and result in a fresh face. There's a balance between characters as functions and characters as characters basically, and I think you can land a balance there in an ideal world to get something interesting and something I personally would like as a direction.
 
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GoldenYuiitusin

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Again, Smash has done this before intermittently, a clear would probably be for example Incineroar getting in over more marketed faces because he had an interesting angle for his moveset and fit a unique archetype
Also there were no "more marketed faces" when the decision was made unless you count Magearna.
 

pitchfulprocessing

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Also there were no "more marketed faces" when the decision was made unless you count Magearna.
I was, that's who I was referring to. The starters and like Rockruff were about marketed to the same extent, Rowlet probably had a slight edge but LItten also got a lot of feature.
 

Kirbeh

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That's not really what I'm saying. I think surprise is fun for sure, but the reason I say I think it would be "healthy" is that it would allow for a consideration of more characters designed to fit unique gameplay archetypes as opposed to the other way around, moulding popular characters to match certain archetypes. Smash has done both multiple times, but you can see even recently Isabelle for example got in primarily on the basis of her being Isabelle and her gameplay of "oh she's a variant of Villager" was designed to match that (no shade on Isabelle, I think she's fun, that's just a fresh example).

When I say "MVC-style picks", I don't fully mean "haha cutting Wolverine so you can add Jedah", I mean in the sense that for example with the Street Fighter roster of each game, the characters tend to be Ryu and Chun-Li as the vital picks, and then multiple wildcards built around either just popularity or how interesting they would be. It doesn't go adding Ryu and then adding Chun and then adding Akuma and then adding Ken or such, just going in order of iconicity, it goes adding Ryu and Chun and Akuma, and then going for like C. Viper because she's a fresh face and is distinct as being a set-up based weapons fighter. Even Akuma gets in on a mix of his popularity and also his gameplay archetype.

Again, Smash has done this before intermittently, a clear would probably be for example Incineroar getting in over more marketed faces because he had an interesting angle for his moveset and fit a unique archetype, or Rosalina being higher priority than Bowser Jr likely because Smash had no puppet fighters, and is pretty good at adding fresh faces, but I think it would also be difficult to deny that plenty of choices definitely don't go for that route either. Like Sakurai has said, he adds characters he thinks he can come up with an interesting concept for, but certain things have a bigger spark than others for sure. End of the day something like MVC is a traditional fighting game with different obligations to Smash, like I said already there's a million reasons Nintendo would never do this and I wouldn't expect it to be broadly well-received depending on how something like that were to be handled, I just think a shake-up like that would allow for a lot of interesting new archetypes and exploration of the gameplay and result in a fresh face. There's a balance between characters as functions and characters as characters basically, and I think you can land a balance there in an ideal world to get something interesting and something I personally would like as a direction.
My problem with your post isn't that I disagree with the sentiment or even the design philosophy. What I'm saying is your asking for Smash to do what it's already been doing.

MVC while not a one to one has operated the same way. They're really not that different despite people continually claiming as much.

You had you're Jins and Hayatos in characters like Fox, Ness and Falcon. You drew a good comparison using Incineroar and C. Viper. Same with Rosalina and I'd even argue Jr. as well. He may have been a popular, safe choice but the execution took plenty of people by surprise.

You just want more of that more often. And that's perfectly fine mind you, but at the same time, you also can't blame people for interpreting it as an extreme when you specifically use "replace Peach with Mona" as your go to example of what you'd like to see.

The "Wolverine for Jedah" is exactly what that reads as. (Also, even worse example btw. Why are you using one Capcom character for a Marvel character when you know that's not how they did roster selection.)

And if that interpretation isn't what you intended, then you basically wrote a lot to just ask for more of the same... that's what I don't get.
 

TheFirstPoppyBro

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You had you're Jins and Hayatos in characters like Fox, Ness and Falcon. You drew a good comparison using Incineroar and C. Viper. Same with Rosalina and I'd even argue Jr. as well. He may have been a popular, safe choice but the execution took plenty of people by surprise.
I was gonna respond to this whole MvC style roster selections thing earlier but didn't know how to word it, but alongside this, I do think it's kinda funny to make the comparison for next game when a character like Isaac feels pretty likely and Geno has the best shot he's ever had, plus characters like Ayumi are common mentions.

Like I'd love for Smash to go for some more off the wall picks in that same vein too (though obviously you'd have to convince Nintendo's higher-ups and that might be hard), but since we don't know the full Ballot results, they very well could be already for some of the newcomers lol

I will remind everyone of my "Golden Sun/Rhythm Heaven/Starfy having the highest number of Spirits from non-playable franchises" copium lmao
 

SMAASH! Puppy

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People want weirdo picks until that weirdo replaces their own favorite popular character.

People are so willing to throw hot-take statements like that out but good luck convincing any FF7 fan that Cait Sith's a better pick than Cloud freakin' Strife.
I was going to say something along the lines of liking Cait Sith, but him needing to be alongside rather than instead of Cloud, but then I read a little more and realized this is in reference to "cut Peach and add Mona"...

Reminds me of when I saw someone seriously suggest cutting Luigi because they never succeeded in making him cool. Some people just want to watch the world burn. lol
 

Ivander

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People want weirdo picks until that weirdo replaces their own favorite popular character.

People are so willing to throw hot-take statements like that out but good luck convincing any FF7 fan that Cait Sith's a better pick than Cloud freakin' Strife.
People when they see Cait Sith is a newcomer: "Awww, kitty!"
People when they find out Cloud's not in:
1736654545730.png
 

DarthEnderX

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Ignore this
Never!

The eternal problem is that while they're most likely not doing eih again, they're still gonna focus on roster quantity to the point of sacrificing a lot already.
Not much of a problem. Because the roster is the most important part of Smash.

Yeah on the point of 'everyone is here forever'... not happening.
Counterpoint: It will.

“Everyone is Here forever” complete and utter wishful thinking.
All things are possible through infinite wealth. And Smash generates infinite wealth.

If you really still want EiH, then just play Ultimate.
If Ultimate doesn't have Smash 6's newcomers, then Everyone is no longer There.

Fans: "We want Haggar as a fighter!"
Capcom: "Let's kill him offscreen. That seems like what we should do with him."
Capcom has stated that he isn't dead.

Memorials are to remember things. Not just dead people.

I don’t think Subspace Emissary is the only way for Smash to do a story mode but it’s by far my favorite so far.
I liked WoL better.

I think smash should take the approach to roster building that Vs Capcom games do- that instead of trying to make the "perfect" roster that includes every deserving candidate with any amount of legacy, they just try to make the roster that would be the most fun in that particular moment in time.
Lol, that is NOT what Vs. Capcom games do.

NGL if nothing else it would sure be interesting if Sakurai just went "**** it" and went crazy for one game. That could either turn out great or horribly and not much inbetween. I kinda wanna see it now.
Imagine if Smash 6 pulled a Ruby/Sapphire and went "NO veterans! ALL newcomers!"

Street Fighter music is in a calamitous situation, I won't rest until the entire SF4 ost is in the game.
 
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