SMAASH! Puppy
Smash Legend
At the very least, I would like Inhale to be a good enough move that Kirby players would use it outside of niche cheese situations.
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Alternatively, maybe they could give him a second, more reliable way to copy abilities, like maybe changing down throw to one where he puts the enemy in his mouth and copies them. Perhaps the ability you get this method has less “durability” (Kirby would be more likely to drop it when getting hit) but the vastly easier means of obtaining it would still be worth it.At the very least, I would like Inhale to be a good enough move that Kirby players would use it outside of niche cheese situations.
Ya know, if they added Special Pummel, Kirby's being the Copy ability would actually be pretty fitting.Alternatively, maybe they could give him a second, more reliable way to copy abilities, like maybe changing down throw to one where he puts the enemy in his mouth and copies them. Perhaps the ability you get this method has less “durability” (Kirby would be more likely to drop it when getting hit) but the vastly easier means of obtaining it would still be worth it.
It’s just so frustrating that he has such a cool mechanic that’s so incredibly impractical to use in any medium to high level match.
Agree to disagree, sort of.To be honest, I can't really get behind the idea of using Kirby's abilities as the central basis for playable inclusions, at all. The entire premise of the Copy Ability should speak for itself: Kirby is copying the basic arsenal of the enemies he inhales. As a result, using it the other way when incorporating new playstyles seems a bit backwards.
Using your examples as a basis, neither of those characters were designed specifically for use as a Kirby copy ability. Poppy Bros Jr existed in the game before abilities were introduced, and Adeleine was basically the influence behind the decision to make Artist an ability, decades later. Because of this, there's still some things they could still do with the characters themselves, even within the limitations of what's there; most of which would go unnoticed if they were just used as the inspiration for Kirby's abilities. Fighters 2 did this to detrimental degrees; Smash following suit would be even worse.
As is, Smash already puts excess effort into Kirby's neutral special. I think using the Dr. Mario mentality for the next inclusion, on a series with only 3 characters in almost two decades, would be pretty bad.
It already is.Speaking of Neutral B attacks that should work like their source games: Samus' Charge Shot. I swear this move should be her absolute bread and butter and everything should resolve around it
I didn't know this, but he already can do this, including energy projectilesThat being said, I think one thing that could definitely help it is if Kirby could inhale any (non-energy-based) object and projectile and spit it back out as a star.
...not everyone is saying "get rid of Kirby's neutral B". Like, how can this be interpreted as that?Guys we're in too deep.
Kirby's neutral B is an endless source of memes and one of the most fun moves to **** around with in a casual set + it's the one move in the entire game that takes the most advantage of Smash being a crossover game.
Proposing to get rid of something like that is textbook "Guys we're in too deep"
It's saying the move Kirby gets from copying someone shouldn't be forced to be their neutral B every single time.Instead, I feel Kirby should have the most iconic moves of the person they're copying, moves that are generally both more flashy and effective. Like, why not give Kirby Link's Spin Attack instead of a dinky bow or Ike's Aether instead of eruption?
Yeah for some reason Inhale being able to spit projectiles back in Ultimate is super inconsistent on Kirby. It works way more often on Dedede, probably because it's a major part of his kit with Gordo. I think in 4, Dedede could swallow energy projectiles like PK Fire (though he didn't get any HP recovery), but in Ultimate I think Dedede's Inhale is just straight up a reflector basically while obviously retaining its command grab attributes lolI didn't know this, but he already can do this, including energy projectiles
It's just wildly inconsistent and weird because some just heal him, which I think is kinda dumb and should preatty much exclusively be the case with food items.- YouTube
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EDIT: Oh and even better, the swallow animation is so slow and laggy that it basically punishes the Kirby player for doing it, so that's cool.
none what so ever.So, how much do you think recent cinematic successes like the Mario movie, the Sonic trilogy, Detective Pikachu and (begrudgingly) the Minecraft movie affect Smash?
Not much to be honest.So, how much do you think recent cinematic successes like the Mario movie, the Sonic trilogy, Detective Pikachu and (begrudgingly) the Minecraft movie affect Smash?
I'd like 2 myself.I'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
I'm leaning towards option 1 myself, if only for the sake of bringing back stages that missed the boat in Ultimate.I'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
Probably 2. I do want to see a good amount of brand new stages, but there are stages I still really like from previous games.I'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
There will be an alternate costume of Mario looking like how he does in the Mario movie, and voiced by Chris PrattSo, how much do you think recent cinematic successes like the Mario movie, the Sonic trilogy, Detective Pikachu and (begrudgingly) the Minecraft movie affect Smash?
Been advocating for number 1 for a while lolI'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
Leaning towards 1, although I am a bit concerned that it'd mean a very small number of competitive stages.I'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
One of the characters will get a new taunt or victory animation that references their respective movie, like Bowser playing his piano. That’ll be about it.So, how much do you think recent cinematic successes like the Mario movie, the Sonic trilogy, Detective Pikachu and (begrudgingly) the Minecraft movie affect Smash?
If on a tag-team with Peach, he'll sing Peaches.One of the characters will get a new taunt or victory animation that references their respective movie, like Bowser playing his piano. That’ll be about it.
Complete with the voice of a Jack Black impersonatorIf on a tag-team with Peach, he'll sing Peaches.
So whoever voices Po when it's not Jack.Complete with the voice of a Jack Black impersonator
(Jack Black would cost too much and is unionized, and we all know Nintendo is allergic to unionized VAs )
I only have one of the stages that missed the boat in Ultimate coming back. I wouldn't be opposed to seeing more of them come back, but stages from Ultimate would probably be easier, and therefore cut into the new stage selection less.I'm leaning towards option 1 myself, if only for the sake of bringing back stages that missed the boat in Ultimate.
Really they should just give both Pictochats the Flat Zone X treatment. Dunno why they didn't already for Ultimate.Coding the drawings for Pictochat 1 would probably be fairly easy, and you can use Pictochat 2 as a base.
Mick Wingert. Who also voiced the talking flowers in Wonder.So whoever voices Po when it's not Jack.
Mick Wingert. Who also voiced the talking flowers in Wonder.
It all comes together.
I recently realized that Elden Ring is close to becoming the best selling non Nintendo Japanese game (it will likely surpass Monster Hunter World soon), and I was thinking about how that might help its chances of being represented in the next Smash in some way, but if this Sony buyout goes through, any chance of it happening probably goes out the window.If anybody's interested, here's a quick update on the Sony-Kadokawa buyout thing from the other day:
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Seems like they're going for a "mutual benefit" sort of deal, as Kadokawa doesn't want to risk getting bought out by an outsider (though it's easy to argue Sony may as well be an outsider themselves given their recent changes). Nothing official yet still, but it seems that there's a non-zero chance of this happening. Hoping it doesn't, as I'd rather Sony NOT become a monopoly, but I might have to start mentally preparing myself in case it does. I just hope this doesn't cause the gaming equivalent of an arms race, given how Nintendo would likely lose one of its more prominent partners.
Part of me wants to say 2, but I'm kinda leaning more towards 1.I'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
Yeah, I'm challenging myself to give every series at least one new stage and those ones are giving me a real headache (as well as most of the retro series). It's obviously not impossible, but a lot of the ground has already been covered.I definitely want a large chunk of new stages. Ideally at least one new stage per franchise. Though admittedly some franchises don't need new stages, notably stuff like Wii Fit and Punch-Out which don't use a large variety of locations
Like you can always force it, the training room in punch out for example and like a mini game from Wii Fit. But for actual game, it seems unnecessary which is why I doubt they'd go the Brawl route like they did before. There's probably too many past stages to do what Brawl did anywayYeah, I'm challenging myself to give every series at least one new stage and those ones are giving me a real headache (as well as most of the retro series). It's obviously not impossible, but a lot of the ground has already been covered.
I may think the stage select screen in Ultimate is a little too much, but this isn't really better. I'd rather do what Brawl did: 1 page for new stages, 1 for old, 1 for custom stages.Like 6 tabs, one for each game.
2 is ideal for a gaming crossover so we never forget the old while we embrace the new.I'm working on a stage list idea for the next Smash game. Just polling people, how would you prefer they handle returning stages?
Personally I'm most intrested in Option 1. Ultimate having most of the old stages brought back was cool, but the tiny list of new stages was always a bit of a bummer. Maybe a few more returning stages than Melee and Brawl, but definitely more of a focus on the new rather than the old.
- Very few returning stages, and those that come back are treated as kind of their own thing instead of being grouped with the new stages (similar to Melee and Brawl)
- The stage roster is about half new stages and half old stages, and there isn't really a distinction made (similar to both Smash 4s)
- Prioritize bringing back old stages, with barely any new ones (similar to Ultimate)
A Fatal Fury stage for a KoF character honestly feels wrong.Question for any SNK heads in the audience - does Iori have a notable home stage? I think he's somewhat likely to be added - and as such, I was going to make the new SNK stage his home stage, but I'm having trouble finding anything. If he doesn't, I'll probably go with the railroad stage from Fatal Fury, but I figured I'd ask.