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Official Next Smash - Speculation & Discussion Thread

SMAASH! Puppy

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Does this mean we can't replicate this meme in Smash?
My idea was to have it be a 100% super mechanic like GO!. I don't think I said it then, but it might should be a "you get one try" type deal and then it goes away whether you hit or miss.

If you had the ability to use your Final Smash, inputting the motion gave you a cutscene version of the move. Oddly, I also treated it as the close version of his Final Smash, but I think he'd get that energy pillar attack thingy, and then the big fireball as his far version.
 

The Stoopid Unikorn

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My idea was to have it be a 100% super mechanic like GO!. I don't think I said it then, but it might should be a "you get one try" type deal and then it goes away whether you hit or miss.

If you had the ability to use your Final Smash, inputting the motion gave you a cutscene version of the move. Oddly, I also treated it as the close version of his Final Smash, but I think he'd get that energy pillar attack thingy, and then the big fireball as his far version.
Oh yeah, Misogi could go hard.

As for Raging Demon... maybe it's the comeback mechanic? Like, he gets to try it once his percent is high enough?

Not very creative but it's the goddamn Raging Demon lmao
 

SMAASH! Puppy

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As for Raging Demon... maybe it's the comeback mechanic? Like, he gets to try it once his percent is high enough?

Not very creative but it's the goddamn Raging Demon lmao
That's what I meant by 100% super mechanic. I just also incorporated it into his Final Smash set because...it's Raging Demon.

It would also be fun to see both the classic (comeback mechanic version) and modern (Final Smash version) interpretations of the move in one game.
 

The Stoopid Unikorn

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That's what I meant by 100% super mechanic. I just also incorporated it into his Final Smash set because...it's Raging Demon.

It would also be fun to see both the classic (comeback mechanic version) and modern (Final Smash version) interpretations of the move in one game.
How would the input work?

A A forward B A?
 

The Stoopid Unikorn

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Kirby's fine, honestly.

He just needs specials that don't suck (well, besides the one that literally does) because everything else has a lot of strong stuff. And even that could be fixed with some rebalancing rather than completely changing them.

Most people would commit crimes IRL for their main to get a down tilt half as good as his. He's got solid aerials too.
 
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Louie G.

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I think Kirby’s moveset design is nearly perfect for what they’re setting out to achieve, and all he truly needs is his slide kick. He is a simple-by-design character who should be straightforward for newbies and who should emphasize / encourage players to play with his copy ability mechanic.

The bulk of his moves being fighter and suplex just makes sense. Giving him a ton of wacky copy abilities via basic smashes and aerials distracts from the novelty of being able to copy your opponent’s ability in the first place. I feel that anyone really pushing for this kinda fundamentally misunderstands the goal of Kirby in Smash - but I suppose I can’t blame anyone for just being so used to Kirby’s otherwise very unique and strange Neutral B is that they don’t recognize that it’s his main “thing” anymore.

I could do away with Hammer Flip and maybe Final Cutter, but I’m not begging for it either. I think Sakurai knows what he’s doing with Kirby of all characters, personally.
 
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Kirbeh

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People would hate it but I'd honestly like to have a bunch of Kirby's with different copy abilities like in Kirby Fighters. Not one to one mind you, I'd still want them to get the Smash treatment by merging a few where possible.

So merging Beam and Mirror together or folding Archer and Bomb into Sword Kirby's kit to really sell the Link inspiration.

As far as Smash Kirby is concerned, I think the only move I actively want replaced is Final Cutter. I'd trade it for Hi-Jump personally.

His slide kick wouldn't hurt either.
 

The Stoopid Unikorn

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People would hate it but I'd honestly like to have a bunch of Kirby's with different copy abilities like in Kirby Fighters. Not one to one mind you, I'd still want them to get the Smash treatment by merging a few where possible.

So merging Beam and Mirror together or folding Archer and Bomb into Sword Kirby's kit to really sell the Link inspiration.

As far as Smash Kirby is concerned, I think the only move I actively want replaced is Final Cutter. I'd trade it for Hi-Jump personally.

His slide kick wouldn't hurt either.
This is how we get our next wrestler character in Smash

1732847790409.png
 

Louie G.

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People would hate it but I'd honestly like to have a bunch of Kirby's with different copy abilities like in Kirby Fighters. Not one to one mind you, I'd still want them to get the Smash treatment by merging a few where possible.
Yknow, I don’t really agree with it, but I kind of admire your liberal stance on duplicate characters lol. Theoretically I agree, it could be fun, but in practice I think I’d rather them just go and add that respective partner character since they can do the same thing.
 
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Guynamednelson

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People would hate it but I'd honestly like to have a bunch of Kirby's with different copy abilities like in Kirby Fighters. Not one to one mind you, I'd still want them to get the Smash treatment by merging a few where possible.

So merging Beam and Mirror together or folding Archer and Bomb into Sword Kirby's kit to really sell the Link inspiration.
This would probably work if we got a moveset variation system and Kirby thus wasn't the only one with alternate movesets to choose from. Except I don't think that would work with everyone, like Captain Falcon.
 

Kirby Dragons

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I think Kirby’s moveset design is nearly perfect for what they’re setting out to achieve, and all he truly needs is his slide kick. He is a simple-by-design character who should be straightforward for newbies and who should emphasize / encourage players to play with his copy ability mechanic.

The bulk of his moves being fighter and suplex just makes sense. Giving him a ton of wacky copy abilities via basic smashes and aerials distracts from the novelty of being able to copy your opponent’s ability in the first place. I feel that anyone really pushing for this kinda fundamentally misunderstands the goal of Kirby in Smash - but I suppose I can’t blame anyone for just being so used to Kirby’s otherwise very unique and strange Neutral B is that they don’t recognize that it’s his main “thing” anymore.

I could do away with Hammer Flip and maybe Final Cutter, but I’m not begging for it either. I think Sakurai knows what he’s doing with Kirby of all characters, personally.
I really don't need his normals to be a bunch of different Copy Abilities, but I'd want a few of them changed, along with his side, down and up specials. I've mentioned it before but Hammer Flip could become one of his smash attacks.
 

TheFirstPoppyBro

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I think Kirby’s moveset design is nearly perfect for what they’re setting out to achieve, and all he truly needs is his slide kick. He is a simple-by-design character who should be straightforward for newbies and who should emphasize / encourage players to play with his copy ability mechanic.

The bulk of his moves being fighter and suplex just makes sense. Giving him a ton of wacky copy abilities via basic smashes and aerials distracts from the novelty of being able to copy your opponent’s ability in the first place. I feel that anyone really pushing for this kinda fundamentally misunderstands the goal of Kirby in Smash - but I suppose I can’t blame anyone for just being so used to Kirby’s otherwise very unique and strange Neutral B is that they don’t recognize that it’s his main “thing” anymore.

I could do away with Hammer Flip and maybe Final Cutter, but I’m not begging for it either. I think Sakurai knows what he’s doing with Kirby of all characters, personally.
I still think it's really weird that none of the Kirby characters have the slide kick, but I'm hoping Bandana Dee would at least use it when he gets in lol

Tbh I think my favorite iteration of Hammer is the Brawl one, and Final Cutter I'm okay with, but I'm biased because it helped me handle a lot of Spiritless Spirit Battles because of its spike, though obviously I get that it's a really linear recovery which is not good.
 

The Stoopid Unikorn

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I still think it's really weird that none of the Kirby characters have the slide kick, but I'm hoping Bandana Dee would at least use it when he gets in lol

Tbh I think my favorite iteration of Hammer is the Brawl one, and Final Cutter I'm okay with, but I'm biased because it helped me handle a lot of Spiritless Spirit Battles because of its spike, though obviously I get that it's a really linear recovery which is not good.
If he had a horizontal recovery alongside it, it would significantly help him because he could mix and match a linear horizontal recovery, a linearvertical recovery and multiple jumps.

It wouldn't be the best recovery in the game but it would have enough mixup potential to try and escape edgeguards.
 
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chocolatejr9

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If anybody's interested, here's a quick update on the Sony-Kadokawa buyout thing from the other day:

There was a problem fetching the tweet

Seems like they're going for a "mutual benefit" sort of deal, as Kadokawa doesn't want to risk getting bought out by an outsider (though it's easy to argue Sony may as well be an outsider themselves given their recent changes). Nothing official yet still, but it seems that there's a non-zero chance of this happening. Hoping it doesn't, as I'd rather Sony NOT become a monopoly, but I might have to start mentally preparing myself in case it does. I just hope this doesn't cause the gaming equivalent of an arms race, given how Nintendo would likely lose one of its more prominent partners.
 
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