Golden Icarus
Smash Lord
This is exactly what I want to see. Little Mac should be a tactical “don’t get hit” character. The KO meter being a revenge system that rewards him for getting his ass kicked is the antithesis of Punch-Out’s gameplay, which should reward patience and defense and hard reads.Stars would be gained by:
- Landing several attacks in a row without taking damage
- Landing sweetspots on certain attacks
- Punishing minus moves
- Parrying
- successfully landing Slip Counter on strong enough attacks
- Attacking a taunting opponent
Conversely, Stars would be lost by:
- Mac's shield breaking
- Taking enough damage
- Getting KO'd
Stars would be used to power up certain moves, namely his smash attacks, his neutral special and his up special. With Stars, his neutral special charges faster, and with three stars, it becomes the KO uppercut that everyone knows and loves. His up special gains much more distance with three stars as well.
As for his air game... he doesn't need to be completely helpless, is what I'm saying
This might be less popular, but in exchange for an improved air game I would also want his super armor completely removed and maybe his overall knock-back and damage toned down as well. He shouldn’t feel like a wrecking ball, he should feel like a smaller guy who has to put in the work to get a KO.
In addition to these changes, now stay with me here — they should release a trailer for the next Smash. Have this trailer start with Little Mac roughing it up with Captain Falcon and Donkey Kong or whoever, and over the course of the trailer he becomes more and more accustomed to Smash’s gameplay with Doc Louis commenting “you’re getting the hang of this Mac!, looking like a pro up there, etc.” In the gameplay clips we clearly see an overhauled Mac with a significantly better recovery and even a lore explanation for how he’s improved through years of training in Smash.
Then…Mr. Sandman steps into the ring. Absolutely slaps the **** out of DK and Falcon. Sends them flying. Now it’s a 1v1 between Mac and Sandman. Sandman is extremely fast and hits like a truck. He has a counter, super armor and is essentially a semi-echo of Mac with a handful of his own unique moves. Mac ultimately bests him with his new star punch system, with Sandman‘s god awful recovery being his biggest setback since he hasn’t had a decade of Smashing to get the hang of aerial mechanics.
This is an idea I’ve been mulling over for a while. In my head this would basically be splitting Ultimate Little Mac into two characters. One that retains his design and the majority of his normals, but with a new gimmick and significantly altered stats. And then another character that retains his previous gameplay mechanics and stats, but on a bigger body with a brand new personality and a handful of unique moves.
It’s a bit of work, but as a Punch-Out enjoyer who loves the boxer archetype in fighting games, this is my dream scenario.
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