Balanced Fighters: Characters with traits that allow them to operate in all ranges, though generally, they prefer close range.
- Defining Member: Mario
- Other Members: Kirby, Luigi, Ness, Dr. Mario, Mewtwo, Mr. Game & Watch, Pit, Dark Pit, Ivysaur, Lucas, Lucario, Wolf, Palutena, Joker
- Hybrid Members: Wii Fit Trainer, Pac-Man
Brawler: Close range fighters that rely on speed and fast buttons to get in and deal damage. Very commonly, they have mediocre recoveries.
- Defining Member: Fox
- Other Members: Yoshi, Pikachu, Captain Falcon, Pichu, Falco, Roy, Chrom, Squirtle, Little Mac, Mii Brawler, Inkling
- Hybrid Members: Mythra
FGC (Fighting Game Character): Characters with limited mobility, high damage, and unique combos achieved with their respective fighting game mechanics.
- Defining Member: Ryu
- Other Members: Ken, Terry
- Hybrid Members: Kazuya
Item Character: Characters that are able to produce, and rely on, their own items.
- Defining Member: Peach
- Other Members: Daisy, Diddy Kong, Mega Man
- Hybrid Members: R.O.B.
Pixie: Highly mobile fighters that lack the speedy attacks to challenge opponents in close-range, so they rely on their mobility to punish mistakes in neutral.
- Defining Member: Sheik
- Other Members: Jigglypuff, Meta Knight, Zero Suit Samus, Wario, Sonic, Greninja, Bayonetta
- Hybrid Members:
Projectile Zoner: Long-range fighters that rely on a wide variety of projectiles to control the stage.
- Defining Member: Samus
- Other Members: Dark Samus, Zelda, Young Link, Snake, Olimar, Toon Link, Villager, Mii Gunner, Duck Hunt, isabelle, Banjo & Kazooie
- Hybrid Members: Link, R.O.B., Mii Swordfighter, Wii Fit Trainer, Pac-Man, Robin, Simon, Richter, Hero
Physical Zoner: Long-range fighters that rely on long ranged, non-projectile hitboxes to keep opponents away from them.
- Defining Member: Min Min
- Other Members:
- Hybrid Members: Simon, Richter, Sephiroth
Superheavyweight: Large, generally super heavy fighters that feature slow, but powerful attacks, generally low mobility, and often theoretically high survivability that doesn’t quite pan out in practice. They also generally have a command grab.
- Defining Member: Donkey Kong
- Other Members: Bowser, Ganondorf, Charizard, Bowser Jr., Ridley, King K. Rool, Incineroar, Piranha Plant
- Hybrid Members: Ike, King Dedede, Pyra, Kazuya
Swap Fighter: Characters that swap between each other, allowing them to use their strengths to cover the other’s weaknesses.
- Defining Member: Zelda/Sheik (no longer in the game)
- Other Members: Pokémon Trainer, Pyra/Mythra
- Hybrid Members:
Swordfighter: Mid-range fighters that rely on disjointed attacks for keeping opponents out of close range.
- Defining Member: Marth
- Other Members: Lucina, Shulk, Cloud, Corrin, Byleth, Sora
- Hybrid Members: Link, Ike, King Dedede, Mii Swordfighter, Robin, Hero, Sephiroth, Pyra, Mythra
Tandem Fighter: Characters who feature AI controlled buddies that allow them to setup unique interactions due to the presence of their buddy.
- Defining Member: Ice Climbers
- Other Members: Rosalina & Luma
- Hybrid Members:
Steve: A fighter that forces you to approach, makes it disadvantageous to do so by making you approach from above or attack walls to get to him, and punishes you for trying.
- Defining Member: Steve
- Other Members: Steve
- Hybrid Members: There are no hybrids, there is only Steve