Louie G.
Smash Hero
I haven't brought myself to play them yet, so I'm speaking in a general sense of aesthetic or tone and I think I may just have a preference toward the more Japanese sensibilities in those other games. I don't want to say that Tomb Raider doesn't have anything worth exploring here, it just doesn't do much for what I personally consider exciting material or settings for Smash Bros. I admit I only know whatever I'm able to know without playing the games for myself but I'm not trying to speak as an authority.Out of curiosity though, have you actually played any of the classic or legend era TR games? They have some great settings/locations to explore, set pieces and some cool/crazy monster designs once you move into the more supernatural themed levels. It does all come down to opinion and I can understand if TR just isn't your cup of tea, but I still feel like it's not getting proper credit here.
MG and RE definitely take it a step further, but I think TR stands pretty toe to toe with stuff like AC or PoP if you want to compare it to other western titles.
I agree with this, but I'm not looking for wild moveset complexity either. I'm checked out on that stuff, I don't need Lara to have as many attacks as Hero or Kazuya, or stance change, or have a comeback mechanic or whatever. But I also do have slightly higher expectations than what we would see in Melee or Brawl nowadays, since the roster has grown to be so massive and variety is a more valuable asset. It's easier to get excited about those who are strongly personality driven or represent something dynamically new. Not that it needs to be super gimmicky, there are dozens of pretty standard, tried and true archetypes Smash has yet to explore.As far as how crazy they can get with the move set, the simplicity is actually one of the things that makes it more appealing to me personally. I feel like if you dropped Lara in 64, Melee, or Brawl no one would bat an eye in terms of move set complexity. Compared to how crazy and flashy a lot of the newer characters are though I suppose I can understand why some might find her less interesting.
I do like unique and flashy. but at the same time, I would prefer more universal mechanics over more character specific gimmicks.
I'm sure they could implement Lara in a way that I ultimately enjoy. I can think of a few ways. But for all of those ways I can think of a dozen other characters that I'd like to see more. It doesn't have much to do with an active dislike toward Lara Croft or Tomb Raider, just an interest that is superseded by just how many options there are for third party content, and how many of those simply do it for me in ways Tomb Raider does not. At face value, at least.
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