ninjahmos
Smash Lord
I'd love to be able to use Shun Goku Satsu (Raging Demon) in Smash…but our best bet for that to happen may be Akuma.Evil Ryu
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I'd love to be able to use Shun Goku Satsu (Raging Demon) in Smash…but our best bet for that to happen may be Akuma.Evil Ryu
To be fair, he already has his villain twice over.no offense to Kamek, but "Yoshi needs his villain" was never a very convincing argument for example.
LANDO T MENTIONED!!!! As a Smogonite it is my duty to pray to the Genie of Healthy Meta. May the GOAT save us all from Steve Minecraft next game. /sLandoras Therian Form
I can def see the last two happening, the combination of Noah/Mio and Ring Fit feels like such a smash thing that you may be right, perhaps it's a sign. First four though not so much lol.So part of my crazy head canon crackpot theory involves the prize spirits from tournaments... Especially these which were achieved lately ...
Yellow Pikmin
Evil Ryu
Andross
Landoras Therian Form
Noah & Mio
Ring Fit Trainees
I point to the last two as kinda obv what the implications are that they'll be newcomers but I'm more interested in the first 4 especially Evil Ryu c:
Yep that's what made me pay attention cause they were earned in that order starting at the bottom. Buuuut I only came in 1st the first 2 times! So maybe they just point to their series which is cool and I also accept the idea that it could be cross connected marketing. I mean Star Fox especially needs all the flippin reminders we can bear.I can def see the last two happening, the combination of Noah/Mio and Ring Fit feels like such a smash thing that you may be right, perhaps it's a sign. First four though not so much lol.
They areYou kind of make it sound like third party anime swordsmen are more popular than Nintendo ones. I understand that is not what you are trying to get at. Feel free to post an example with a popular Nintendo anime swordsman, though honestly, you don’t have to here.
There was a time where people insisted Lucario was a clone for sharing one move and a body type with Mewtwo, to the point of even saying we couldn't have both in the same game.OK that actually makes sense, 'cuz like:
Projectile swordfighter
Projectile fighter who happens to have a sword
Archetypal swordfighter
Heavy swordfighter
I don't even know what's going on with this character
Basically the same thing!
No but when you put it that way I really shouldn't underestimate the silliness of people on the internet.
Yeah, I think that sometimes characters get sold a bit too much on that one aspect, and that kind of hurts them since it makes them feel too defined by it when discussion happens around them.I agree on principle, although I imagine why they are so popular is because of the character dynamics that ensue. For a lot of people Smash functions at least partially as a toy box, it's always fun to have new bad guys around for the good guys to tussle with. So I get it to an extent, but I think at times it can feel arbitrary - no offense to Kamek, but "Yoshi needs his villain" was never a very convincing argument for example.
In this case, when you have as many characters as Fire Emblem does, I think a more sinister presence would have been welcome to help stir the pot. The ever-changing cast as well as the way Smash seems to favor representing these games is rarely in their favor, but for one I'd rather have like Edelgard than Byleth. And Black Knight is just kinda cool independent from the fact.
Yeah I agree. I don't think characters like Dark Matter and Kamek are appealing because they're big bads of Kirby and Yoshi. I think they're appealing because those two are interesting characters in their respective IPs and absolutely can be made into very unique fighters lol. I don't understand why people keep on boiling down the reasoning for a character they want to just be "Hero" or "Villain" when there's like ten bajillion other reasons to want them you can use instead.But yeah, in pretty much all cases "Protagonist" and "Villain" are really substitutes for other, proper arguments to justify a character's inclusion. If you use them exclusively, you're probably missing the point of why that matters, or are just thinking in terms of short-hand.
You fool, that's just what Big Nintendo wants us to think! Next presentation I will be studying the chair colors and nobody can stop me!!!1!Not everything is a hint, guys.
You may want to keep in mind that some of these arcades specifically cater to the 90s audience, and are going to skew towards series which had greater prominence in arcades during that time, like SamSho and Darkstalkers, and away from those which are newer and had greater prominence on consoles, like Guilty Gear.I went to another Japanese arcade yesterday, this time it was a smaller, hole-in-the wall place that exclusively used candy cabinets rather than a big chain like Gigo or Taito. This place also seemed to be more geared towards local audiences rather than those chains, which seem to be partially be aimed at tourists as a secondary demographic.
This one definitely trended towards Capcom. It had multiple versions of SFII, Vampire Saviour, Marvel Super Heroes vs. Street Fighter, and Capcom vs. SNK 2. They even had posters for Rival Schools and Red Earth on the wall, but no corresponding cabinets. SNK also got a lot of love, with the arcade having Metal Slugs 3 and X, SamSho 2, AoF1, Fatal Fury Special, and KoF ‘98. Tekken 5 Dark Resurrection was the only fighting game not from either of those two companies.
I missed a lot of the discussion regarding Nakoruru yesterday, but my experience in Japan has basically solidified that, IMO, she’s the next fighting game character from a new IP (well, new playable IP). 90’s Capcom and SNK, along with Tekken and VF, are synonymous with fighting games in a way that even bigger IPs like Guilty Gear, Soul Calibur, and DoA can’t seem to compete with. I also think there’s a really solid case to be made for Morrigan, given how much legacy Capcom continues to have and how Darkstalkers was a pivotal part of that legacy. Only problem is Darkstalkers inactivity and needing compete against other Capcom characters.
I also think Metal Slug is a lot more likely than people may initially think just due to SNK’s massive arcade influence. Given how generous SNK was with Terry, I don’t think getting both Nakoruru and Marco is out of the question, especially when the otherwise occupy completely different niches.
Also, Parodius is ****ing great. I played quite a few space shooters yesterday and it was my favourite. I remember someone suggesting Tako awhile back and I am fully on the Tako train.
Still sad we didn't at least get a metal slug mii costume.Metal Slug
On the other hand, Sakurai himself is a big classic arcade buff and those base game third party picks tend to skew in the direction of old school legacy characters. So it may be valuable to be plugged into what is especially notable out there in the nostalgic arcade gaming sphere. That's kind of my big ace in the hole when talking about Arle and Puyo Puyo.You may want to keep in mind that some of these arcades specifically cater to the 90s audience, and are going to skew towards series which had greater prominence in arcades during that time, like SamSho and Darkstalkers, and away from those which are newer and had greater prominence on consoles, like Guilty Gear.
Puyo Puyo 2 seems to be a staple of every arcade I’ve went into. I don’t think I’ve seen an arcade without at least one candy cabinet running it. It’s often paired with Tetris and/or Columns in a cabinet that lets you pick multiple games.On the other hand, Sakurai himself is a big classic arcade buff and those base game third party picks tend to skew in the direction of old school legacy characters. So it may be valuable to be plugged into what is especially notable out there in the nostalgic arcade gaming sphere. That's kind of my big ace in the hole when talking about Arle and Puyo Puyo.
Speaking of which Garteam , how much Puyo stuff have you seen out there? I would have assumed Tsuu might pop up in that arcade at least.
It wouldn't influence the decision at all. Most of that controversy is led by "anti-woke" grifters, and the general public as well as Nintendo / Ubisoft are probably unconcerned with them. Even if this specific game was an issue, which it's likely not, there's no baggage with the rest of the franchise.Hey guys do you think of the recent controversies with Assassins Creed Shadows we may not be seeing a character from that franchise?
Without going into the recent game's status (because that's quite frankly a discussion far beyond a SSB thread), I think an Ezio could reasonably get into the next Smash without too much controversy. If AC was considered a to be an issue and the character worked for Nintendo/Sakurai, a Rayman inclusion could work as an Ubisoft fighter far enough removed from any Assassin's Creed minefield.Hey guys do you think of the recent controversies with Assassins Creed Shadows we may not be seeing a character from that franchise?
I don't know. To be perfectly honest, Xenoblade 1 is one of my GOATs but I couldn't care less about Shulk in Smash. Even though I only played through Xenoblade because Shulk and his stage looked cool.Unironically it really does come down to people's refusal to be honest about how they feel instead of just hiding those feelings behind a veil of what they think is "objectivity" lol.
I would be kind of shocked if Ubisoft debuted with a character who wasn't Rayman anyway. Assassin's Creed is absolutely bigger worldwide, but the likes of Mega Man or Banjo & Kazooie have set a precedent of vocal fan favorites / mascots getting first dibs over the big shots. It helps that Ubisoft specifically seems motivated for Rayman to be in Smash, sending Sakurai models in Smash 4 and whatnot. They haven't been especially coy about it.If AC was considered a to be an issue and the character worked for Nintendo/Sakurai, a Rayman inclusion could work as an Ubisoft fighter far enough removed from any Assassin's Creed minefield.
Nah. Rash/Zitz.Joanna Dark would be pretty fun (especially since she's probably the closest we'd get to James Bond in Smash), but I still think the next Rare character should be either Jago or Fulgore.
Because after the recurring protagonist, the recurring villain is usually the next most recognizable and iconic character from a franchise.Honestly, I never understood why there should be a reserved spot for villains for every big franchise.
If we get a Metal Slug character, I want it to be the SV-001 Metal Slug itself. With Marco/Tarma/Eri and Fio driving it in a Bowser Jr.-like situation.If Marco shows up in a Smash bros game i would main him instantly.
Love these games.
Still crazy how much Smash Bros. potential Rayman was given in Sparks of Hope alone.
— Rayman for Smash Together (@RaymanForSmash) July 20, 2024
You could build a moveset just from this DLC and he'd still have one of the most fun and unique movesets in Smash 💪 pic.twitter.com/toKVKEtsBV
I’d agree with this take if more modern arcades, like the various Taito and GiGo entertainment centres, didn’t also follow this trend.You may want to keep in mind that some of these arcades specifically cater to the 90s audience, and are going to skew towards series which had greater prominence in arcades during that time, like SamSho and Darkstalkers, and away from those which are newer and had greater prominence on consoles, like Guilty Gear.
I mean of the base game third-party picks, three out of five were due in part to demand. The other two, Snake and Pac-Man, were situations that wouldn't really apply to the characters we're talking about.On the other hand, Sakurai himself is a big classic arcade buff and those base game third party picks tend to skew in the direction of old school legacy characters. So it may be valuable to be plugged into what is especially notable out there in the nostalgic arcade gaming sphere. That's kind of my big ace in the hole when talking about Arle and Puyo Puyo.
Speaking of which Garteam , how much Puyo stuff have you seen out there? I would have assumed Tsuu might pop up in that arcade at least.
I'm not doing that and I don't really appreciate the implication. For what it's worth, I wasn't explicitly arguing in favor of Samurai Shodown. Metal Slug is more popular and frankly it would be my first pick as well.Sakurai's bias is treated like some deus ex machina where he states he doesn't choose those characters and we disregard that, then ascribe bias to any third-party we can't otherwise explain.
This is inherently linked to her being a classic character. Puyo Puyo Tsuu is specifically one of the biggest arcade games in Japan. There are other factors at play, the Puyo brand is still active and has spread to more of a worldwide scale over the years, but there is no doubt in my mind that if Arle makes it into Smash that she will be represented as a "classic" character in the vein of the others I mentioned, likely just using a contemporary design but playing heavily into the legacy of Puyo Puyo Tsuu. Tetris and Puyo are foundational puzzle games that have continued to live on through new adaptations and gimmicks, redesigns and so forth, but they are still coated in some degree of retro appeal like Pac-Man since their gameplay has not fundamentally changed at all.To that end, Arle wouldn't get in because of being some classic character, she'd get in due to her overall popularity and the success of Puyo Puyo.
That's how I've always felt. To me Rayman kinda exists in that strange void the likes of Phoenix Wright and Lloyd exist in, the kind of characters that certainly have notable followings, just...not really enough to be prioritized as playable, unlike .Honestly, it doesn't seem to me that Sakurai/Nintendo actually care enough to make Rayman a fighter.
Kinda would've happened by now if they actually did instead of just settling for a trophy and a Spirit for two generations of Smash.
If you want my real opinion, it's that we just won't get a Ubisoft character. But I figure if they bother to collaborate with them, Rayman is the one with ongoing vocal community support and the one Ubisoft seems to rally for themselves.Honestly, it doesn't seem to me that Sakurai/Nintendo actually care enough to make Rayman a fighter.
Kinda would've happened by now if they actually did instead of just settling for a trophy and a Spirit for two generations of Smash.
In Smash 4 there were only three third-parties in base, and those were really big characters. Sonic, Mega Man, and Pac-Man were (And still are) icons of gaming; No shade to Rayman, but he's not quite on that level.Honestly, it doesn't seem to me that Sakurai/Nintendo actually care enough to make Rayman a fighter.
Kinda would've happened by now if they actually did instead of just settling for a trophy and a Spirit for two generations of Smash.
I'll need to find a source for it, but I believe Sakurai's gone on record saying that negotiations for third-parties are held in-person, with Nintendo literally walking over to the other company's offices for the meeting. Microsoft is stationed in Redmond, Washington, which is the very same city that Nintendo of America is at, so they could do the same thing for Banjo and Steve. Of course, if Nintendo and/or Sakurai really want a certain character I think they'd figure it out regardless of where the other company is, but I'd imagine it might pose a bit of a hurdle for negotiations. That would be especially true of American companies, since you can't just take a quick train ride from Washington to Texas or Los Angeles.If you want my real opinion, it's that we just won't get a Ubisoft character. But I figure if they bother to collaborate with them, Rayman is the one with ongoing vocal community support and the one Ubisoft seems to rally for themselves.
Since dealing with western companies is kind of new territory for the roster anyway, perhaps now is a better time to act on it than it was before. Clearly Ubisoft has been game for a while now, but maybe there was some discomfort around the idea of overseas collaboration until Microsoft and Nintendo became bosom buddies (and it's my opinion that FP2 was decided not too long after FP1 was). I'm not too confident in it, since again Rayman is kind of a non-entity out there. So it feels like a steep hurdle for him to jump, but to his credit I feel like his popularity has not waned at all compared to much of his contemporaries.
But I can understand the sentiment. I just think enough has changed about the climate of roster speculation now, in a post Banjo and Steve world, where we might see slightly smaller western picks down the line. I feel like they wanted to be conservative, work within the bond they already had with Microsoft, and went for the most popular fan pick and the biggest game in the world. I imagine they'll always be a bit conservative with the number of western picks.
Y’know speaking of Rayman:
Still crazy how much Smash Bros. potential Rayman was given in Sparks of Hope alone.
— Rayman for Smash Together (@RaymanForSmash) July 20, 2024
You could build a moveset just from this DLC and he'd still have one of the most fun and unique movesets in Smash 💪 pic.twitter.com/toKVKEtsBV
literally what where they thinkingreintroduces rayman in a crossover with mario
doesn't actually let rayman meet mario
...right. Some skew 90s and some don't. I feel like this is what I was saying...I’d agree with this take if more modern arcades, like the various Taito and GiGo entertainment centres, didn’t also follow this trend.
For example, the most arcade I went to with the most modern fighting games was the Taito Centre in Denden Town in Osaka, which had multiple SFIV cabinets, multiple SFVI cabinets, two Tekken 7 cabinets, a Blazeblue cabinet, and a multi cabinet that ran both Melty Blood and Under Night. For retro games, it had multiple Street Fighter II cabinets, King of Fighters ‘98, JoJo: HftF, and MvC2, so the old and new games were basically at parity.
Well then if anything we're probably overlooking Don-Chan.Taito Arcades are pretty squarely aimed at big tent audiences and try to incentivize new blood to come in with advertisements and a general showmanship that the smaller fish don’t have. However, 18-24 year-old Joe Six-Pack generally isn’t coming in for fighters, he’s coming in for the rhythm games, Gundam sims, and especially the crane games (which seem to be the most popular attractions by far). I think of the one reasons Tekken 7 is the most popular fighter among modern audiences in Japanese arcades is the Namco Passport system, which allows people from different arcades to find matches with another arcade if there is no one willing to play with you in your arcade. You can often find someone to play with you in person, but there’s no guarantee of that and this system really helps with the downtime.
The thing is, Terry came representing, if not all of SNK, then all of its fighters. Perhaps the NeoGeo itself as well. Not just FF and KoF. Just look at his trailer/stage/music, etc. But because he did that, unless they cut him, a character like Nakoruru would really only get in representing SamSho.I think the closest equivalent to how Japan seems to view fighting games is how the West views platformers. Both are still semi-popular genres and they get new regular releases. However, they’re primarily associated with a time in the past where they were massive and most of the biggest new releases continue to use IPs from when the genre was at its peak in popularity.
Considering that the controversy that comes to mind is due to blatant racism, sexism and xenophobia, I sure hope Nintendo doesn't refuse to add a character because of that.Hey guys do you think of the recent controversies with Assassins Creed Shadows we may not be seeing a character from that franchise?
I would if they made it a point to include a guest character at all but not make them playable for whatever reason multiple times.In Smash 4 there were only three third-parties in base, and those were really big characters. Sonic, Mega Man, and Pac-Man were (And still are) icons of gaming; No shade to Rayman, but he's not quite on that level.
And in Ultimate, there was just Not Enough Room for every single character with a decent fan following. We got a lot more third-parties, yeah, but the base game AND the Fighter's Passes only had five or six full fighters each. Even with DLC, there was still a lower amount of newcomers in general.
So in short, Smash 4 seemed to have a limited selection of third-party slots, and Ultimate had a much wider variety of third-parties, but it just had less room for fighters in general. So all things considered, I wouldn't discount any fighter just because they haven't shown up yet.
I think this disinterest can be explained by the Rayman franchise's poor state. It's not in a good place and the sales aren't there for companies to want the IP to continue,I would if they made it a point to include a guest character at all but not make them playable for whatever reason multiple times.
Like, there's a difference between someone like Banjo just not showing up until Ultimate as DLC and Rayman being willingly negotiated for appearances twice but not for any playable role despite multiple opportunities for it, with leeway only for base For given it's the first time and the influential point (Legends for Wii U being published by Nintendo in Japan) not happening when the roster was picked.
Rayman: "when does the rabbids will stop stalk me."Rabbids