That’s what we got Smash Remix forWould anyone just for the novelty love to see the current roster in the graphical style of 64 an melee?
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That’s what we got Smash Remix forWould anyone just for the novelty love to see the current roster in the graphical style of 64 an melee?
Oh yeah, I think I misread your original post but I definitely agree with what you're saying here. I feel Alear's chances rely greatly on their moveset potential, and it's up to whether the devs feel like they can do something unique with it. I definitely wouldn't be rooting for Alear if they were another sword-locked Lord.Oh, I understand that, don't get me wrong. I was just curious on how many people assumed Alear would only be sword moves with Engage mechanics and did not know about their martial arts and DBZ-like moves. I mean, some people still have misconceptions about Corrin thinking they use their sword more than their transformations when over half of their moves utilise Corrin's transformations. Heck, Corrin only has 5 moves that use just the sword. The rest of their moves either use the transformations or both and their throws don't use the sword either.
My main point was simply "Don't make assumptions of potential characters' movesets based on what little knowledge you know of them. They may have more than you assume." That's all I'm saying.
I can't get the Aegis sisters or Min Min in that!That’s what we got Smash Remix for
Not that it's really a contest here, but I think it's telling you just vaguely said "GTA characters" compared to namedropping Scorpion and Sub-Zero directly. CJ and Trevor / Franklin are plenty iconic mind you, those sales would obviously reflect notoriety to some degree, but I feel like as standalone characters MK is generally more identifiable. GTA doesn't especially prioritize giving their protagonists striking character design quirks that define them quite like the MK ninjas.Any Grand Theft Auto character. All of the protagonists are palette-swappable IMO, like a Hero situation. GTA V is still in the Top 3 Best-Selling Games in History, IIRC. I argue GTA has done more for gaming than MK.
Yeah? They’re fighting game characters. Their moveset was defined decades ago.Not that it's really a contest here, but I think it's telling you just vaguely said "GTA characters" compared to namedropping Scorpion and Sub-Zero directly. CJ and Trevor / Franklin are plenty iconic mind you, those sales would obviously reflect notoriety to some degree, but I feel like as standalone characters MK is generally more identifiable. GTA doesn't especially prioritize giving their protagonists striking character design quirks that define them quite like the MK ninjas.
Both are valid answers to this question, I just wanted to acknowledge it since the question was "most iconic character" and you moreso emphasized that the games sold well and less that the characters are iconic on their own, even suggesting they're pretty much interchangeable.
My original point was this:I'm sorry, but I kinda don't get what your point is.
It seemed like you were disputing that, saying that the former group being "Smash staples" makes them more worth including than the latter group. Which I don't think is necessarily the case when you consider the merits that other characters could bring, on a case-by-case basis of course.I'm gonna add that it also seems really weird to me to see people constantly propping up the more niche "legacy" veterans like Lucas, Falco, Ness, Ice Climbers, Ike, Sheik, Jigglypuff, etc. as "Smash icons" and then go on to say that we're running out of good legacy reps. Because a lot of the legacy reps we could get compare pretty favorably with at least most of those in terms of popularity within their series and long-term impact.
No, I don't dispute that being in Smash helps a character's popularity, but to be fair, the ballot was literally asking Smash fans who they like, which gives a clear advantage to characters Smash fans are guaranteed to be highly familiar with. As I've explained before, there were also several circumstantial factors that led to vets getting a lot of votes, namely:But yeah, already being in Smash makes a character more popular. I think the Ballot proved it. I really doubt that all those votes for Wolf came from Starfox fans only. Ice Climbers wouldn't have been on anyone's radar if they weren't already in the older Smash games. As for myself, I gave a vote to Snake just because of how fun he was in Brawl, never touched a Metal Gear game before or after.
Maybe not the best example there since Falcon is a much longer-standing vet compared to WFT (so his popularity over WFT fits in with the narrative of longer-standing vets getting more of a pass).And we might not have any official word about who's more popular between Captain Falcon and, say, the Wii Fit Trainer, but if you've been in the Smash fandom even for just a little while you kinda just know.
I don’t think Smash can even be CERO A without dramatically censoring content. We’ve already seen this with the recent spirit events and Mii costumes to the end of FP2.As for ratings talk, I'll say what I always do. I'd prefer if they were allowed to go up a rating for the sake of making including more content from T/M rated games a bit easier. No need to go back and forth with CERO over skirt lengths, no omitted characters for things as simple as background cameos, maybe even open the doors for monsters like Nemesis or allow for use of more stylized firearms ala Marvel vs Capcom. I don't see this happening though. Smash will likely continue trying its best to maintain the CERO A.
Him being a separate identity to Toad is not very clear. Gamers and fans of the series with a keen eye do recognize him as a separate person, but in the public eye? He's Toad wearing a headlamp. It also doesn't help that the Mario Movie gave "the Toad" a Captain Toad-like backpack.Toad may be trapped in Peach's moveset.
However...
I just want to know how he’ll work in the instance he can’t jump. If he goes off a ledge, would he immediately fast fall to the blast zone?Toad may be trapped in Peach's moveset.
However...
I just want to know how he’ll work in the instance he can’t jump. If he goes off a ledge, would he immediately fast fall to the blast zone?
So cool let’s add him right now
Just wanted to say that if Captain Toad ever does get into Smash, he has to jump. His jumps probably won't be good, but he has to jump to even function in a game like Smash, and I'm 99% confident they'll give him that ability if he does make it in.I just want to know how he’ll work in the instance he can’t jump. If he goes off a ledge, would he immediately fast fall to the blast zone?
yeah that doesn't sound like a bait at allNot to rekindle this conversation but I fact checked it and Sheik uses masculine adjectives to refer to themself in every non-English language in OoT.
Yeah, I'm not exactly banking on Captain Toad but it's a little frustrating that this has to be gone over every time he comes up. Smash is about representing a character's essence best it can while also being reasonable about the way it translates into Smash's game style. Jumping is an essential part of Smash, a very movement heavy game, so the equivalent is simply to give him some of the lowest jumps in the game. Captain Toad would be at an aerial disadvantage, but not outright unable to perform a basic function."It's accurate to his series!" doesn't hold weight. You have to make sacrifices when translating media; Link and Olimar aren't known for jumping either, but they do it just fine. There's numerous other examples, but you get the picture.
I often wonder if this sentiment would be less common if Smash fighter design leaned closer to the 64/Melee model of not being so fixated on playing so closely to character's home games. Its neither inherently good nor bad as a philosophy, just something that I think might lead to more fans these days being insistent on faithfulness that begins to affect functionality.Just wanted to say that if Captain Toad ever does get into Smash, he has to jump. His jumps probably won't be good, but he has to jump to even function in a game like Smash, and I'm 99% confident they'll give him that ability if he does make it in.
Look at Little Mac, a character widely considered to be among the worst in the game to his garbage aerial mobility. His design is already polarizing, and I'm certain that taking it to an even greater extreme would not work. How on earth would anyone expect a character in a platform fighter to just not have one of the most basic, defining mobility options that everyone else has access to? It doesn't make sense and would honestly be terrible game design.
"It's accurate to his series!" doesn't hold weight. You have to make sacrifices when translating media; Link and Olimar aren't known for jumping either, but they do it just fine. There's numerous other examples, but you get the picture.
I don't think the bolded matters, it's Nintendo and Sakurai picking the characters here.Well, if there’s any iconic characters likely not getting in Smash, I guess I’ll say it. I don’t think Crash will come to Smash. It sucks to hear, and with the series slinking back into dormancy, alongside not really being as consistently relevant as Mario and Sonic are, plus Microsoft perhaps wanting other picks… it doesn’t look good for Crash.
Grand Theft Auto characters.Who is the biggest most iconic videogame character that has no chance relative to all other potentials?
So I agree with the Following Options I've seen in this threadWho is the biggest most iconic videogame character that has no chance relative to all other potentials?
Uh...probably Kratos?Who is the biggest most iconic videogame character that has no chance relative to all other potentials?
Like...a picture of that? Sure. A game like that? Hell no.Would anyone just for the novelty love to see the current roster in the graphical style of 64 an melee?
They give him a jump.I just want to know how he’ll work in the instance he can’t jump.
Toadette is better than either of them. Being Captain Toad's alt is just a means to get her into the game.Captain Toad's cool and all, but it's the main Toad that interests me as a character.
so what you’re saying is we should have both? and toadette?Captain Toad's cool and all, but it's the main Toad that interests me as a character.
As for the former, making a moveset that doesn't much involve jumping as an option can still be neat. Little Mac shows it's plausible, but it still involves it as a literal move, so an even more grounded character can be interesting.
What? Don't tell me you wouldn't alt costumes of the characters in low poly models mimicking N64 smash lookUh...probably Kratos?
Like...a picture of that? Sure. A game like that? Hell no.
I prefer just Toad(and Toadette seems like a good alt, though I don't know of any unique skills she has?), but Captain Toad is a fine secondary addition(and he's getting more iconic slowly, which does help). As for Captain Toadette, she makes sense as a Captain Toad alt instead.so what you’re saying is we should have both? and toadette?
I...actually kinda don't. Like, it already annoys me that the N64 stages didn't get nice glowups the way every other stage did in Ultimate.What? Don't tell me you wouldn't alt costumes of the characters in low poly models mimicking N64 smash look
You're dead to me.I...actually kinda don't. Like, it already annoys me that the N64 stages didn't get nice glowups the way every other stage did in Ultimate.
The aesthetic of the N64/PS1 era of gaming is not one that appeals to be on any level, and I don't miss it at all.
all the toadsI prefer just Toad(and Toadette seems like a good alt, though I don't know of any unique skills she has?), but Captain Toad is a fine secondary addition(and he's getting more iconic slowly, which does help). As for Captain Toadette, she makes sense as a Captain Toad alt instead.
As weird as it is to split them up, it makes more sense since it's a moveset factor. But as I said, I don't know of Toadette's unique skills. In either regular or Captain form.
Not "bait" Here go the sources ♡yeah that doesn't sound like a bait at all
and cite your sources
It would have to take some liberties and notable exemptions, but Resident Evil is still viable under our current model. The main question is whether or not Sakurai or Nintendo would feel it's worth adding after certain motions take place. At the very least I don't see many issues with the characters themselves, guns are a non-issue at this point, but if the more gruesome designs like Nemesis are seen as essential and they aren't ok with toning down the zombies / giving them green ooze or whatever then there wouldn't be a point.I would also add in the Following Franchises and/or Characters, but these are maybes
-Resident Evil
there we go thenNot "bait" Here go the sources ♡
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"un" = masculine version of "one" in French. Feminine is "une".
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"uno" = masculine version of "one" in Italian. Feminine is "una".
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As for Japanese (the game's original language) Sheik uses "boku" which is a personal pronoun typically used by young males.
What's even weirder is that those stages were tweaked and cleaned up pretty significantly, but weren't brought up to Ultimate level graphics for... reasons. Look, I'm sure there wasn't a lot of time to dedicate to those, what with 100+ stages in the base game, but they did make the effort to level them up a lot. So it's odd that they didn't go the extra little step.I...actually kinda don't. Like, it already annoys me that the N64 stages didn't get nice glowups the way every other stage did in Ultimate.
The aesthetic of the N64/PS1 era of gaming is not one that appeals to me on any level. It never has. It's the only console generation I feel looked categorically WORSE than the previous generation. And I have no nostalgia for it.
About that...and Toadette seems like a good alt, though I don't know of any unique skills she has?
Oh and alsothere we go then
Princess Zelda had no choice but to wait for the seal on Link to be broken. In order to escape the Demon King's pursuit, she went into hiding by disguising herself as a boy of the Sheikah tribe and adopting the name Sheik.
Once the right moment had arrived, Sheik revealed his true identity to Link, confessing that he was actually Princess Zelda.
If we're on that topic of Sony going to be a hard one to get into Smash Bros...Who is the biggest most iconic videogame character that has no chance relative to all other potentials?