GoldenYuiitusin
Smash Lord
That's what they were called, thank you. Couldn't recall what they were named.Someone already mentioned The Cell from Arms, those are absolutely my most wanted.
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That's what they were called, thank you. Couldn't recall what they were named.Someone already mentioned The Cell from Arms, those are absolutely my most wanted.
Fun is infinite in Super Smash Bros.I'd love it if we got Cactuar and Marlboro in a Smash Fun style mode.
I've got a few;speaking of smash run, anyone got any suggestions for new enemies?
I need Final Fantasy and Dragon Quest enemies. And lots of them.speaking of smash run, anyone got any suggestions for new enemies?
I respect anyone who entertains the idea of TF2 in Smash. They don't stand a chance, but 20 years of watching Gmod animations laced with Nintendo music makes it impossible for me to separate the game from other scrimblo bimblos.
Glad to see people on the same page here.I feel like it's a distant third if Nintendo were to ever humor the idea of Valve content in Smash, somewhere behind Portal and Half Life, but TF2 is a really special game for me and alongside Smash had to be one of the greatest unifying multiplayer experiences for me and my friends. So seeing those worlds collide would fill me with unspeakable joy, it remains one of my pipe dream-iest of pipe dreams. I think out of any of the mercs I'd go for Demoman, even if it doesn't make a lot of sense over someone like Scout or Heavy. He was always my favorite and I think his sheer range of weapons and explosives would make him one of the most compelling.
Isn't it the only Valve series you can play on a Nintendo system? Because outside of Bill from L4D in Dead by Daylight, the closest I know that any other Valve series has to being on a Nintendo system is...Portal and The Stanley Parable reusing HL2/CSS/L4D assets.It's one of the only Valve properties to have any presence on Nintendo consoles
I think you're right, although under the circumstances that we got a Valve character I still do think TF2 trails pretty far behind the more prestigious and significant Half Life or the more popular and contemporary Portal when determining which series to bring in. I suppose Heavy is kind of like... the Banjo-Kazooie to Valve's Microsoft, just without the twenty years of unavoidable fan outcry. Or the Nintendo part. Sakurai has vocally praised Half Life, Portal is available on Nintendo Switch, TF2... well, the fat guy who eats the sandwich is pretty funny.Realistically speaking, Heavy is my most wanted 3rd party character. He received a non-insignificant push during Ultimate's DLC speculation era, with people making fan campaigns and movesets and videos and whatnot, so I think that while he still is unlikely, there's at least a small chance that he's shown up as a blip on the Smash team's radar?... maybe??
Most of my MWs have had pretty consistent designs over the years. Bandana Dee, Kamek, Maxwell, a Fortnite rep, none of them have really changed. That being said, there's one character who's appearance is a mystery, not because they change appearances, but because this is all we have to go off of.Here’s a question, if one of your most wanted characters have had wildly different designs throughout their different incarnations, is there a particular design you want to see or does it not matter much as long as you get the character? I think the particular design has a big impact on several characters I’d love to see although I would still be happy regardless. Here’s a few examples from my own list:
The Battletoads - SNES Battlemaniacs designs
Impa - Hyrule Warriors design
Jinx or Vi - Arcane design
Zero - Mega Man X design
Lu Bu - Dynasty Warriors 7 or 8 design
Sub-Zero - Ultimate MK3 design
Some popular characters like Ryu Hyabusa and Doom Slayer have very different retro designs compared to their modern designs as well. Do you prefer a particular one for these?
I love the Smash Meter and that they made all the FSs quick and snappy and got rid of the long transformation FSs.This may be a hot take but I don't like the smash meter or some of the changes that have happened to some of the final smashes over the years... For instance Meta Knight used to be easier for me to hit with for some reason even tho now it covers more area of effect. Anyway for the next game I'm kinda hoping they either remove/revamp smash meter or something not sure what else they can do...
I completely, absolutely, 100% agree. I absolutely hate what they did to Final Smashes in Ultimate, and I talked about my absolute disdain for them a couple pages back. Here's what I had to say.This may be a hot take but I don't like the smash meter or some of the changes that have happened to some of the final smashes over the years... For instance Meta Knight used to be easier for me to hit with for some reason even tho now it covers more area of effect. Anyway for the next game I'm kinda hoping they either remove/revamp smash meter or something not sure what else they can do...
As time goes on I think this will be less and less of a hot take and more of something that people just agree on. Heck, I don't think it's a hot take now.Please get rid of FS meter, because I'm certain that it's to blame for ruining Final Smashes as a whole in Ultimate. Brawl Final Smashes were so cool because so many of them were wildly different and actually took advantage of being in a platform fighter by affecting the battlefield itself and/or have areas-of-effects. Transformations were the coolest thing ever too, and while not all of them stuck the landing, the ones that did were extremely fun to use (I miss Wario Man, bros). I'm guessing to make FS meter work they had to cut back drastically on the variety of Final Smashes, which is absolutely not worth it since FS Meter is a fundamentally flawed idea to begin with for numerous reasons that I don't have the time to get into right now.
Everyone across both fighter passes might as well have the same exact finishing move, and this goes for a lot of returning veterans as well. Gone is all the dynamic interaction Final Smashes used to have, replaced with everyone in the match being forced to stop everything they're doing to watch the same exact 6 second cutscene that they've seen a thousand times before.... even moreso if you're playing with FS meter on.
My signature says what it says because I strongly believe Ultimate's Final Smashes betray what made them special in the first place; they were wildly different in concept and execution from moves typically seen in traditional fighters. Now, they've devolved into exactly that (or even worse, one could argue). A few cinematics like in Smash 4 are fine, but over half the cast has them now and it just makes me want to disable Smash Balls entirely.
Smash devs... If you want to make a cutscene, please dedicate that energy toward making the opening movie of the next game a completely original cinematic like what Melee had. That would be nice.
Oh boy! (Italics bold denotes enemies who haven't appeared in Smash before)speaking of smash run, anyone got any suggestions for new enemies?
i yearn to pootis pow someone after getting a shield breakI would kill (not legitimately, to be clear) to have TF2 representation in Smash.
But I'm not holding my breath in the slightest. Even if Hoovy is one of my wanted fighters.
All I know is that it is good day to be not dead.i yearn to pootis pow someone after getting a shield break
Pow. You are dead.All I know is that it is good day to be not dead.
I AM DEAD!Pow. You are dead.
Not big Soup Rice.I AM DEAD!
Don't understand this statement.Ironically, in trying to make Final Smashes "snappy and to the point", they've only made it so that Final Smashes slow everything to an absolute crawl.
Ah yes, my favorite stage; Photosphere!I would love Photosphere back. Just remove the Ridley boss battle (he's playable anyways) and it becomes an amazing stage.
Heck with hazards off, it's a phenomenal stage.
Calling it now. The Metroid Dread stage is gonna be the size of Great Cave offensive with an unkillable Emmi wondering the stage.The Metroid stages are my favorite of all the series. They look incredible even the Melee ones hold up to this day. And the gimmicks are wild like the giant lava flows and stuff. Looking forward to a Dread stage in the next game.
I definitely prefer Raven Beak but Emmi's definitely have potential for something interesting in Smash. If the single player content has platforming challenges like Subspace Emissary. A level where you have to run away from an Emmi might actually be really cool.Probably an unpopular opinion, but the idea of the E.M.M.I. itself appeals to me as a fighter far more than Raven Beak.
Probably because, again, I saw a Rivals mod that made me like the idea.
I'm not sure if I can think of a third party that I consider viable for base roster that I also think would be quite an "E3 worthy" Snake or Mega Man scaled "wait there's more" addition - just to say a lot of the more groundbreaking stuff, particularly anything western, is probably DLC-bound. Maybe someone new from Sega or Capcom? Resident Evil or Monster Hunter would be pretty substantial, or someone new from Sonic / Street Fighter.
Halo:speaking of smash run, anyone got any suggestions for new enemies?
Pokemon specifically not getting a new stage was weirdYou know what I hope, possibly more than anything with the new Smash Bros.
A new stage for most franchises in Smash Bros.
Not all of them need one, obviously. Stuff like Earthbound and F-Zero already have plenty of old stuff. While Wii Fit and Punch-Out already have the perfect stage, anything else would be forced.
But stuff like Donkey Kong, Metroid and Kirby haven't had a new Stage since Smash Wii U. Because Ultimate focused on old stages, I feel most major releases that came out since then that would normally have gotten a new stage missed out.
Nothing from Pokémon Sun and Moon, Tropical Freeze, Kirby planet Robobot, Samus Returns, Yoshi's Crafted World,. Even more have come out since then and I want to see those stages
Smash Ultimate wasn't revealed at E3.Sorry to dig up an older post, but holy crap did re-reading made me realize the next Smash or any Smash after will never be an E3 reveal again.
sameProbably an unpopular opinion, but the idea of the E.M.M.I. itself appeals to me as a fighter far more than Raven Beak.
i think machinedramon works better as a bossQUOTE]
Halo:
- Grunts: They would fire Plasma Pistol and Needler while throwing plasma grenades. Some of them would turn suicide bombers.
- Elite: They would wield Energy Sword and Plasma Rifle.
- Brute Chieftain: Gravity Hammer would deal massive damage and knockback.
Digimon:
- Impmon: Range type. It also summon wall of fire to block path.
- Ogremon: Haouken for range and his bone club for melee attack.
- Machinedramon: Fires Mugen Cannons for long range. When players get close, it launches its claw and engages in close combat.
I think either E.M.M.I. or Raven Beak would make for great fighters but I agree with you. Both have valid reasons to be chosen: Raven Beak being the main antagonist and important role in Samus as a character and EMMI being the one that was in all the marketing for Dread and on the cover. I just love how EMMI moves around and crawling on the walls and ceilings could be awesome in Smash.Probably an unpopular opinion, but the idea of the E.M.M.I. itself appeals to me as a fighter far more than Raven Beak.
Probably because, again, I saw a Rivals mod that made me like the idea.
yeah it would be. though i fear it'll just end up as an obnoxious stage hazardI just love how EMMI moves around and crawling on the walls and ceilings could be awesome in Smash.
Right. I thought enemies include boss as well. My bad. In that case, I guess Kuwagamon as flying type enemy?i think machinedramon works better as a boss
Smash run didn’t have bossesRight. I thought enemies include boss as well. My bad. In that case, I guess Kuwagamon as flying type enemy?
You still get to play the game during a transformation. You're trying to avoid a new powerful obstacle, and it's engaging because you have to use your skill to dodge powerful attacks and also possibly mess with other players in the process. It's fun to take advantage of the chaos.Don't understand this statement.
Nothing interrupts the flow of a match more than a transformation FS where the opponent just has to spend the next 20 seconds running away(aside from, obviously, Peach and Daisy's, which are just the worst).
A 5 second cutscene is way less disruptive.