Evil Trapezium
Smash Master
- Joined
- May 16, 2019
- Messages
- 3,291
- NNID
- GuyManRunnin
- Switch FC
- SW-2246-2414-0334
Sonic's main problem is changing the core series entirely and removing good features that worked for bad features that don't work.TBH complicating Smash's core design philosophy with random mechanics from other games is the very definition of fixing something that ain't broken, which leads to what's been happening to our resident blue hedgehog for the last 15 years or so.
Throwing in random mechanics simply for just the sake of it does nothing but mess with a formula that is as popular as it is for its simplicity and accessibility. The second you start messing with that, you start to alienate the side of the Smash fandom that is bigger than our core one by 10-1. Smash didn't become the best selling fighting game because the FGC is that huge a deal; it is largely in part due to its casual appeal and accessibility compared to other fighting games.
What is being suggested is that the gameplay should be expanded upon so along with the simple B button inputs, you also have Street Fighter/Fatal Fury like command inputs that give characters different moves apart from the usual 4 special moves they have.
Also EX inputs for all characters that act like Cloud's limit break so characters can deal more damage by pressing both A+B at the same time.
It's just more options for people to use and we know it works because we already have Terry and Cloud who show off these ideas.
That's not how he said itSakurai said it better:
What matters is that a character is fun to play as, not how well-known it is.
"It's more important for a character to be fun to play, not just recognisable!"
So it's still important to be recognisable but it's less important than being fun to play.
What you said is that being fun to play is all that matters and being recognisable is not an issue.