Shroob
Sup?
Nothing.i just consciously noticed cloud's belt-overall hybrid thing for the first time
View attachment 294245
why does it it exist. what function is achieved.
Much like 99% of zippers on Final Fantasy outfits.
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Nothing.i just consciously noticed cloud's belt-overall hybrid thing for the first time
View attachment 294245
why does it it exist. what function is achieved.
Ding ding, "I didn't grow up with it so it's bad."fortnite's in the same position that Minecraft was in circa 2013. We have another 5 years until it becomes a beloved piece of nostalgia by the now teenagers/adults who played the game as a kid.
And Mario and Banjo are both platformers as well, but guess we can't compare them as such because they're from different series.Okay but unlike 64 and Odyssey, Minecraft and Fortnite are two separate series in two separate genres
Trendy games that are far more popular than reasonably warranted? Both involve building things?The kettle is on your head.
Because you can't seem to see the immense amount of differences between the two.
Style.i just consciously noticed cloud's belt-overall hybrid thing for the first time
View attachment 294245
why does it it exist. what function is achieved.
Holy crap,Trendy games that are far more popular than reasonably warranted? Both involve building things?
I never said they were the same game, mate, they're in the same category.
Huh, didn't know the zippers were on Cloud's boots in the original FF7 art.Dunno, looks like there's zippers on the boots already in the original concept art.
Not to sound rude but I have no idea how you can look at Minecraft and Fortnite and say they are even remotely similar. Yes they're both "trendy" but that's really where the similarities end. Heck, even the building between the two games are entirely different.Trendy games that are far more popular than reasonably warranted? Both involve building things?
I never said they were the same game, mate, they're in the same category.
Style.
Is that what we're calling people who don't agree with us now?Holy crap,
You are actually a hipster.
Many moons ago, Minecraft was also looked down upon in the same way Fortnite is now. Still is in some circles, but I digress, best not to piss anyone else off.Not to sound rude but I have no idea how you can look at Minecraft and Fortnite and say they are even remotely similar. Yes they're both "trendy" but that's really where the similarities end. Heck, even the building between the two games are entirely different.
Something I'd like to point out is that Sonic was added in Brawl at the last minute, and Sakurai is loath to change up veterans. He did lean towards the Genesis days in Brawl, but that's more understandable. Plus, he got a Lost World stage in Smash 4 and kept in in Ultimate, so he's aa bit more balanced than most examples. Then again, Lost World had a bit of a promotional aspect to it, which kinda leads into the point below.One thing that makes me relatively hesitant about Jonesy is two things.
First, Sakurai generally takes a "wait and see" approach to adding new IPs to Smash. Olimar had to wait until Brawl to get in, Inkling had to wait until Smash Ultimate, and now it's looking like Akira and the Ring Fit Adventurer are going to have to wait until the next Smash game to get their shot. Even when he had the two "insert future character here" packs for Smash for and Ultimate's DLCs, he opted to go with characters from a new entry in an established franchise instead of adding a new IP that was debuting that year. I think Sakurai waits to see if a game will really have legs before giving them significant content in Smash, lest he fills the roster with IPs that fizzle out almost immediately like Code Name S.T.E.A.M.
Second, third parties, in general, tend to focus on legacy content whenever they're added to Smash. Just looking at who we have so far:
Is that to say Jonesy couldn't be another outlier? Of course he could, but given Sakurai's clear preference for legacy content when adding guests and his reservation with new series in the past, I think Jonesy is going to be someone we see in 2030 (assuming Fortnite is around by then).
- and most Metal Gear content takes heavily after MGS 1. He has a couple of accents from MGS 2 and beyond throughout his moveset, but it's clear the PSX classic was what Sakurai had in mind for Snake.
- takes primarily after the Genesis games and, oddly enough, Sonic the Fighters. Although, the Adventure games are also relatively influential in his moveset, being the basis of Sonic's design and two of his special moves.
- is almost all Classic Mega Man, with the six NES entries clearly getting the most love. Unsurprisingly, the only subseries to get a significant degree of content is Mega Man X, almost all of which takes after the SNES and PS1 entries in that series.
- 's total representation is, like, 45% Pac Land, 25% OG Pac-Man, 25% retro Namco, and 5% Pac-Man World. Sakurai even specifically said he wouldn't work with the Ghostly Adventure's version of the character
- and are almost all Street Fighter 2, with nearly as many references to the versus series as there are to entries after SF2 in their movesets and alts.
- is mostly classic FFVII, although there are a handful of references to Dissidia and Advent Children, which may or not be retro depending on who you ask.
- is an outlier, being a character from a young series that takes primarily after her newest entry.
- , , as well as Castlevania's content in Smash as a whole are clearly focused on Classicvania, with Symphony of the Night being the oldest game to get more than a remix or spirit.
- is another outlier, with Persona 5 being almost the entire focus of Joker's pack beyond some lip service to Persona 3 and 4.
- is also an outlier, although his pack also focuses heavily on reoccurring content throughout Dragon Quest. , , and all also add some retro appeal.
- is almost all Banjo-Kazooie/Tooie, with a palette swap and taunt being the only references to Nuts and Bolts.
- is almost exclusively stuff from SNK's run in the 90s, with stuff past Garou only receiving music and subtle references in stuff like character designs.
- is definitely more modern than most on the roster, but even his moveset is based on stuff that's been in Minecraft for a long time now. I haven't played Minecraft since 2013 and I recognized nearly everything in his moveset beyond the lava block, elytra, and some of his alts.
There is a bit of difference between them, as Minecraft was from 2009/2011 while Fortnite was 2017. But aside from release dates and impact, here's the thing about both Steve and Jonesy:Surreal to see all the negativity in here about Fortnite when almost everyone was positive about Steve. Now where was that kettle?
Can confirm, I was 10 when I started playing Minecraft in 2012 I am currently 18.tfw people who are in this thread right now grew up on Minecraft as their childhood game, and are now probably around the age of 18.
I'm old.
Might as well lump Sakura Wars in there as well, as it has a similar gameplay concept (hell, the first game in its own series helped pioneer that gameplay style).Fortnite in Smash is unlikely as they come but I think people are overplaying how similar it is to Minecraft and how much Nintendo would care about said similarities. By "they both build!!!" logic, we wouldn't get Byleth and Joker in the same pass, who's games have so many common points that it became a meme.
I'm 20 now but I only just started playing Minecraft this year when my friend made a server for our group out of quarantine boredom. But I also kinda grew up with it due to my only watching Minecraft videos from the age of 10-12Can confirm, I was 10 when I started playing Minecraft in 2012 I am currently 18.
And to think, it hasn't even been a full 2 months since Steve.I really wonder how many folks actually play these games.
Minecraft and Fortnite are...absolutely nothing alike.
It’s ridiculous to suggest otherwise. One is an open world game where you craft things from materials you get, and can share a world with friends. Fortnite is a game where a big group of people finds and kills each other until one person is left.
Am I missing something? They’re not even close to the same game.
EDIT: If we’re gonna be preposterous about it, then surely people like Fall Guys and Among Us equally because the characters are bean people, despite the games being extremely different from one another.
We need a reveal, and I hardly care that much anymore.
I'm a week away from 19 and I can confirm.tfw people who are in this thread right now grew up on Minecraft as their childhood game, and are now probably around the age of 18.
I'm old.
I was born and raised on Minecraft vids, the mods especially. Those things were the %$#@.tfw people who are in this thread right now grew up on Minecraft as their childhood game, and are now probably around the age of 18.
I'm old.
"Just fine" he says, as I still have flashbacks of "a direct at next week for sure" months.And to think, it hasn't even been a full 2 months since Steve.
Are people going that crazy when we survived the 100 day gap of MinMin to Steve just fine?
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And to think, it hasn't even been a full 2 months since Steve.
Are people going that crazy when we survived the 100 day gap of MinMin to Steve just fine?
View attachment 294248
Wasn't trying to say they were, but assumptions, poor wording, and various other mistakes have made an ass out of me. My apologies.Minecraft and Fortnite are...absolutely nothing alike.
It’s ridiculous to suggest otherwise. One is an open world game where you craft things from materials you get, and can share a world with friends. Fortnite is a game where a big group of people finds and kills each other until one person is left.
Am I missing something? They’re not even close to the same game.
You bring up a solid point, my friend.View attachment 294250
Did we, though?
I don't think they'd make a gimmick whose entire purpose is self-defeating...IDK how Fortnite works, and I’m not particularly interested in trying it currently, but I think an interesting way to make weapon crafting feel unique would be if his crafted weapons are unique Items instead of being integrated into his moveset like Steve’s tools. He might have a “permanent” gun in addition to the temporary ones he crafts, though.
So, when firing them, he’d use the same gun firing animations as when he fires a Ray Gun / Super Scope / ect. and it’d mean that every other character in the game could use them too, if they steal them from him (or if he gives them away willingly to his teammate in a doubles match.)
In casual Smash, you probably know that being the one holding the Ray Gun / Super Scope / ect. while at sufficient range is usually a better position than being the one not holding one, even though the possibility exists of stealing it. Even if you can steal it, it’d be less useful since it’d have less ammo left.I don't think they'd make a gimmick whose entire purpose is self-defeating...
but on the other hand, we do have Robin's durability.
As someone who didn't want Minecraft Steve to playable and especially does not want a Fortnite character playable, and hasn't played either Minecraft or Fortnite.
I think acting like both games are super similar just because both are popular and involve crafting is absolutely ridiculous. Going by this logic The legend of Zelda: Breath of the Wild might as well be just like Minecraft and Fortnite as well.
To be completely fair Immortals is incredibly similar but that’s by design. I haven’t played Genshin.I mean people are acting like Genshin Impact and Immortals Fenyx Rising are 1 to 1 copies of BotW because only BotW is allowed to copy games
Yeah but Gamers are throwing a fit about it as if BotW is a fully original game that didn't heavily take inspiration from pretty much every open world game in the past decade, including Ubisoft's tower bull**** literally nobody likes, which ties into some peeps in this thread acting like Fortnite and Minecraft are identicalTo be completely fair Immortals is incredibly similar but that’s by design. I haven’t played Genshin.
So would we call game like these Wildlikes a la Soulslike, or is there an older game we should name them after?I mean people are acting like Genshin Impact and Immortals Fenyx Rising are 1 to 1 copies of BotW because only BotW is allowed to copy games
The difference there is that BOTW is like a culmination of open world game ideas and designs. Genshin and Fenyx on the other hand are blatantly trying to be like BOTW. I don't really care mind you, but I do feel there is a difference.Yeah but Gamers are throwing a fit about it as if BotW is a fully original game that didn't heavily take inspiration from pretty much every open world game in the past decade, including Ubisoft's tower bull**** literally nobody likes, which ties into some peeps in this thread acting like Fortnite and Minecraft are identical
People have been calling them Open Air games for a while because of an interview. I don't know how close to BotW's formula you have to get to make that distinction, but the industry probably hasn't gotten to the point where people have to worry about it too much. We probably need another wave or two of games pulling from the formula to see if there's a subgenre that sticks.So would we call game like these Wildlikes a la Soulslike, or is there an older game we should name them after?