SNEKeater
Smash Master
- Joined
- Sep 4, 2019
- Messages
- 3,375
Also worth of mention: AAA developments usually take longer nowadays. God of War 2018 was also a reboot of the series and initially Sony wasn't really fond of bringing back the series after what ''happened'' with God of War: Ascension, but Cory Barlog and Sony Santa Monica Studio convinced the executives. In other words, it was a risky move. Now it doesn't seem like it because the game was a success when it comes to critical reception and sales, but before it's release there was a considerable feeling of doubt around the game.Umm, it hasn't been 1 game a generation. PS2 had God of War 1 and 2. PS3 had God of War 3 and Ascension. PSP had Chains of Olympus and Ghost of Sparta. If we don't count the mobile phone game, the only time a generation only had one God of War game was PS4. Like sure, it's nowhere near as packed as Rachet and Clank, but it's still a series that had multiple entries on PS2, PSP and PS3.
And risky things aren't usually seen in AAA games. So between that, the fact that it was a completely new game for this generation, new engine, big changes in setting and gameplay, etc. it's more than understandable it took 5-6 years to develop.
In a sense, it's a similar situation to what happened with Breath of the Wild.
Now I'm assuming that for next gen they should be able to launch 2 new entries. They already got the foundations and the direction, which is probably the hardest part. The sequel is scheduled for next year so there's that, though I'm not really sure we will really see the sequel next year.
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