Things have calmed down?
Things have calmed down.
Okay, I'mma follow up on
my post made this Thursday regarding Steve's gameplay:
I'll reiterate that
Steve is very likely to be focused around stage control, farming and counter-zoning. Not just through getting "better" materials (with the materials being ordered Wood - > Stone - > Iron -> Gold -> Diamond. Redstone is a speciality.) but the character will want as many - and varied - resources as possible. Especially since crafting prioritizes the "highest" that's been mined and block-creating prioritizes the cheapest. This is coupled with the fact that his normals are quick but short-ranged - meaning that the character will get outranged by swordies.
Steve's going to be able to get
Iron - and that's the primary resource he wants since multiple moves depend on it. Steve will also want dirt / wood and lots of it for blocks. Diamond is going to be the "Gotta rush and craft amazing weapons" material. Contrary to what I previously believed, Gold will have offensive use - it buffs his frame data and allows much faster attacks, meaning it's practically a "Get off me" material while Steve tries to get Wood / Iron / Diamond. Stone falls inbetween wood and iron, and will likely supplement wood as a block-creating material while being a little stronger than it.
Blocks can evidently tank Samus' Charge Shot, and this is going to be key to him. Place a block or a couple, retreat, summon crafting table and craft. This will likely make him an excellent counter-zoner, especially against slower zoners like Mii Gunner. Since blocks can be placed mid air it also serves many different purposes like Rival of Aether's Kragg and his Earth Pillar:
I'll get back to this in a bit.
While we don't know Steve's stats, they likely aren't the greatest. His run speed doesn't look like Falcon's. Hir air speed seems kind of wonky, while he's also seemingly a fastfaller (unless my eyes decieved me here). His jump height is shorter than Mac, meaning he'll have to commit a double jump to reach a platform. That's not to say he lacks anti-air options - he does not - but the low jump height practically ensures that he'll have to rely on the double jump more. Still though, one shouldn't draw too many conclusions since we don't know his frame data (and Sakurai's not the guy to casually draw up a frame data menu).
Another weakness that Steve's likely to have is that he'll likely be outranged by swords, and that he's very reliant on the materials. If he lacks iron for example he's going to be less versatile at the moment. If he lacks dirt / wood / stone he'll have to expend precious iron+ materials. He also needs Redstone for the TNT box.
A third weakness of his is potentially the Up B - how little vertical reach it seems to have that is. It's likely to be an amazing horizontal glide, but the hitbox is at the start of the move and he doesn't have the luxury of a glide attack. So Steve will have to rely on blocks for off stage play a bit more, even in disadvantage. And it seems like Steve can't farm while on a block.
That said, as
DougEfresh said, his advantage state and off stage play is going to be fantastic. Recoveries without a hitbox? Steve can just decide to place blocks like Kragg in the recovery's way and stifle them that way. Recoveries with a hitbox? Downair is a stall and fall that Steve can jump off of, meaning that
/
will likely get wrecked by the anvil just as they get wrecked by Villager's Bowling Ball. Other linear recoveries (like
) will also suffer heavily from the anvil to the head. And then there's down tilt (which travels down like PK Fire, meaning it can potentially two frame in the right conditions), and Down Smash (which covers a lot of horizontal space). The TNT box is a trap card in itself, especially near the edge. His other aerials don't have much range, but can potentially trade with recoveries.
Like
DougEfresh noted. Steve is going to suffer when he's agressed upon and doesn't get the space to get the materials he needs. But slower characters and zoners are not likely to get as many opportunities to close in. If Steve gets to set up shop, he's going to be a nightmare to evict.