Welp, my more in-depth thoughts that are copy-pasted from RTC
The Blockmeisters Themselves
Steve as a character is cursed in the best ways possible. He looks like he might be busted for a few weeks until he gets nerfed and/or we start figuring out his weaknesses, but he's all we're going to be playing anyways, so it all evens out. I wish the item gauge was implemented a bit more smoothly, but eh. At the very least, I'm glad the crafting was streamlined to "Craft the highest-tier tools available all at once" instead of something screwy and chaotic like "You have a million different things you could possibly craft at one time." My idea for Steve was to frick around with various Minecraft blocks like doors and junk, but this is better. Kinda bummed that we don't have any songs from the original Minecraft, but the fact that they're basically awesome original songs to me softens the blow. Arch-Illager's theme sounds perfect for Final Destination.
Gee, Bomberman, how come you get actual alt colors?
Mashing F for Travis and his fans and clutching the cross tightly for Creeper and Pig. Those... things were not meant to be, and that's why I'm putting Sans' head onto them.
While it didn't occur with me at first, I now realize that Bomberman's the PreMiium of the pass. Sure, he doesn't have a song, but having actual alternate colors for once is enough to make me sing one for him. Anyways, Travis is someone I will use as an reminder that just because someone has stuff going for them doesn't mean we should jump to conclusions. Stuff like this makes me glad that my most-wanteds are fairly under the radar.
Gil from Tower of Druaga found dead in a back-alley in Miami (Or wherever it is you find dead people). More at 11.
And so continues the return of the Smash 4 Miis. I see two potential timelines; One where we get a slow stream of returning Miis only for one to return at the end, or one where they all stay in their graves. My first reaction is to suggest Geno, due to his popularity and the fact that he'd either have to come during the anniversary or at the end of the pass, but after Travis... Yeah. I'm hesitant to board the hype train for oft-discussed characters who seemingly have everything lining up for them, because Nintendo and Sakurai just seem to operate on different wavelengths as the fandom.
Assist Trophies... Still don't have a definitive answer
Yeah, I'm still supporting these guys. Twice now, Sakurai has passed over the opportunity to reaffirm the deaths of Assist Trophies in the new context of FP2, leaving us to scramble around and fill in the gaps. The way I see it, Bomberman could be taken both ways. On one hand, they take a fair bit from the AT, but to me, it feels less like "Bomberman can't be an actual fighter, so he's a Mii!" and more like "Bomberman can now be an Assist Trophy and Mii Fighter at the same time!"
Seeing as Sakurai sees Miis as a way to feel like the fighter's in Smash even if they're not on the roster, I don't think he's too worried about the ATs when choosing fighters. The problem is, there just aren't many ATs that have a feasible chance as a character, a number that gets even smaller when you take into account the content they'd need to bring with them. The only ATs that could fit those guidelines are Isaac, Shovel Knight, Akira, Bomberman, Zero, and maybe Waluigi if you stretch it, and that's not considering the fact that half of them have already been skinned to be used as Mii Costumes. Only two or three viable candidates aren't much, especially in the expanded scope of Ultimate. Bottom line, I don't see it as a matter of "Can it happen?" so much as a matter of "Will it happen?"
Indie Victory!
While Steve may not be an indie anymore, he's still an indie in spirit and I count that as a victory for them. I also count it as a victory for other indies that they weren't mentioned at all in Steve's presentation, be it for Minecraft itself or for the Miis. Indie supporters can rest easy for now.
My personal thoughts on indies are similar to ATs; They could happen, but there's only a handful that have a decently-feasible chance, and with so many possible outcomes for FP2, the overall chance becomes pretty low.