Yeah, besides agreeing there - I kinda think buffing Plant's stats a little might be a good way to go. Not too much, of course, but a small buff to say Plant's air acceleration might help it some, so it has a slightly easier time hitting its aerials.This is very arguable, as a ton of characters (usually keepaway characters) rely a bunch on their Special Moves. The issue is pretty pronounced in Piranha Plant though, and its design could be greatly improved with better normals.
I still low-key wish that Long-Stem Strike grabbed ledges. It would probably be overpowered but man would it be fun (and quite hilarious too).
In a lot of ways, those playstyles can feel cumbersome because a lot of their potential is kind of hidden. To use a couple examples:In my opinion, "WTF" characters really lose their novelty after their initial reveal and their playstyle becomes too cumbersome for me to enjoy so I pretty much ignore their existence. I'd rather just have iconic characters who play decently, duking it out against each other.
*(Edit: Mistakenly thought Up Smash was one of the fastest attacks he has. Whoops.)
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