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I was thinking. If we were to get a stage pass with five stages, what stages would you want/expect?
Mine would be:
1. Bowser’s Castle
I feel this a stage that has been requested for a long time, but has never truly happened outside of some moving stages that have Bowser’s Castle section. Smash has so many great Songs that would for a stage like this that don’t fit in the other primarily grassy/level one themed Mario stages.
2. PAC Maze
Just bring it back already. I get that the gimmick would have to be re-worked, but this locale is just too iconic. It just feels so weird that PAC-Man is in without this stage. PAC-Land very well might be the ugliest and worst stage in the game, but he has some bangers that would go so well with a PAC-Maze stage.
3. Donkey Kong Tropical Freeze stage
So I love all of the Rareware love Ultimate brought to the Smash series including the return of the DKC stages from days past, but we lost both of the more modern DK stages. They were not the greatest of stages, but they did give us some representation for the newer Kong games. So maybe give us a stage themed to a Tropical Freeze locale?
4. Rainbow Road
I’d like this stage to come back as well. Rainbow Road is just so iconic and give us some interesting in terms of aesthetics.
5. Tetris stage
Tetris is the biggest video game of all time and has a lot of history with Nintendo. We have some Tetris songs that slap, but a stage would be cool as well. Could be a stage that would force you to KO opponents upward only as the sides would be walled whilst meanwhile navigating a slow game of Tetris. Meanwhile in the background several other Tetris games would be occurring. This would give off a Tetris 99 vibe.
Pie in the Sky pick:
Gruntilda’s Tower
Not going to lie; I was disappointed with Spiral Mountain as the locale for Banjo even if it was the obvious pick. I just think the top of Grunty’s Tower would be more visually interesting than another grass level. Also it could be a boss type stage kinda like some of the Smash 4 stages with Grunty fighting the players whilst she spews off insulting rhymes that are custom to the characters in the match. Could be very interesting for Time matches as KOing Grunty would give the player a point. Also they really missed the boat by not giving us the Final Boss theme, easily the best song from Banjo-Kazooie.
I was thinking. If we were to get a stage pass with five stages, what stages would you want/expect?
Mind would be:
1. Bowser’s Castle
I feel this a stage that has been requested for a long time, but has never truly happened outside of some moving stages that have Bowser’s Castle section. Smash has so many great Songs that would for a stage like this that don’t fit in the other primarily grassy/level one themed Mario stages.
2. PAC Maze
Just bring it back already. I get that the gimmick would have to be re-worked, but this locale is just too iconic. It just feels so weird that PAC-Man is in without this stage. PAC-Land very well might be the ugliest and worst stage in the game, but he has some bangers that would go so well with a PAC-Maze stage.
3. Donkey Kong Tropical Freeze stage
So I love all of the Rareware love Ultimate brought to the Smash series including the return of the DKC stages from days past, but we lost both of the more modern DK stages. They were not the greatest of stages, but they did give us some representation for the newer Kong games. So maybe give us a stage themed to a Tropical Freeze locale?
4. Rainbow Road
I’d like this stage to come back as well. Rainbow Road is just so iconic and give us some interesting in terms of aesthetics.
5. Tetris stage
Tetris is the biggest video game of all time and has a lot of history with Nintendo. We have some Tetris songs that slap, but a stage would be cool as well. Could be a stage that would force you to KO opponents upward only as the sides would be walled whilst meanwhile navigating a slow game of Tetris. Meanwhile in the background several other Tetris games would be occurring. This would give off a Tetris 99 vibe.
Pie in the Sky pick:
Gruntilda’s Tower
Not going to lie; I was disappointed with Spiral Mountain as the locale for Banjo even if it was the obvious pick. I just think the top of Grunty’s Tower would be more visually interesting than another grass level. Also it could be a boss type stage kinda like some of the Smash 4 stages with Grunty fighting the players whilst she spews off insulting rhymes that are custom to the characters in the match. Could be very interesting for Time matches as KOing Grunty would give the player a point. Also they really missed the boat by not giving us the Final Boss theme, easily the best song from Banjo-Kazooie.
Poke Floats - Melee classic for casual play. Plus they can do more Pokemon floats to make the stage more fun or wack to play.
Pac-Maze - Why in the world did we get Pac-Land instead of this, more iconic and a better stage in every way?
Rainbow Road - Imagine this stage with the Switch engine. This would be one of the most beautiful stages in the game. It was also one of the better ones from 3DS.
Mute City (Melee) - I prefer this stage to Port Town Aero Dive. Plus this stage is ripe for an aesthetic re-design. I think this stage would look beautiful if they were to recreate for this game.
Bowser Castle or Ganon's Tower - Either of these are surprising that they aren't in the game yet. Some of the most iconic locals in Nintendo and they don't have it as a stage in Smash? I find that baffling.
I was thinking. If we were to get a stage pass with five stages, what stages would you want/expect?
Mind would be:
1. Bowser’s Castle
I feel this a stage that has been requested for a long time, but has never truly happened outside of some moving stages that have Bowser’s Castle section. Smash has so many great Songs that would for a stage like this that don’t fit in the other primarily grassy/level one themed Mario stages.
2. PAC Maze
Just bring it back already. I get that the gimmick would have to be re-worked, but this locale is just too iconic. It just feels so weird that PAC-Man is in without this stage. PAC-Land very well might be the ugliest and worst stage in the game, but he has some bangers that would go so well with a PAC-Maze stage.
3. Donkey Kong Tropical Freeze stage
So I love all of the Rareware love Ultimate brought to the Smash series including the return of the DKC stages from days past, but we lost both of the more modern DK stages. They were not the greatest of stages, but they did give us some representation for the newer Kong games. So maybe give us a stage themed to a Tropical Freeze locale?
4. Rainbow Road
I’d like this stage to come back as well. Rainbow Road is just so iconic and give us some interesting in terms of aesthetics.
5. Tetris stage
Tetris is the biggest video game of all time and has a lot of history with Nintendo. We have some Tetris songs that slap, but a stage would be cool as well. Could be a stage that would force you to KO opponents upward only as the sides would be walled whilst meanwhile navigating a slow game of Tetris. Meanwhile in the background several other Tetris games would be occurring. This would give off a Tetris 99 vibe.
Pie in the Sky pick:
Gruntilda’s Tower
Not going to lie; I was disappointed with Spiral Mountain as the locale for Banjo even if it was the obvious pick. I just think the top of Grunty’s Tower would be more visually interesting than another grass level. Also it could be a boss type stage kinda like some of the Smash 4 stages with Grunty fighting the players whilst she spews off insulting rhymes that are custom to the characters in the match. Could be very interesting for Time matches as KOing Grunty would give the player a point. Also they really missed the boat by not giving us the Final Boss theme, easily the best song from Banjo-Kazooie.
I like Ice Climber but it's definitely not a game for everyone.
Also I'm really shaking my head at all the people using Crash as the "pick for non-Nintendo fans" when Crash has sold incredibly well on the Switch. It's not the 90s and early 00s anymore, lmao.
Seriously! I've never owned a non-Nintendo console, and I still have a lot of nostalgia from playing Crash Bandicoot as a kid. For me he was the character that transcended the console wars nonsense, but I know some people got really caught up in the "mascot" notion that you couldn't enjoy Crash AND Banjo/Mario.
I wouldn’t say KOS-MOS is a Smash fandom pick. She’s been talked about a decent amount but the amount of people who actually want her isn’t that high. She definitely wouldn’t have a Ridley/K Rool/Banjo size reaction.
She doesn't have that much interest outside of her fanbase within the hardcore Smash community. That's why I counted her as a Smash-specific (and admttedly niche) pick. Not the best choice? No, I'll admit that. That was an instinctive reach on my end.
1. Poke Floats. Yeah, fun if frantic casual stage. Could also be remade with new Pokemon to add some variety to it.
2. Melee Mute City. Prefer it because it's more consistent than Aero Drive - as in, less bottomless pits at the stops.
3. Pac-Maze. Same reasons - plus, remaking the stage a bit and making the Maze's walls solid would allow for Fight Club 2.0.
4. Hades. If he's not going to be a playable character, his insides in Kid Icarus Uprising's late game (come on, Sakurai, we know you don't care about spoilers) could prove to be a fun travelling stage. Of course, this would probably come below a Bowser's Castle / Ganon's Tower stage in terms of priority.
5. Aperture Science (Portal, in case Chell's not in FP2). Picked because GlaDOS can do whatever in this stage. Stage Boss? Yes. Kraid-like role causing stage transitions? Certainly. An actual competitive form with hazards off? Very much possible. Also, her commentary (and taunting) would be very much welcomed IMHO.
I like Ice Climber but it's definitely not a game for everyone.
Also I'm really shaking my head at all the people using Crash as the "pick for non-Nintendo fans" when Crash has sold incredibly well on the Switch. It's not the 90s and early 00s anymore, lmao.
I've posted my preferred returning stages, so I'll go with new ones.
1. Dr Mario - Basically a stage with viruses as pseudo hazards, but disappearing once the correct color pills appear. Another puzzle based level feels long overdo and given the character's long history in Smash, I think he deserves his own setting.
2. Ken Stage (Street Fighter 2) - Technically taking his level from SF2, but incorporating some of the bonus stage elements, like cars, bricks, & barrels that can destroyed and thus used against other fighters.
3. Pokemon Snap - Island traveling stage with Todd Snap occasionally driving the the Zero One through the level; with various Pokemon's popping in at points.
4. Bowser Air Ship - Another that feels like it should have come in a long time ago. Just enough small hazards like Rocky Wrench, a shooting flames, and cannons as well as lower platforms using the moveable bolts.
5. Sim City - Probably the most out there concept, but basically a transforming stage where the setting changes from a small town in the background to eventually a supermetropolis (before being destroyed by a giant 16 bit Bowser and the whole thing starting over). The changes would be reflected in the kind of platforms and occasional hazards being the famous disasters from the SNES Sim City.
Crash is considered a Sony rep to fit criterias and patterns or to discredit him in some way. Let me remind you that Crash has exclusive games in Nintendo consoles. Granted they are all gameboy exclusives but hey it's better than Joker or Cloud imma right?
For returning stages, gimme Metal Cavern, and all of the Battlefield and Final Destination variations across Smash history. Pokefloats wouldn't be too bad either, especially if it was an updated version.
As for new stages...Gimme one based off of SSE from Brawl. Tabuu can be a stage hazard/boss.
I'm going to count out returning stages because I'd pick all of them. Obviously these are all just wants so I don't expect any of these to become a reality.
1. New World (Minecraft) - I'd be more interested in getting a Minecraft stage than getting Steve. They could have the world randomly generate a layout and have blocks drop material like Wood, Stone, Iron and Diamond. Then find a crafting bench to select either a Pickaxe, Hatchet, Shovel or a Sword to make fighting easier.
2. Casino Night Zone (Sonic The Hedgehog) - I always wondered how a Pinball like stage would work in Super Smash Bros. I bet it would be a lot of fun like the fighters curl into balls but would be flashing like they're in free fall and you'd pull the plunger to make them fly onto the table, beating each other up with aerial attacks with a few small platforms to stand on to try and land a meteor smash into the gutter. Bounce on bumpers, jump into slot machines to recover health or get different effects. Really any pinball stage would do but Casino Night Zone is flashy and iconic.
3. Famicom/Nintendo Entertainment System - You fight on a coffee table in a living room and you step on Famicom/NES controllers while an abridged version of Gyromite (Or some other game that could work better) is playing on the TV in the background. The fighters can step on the left, right, A and B buttons to make the scientist on the TV move around so you can either fight each other or play Gyromite. Plus R.O.B. would finally have a stage to call home.
4. Kino Der Toten (Call of Duty Black Ops) - This would be a large stage where you start out in the foyer and have to earn points in order to open doors to more parts of the stage. You can get points from defeating Zombies that will get in the way of you fighting your opponent. The area is very enclosed so the only way to KO opponents is to push them into the zombie crowd at 100% damage. Along with opening doors, you can also buy from 4 perk machines. Juggernog decreases the damage and knock-back you take, Quick Revive saves you from being KO'd from the blast zone once, Speed Cola increases the speed of your attacks and Double Tap allows projectile users to fire twice but increases damage for users without a projectile.
5. Bowser's Castle (Super Mario) - I'm out of wacky ideas at this point, it would just be great to get a Bowser's Castle stage so there is a fitting place to play the Super Mario boss themes.
Also Slippery Slide and Kaptain K. Rool's airship to add to Donkey Kong stages for the same reason as Bowser's Castle.
I just think the concept of a character that appeals to "non-Nintendo fans" are a bunch of 3rd parties with appearances on Nintendo consoles.
Like, where does this concept that Nintendo fans don't like non-Nintendo games come from? Or that at the very least, people who like Crash Bandicoot or Devil May Cry aren't Nintendo fans?
That just seems like a way to delegitimize popular Smash requests tbh.
EDIT: I mean beyond "mUh NiNtEnDo HiStOrY" were Hero and Terry really "Nintendo fan" characters??? I think it's a silly metric overall and is out of touch.
While polls don't tell the whole story, where do Crash and Dante place in some polls? Ahead of Nintendo characters. Who votes in those polls? Smash fans, mostly.
Gonna not do returning stages, though if I did a returning stages pass it would be Pac Maze, Orbital Gate Assault, Rainbow Road, Metal Cavern, and Wooly World.
Also I would say Ganon's Tower and Milky Way Wishes could be DLC stages to re use the assets from the boss battles if they wanted to save on resources.
1. Mine Cart Madness
DKC has tons of locals that are super cool, and I would like one DKC stage that is not just a jungle area. Mine Cart Madness would have the players on a set of rails, where minecarts would appear on occasion. Ride the mine cart to crush your foes, but jump out before you fall to your doom.
2. Bowser's Castle
Yeah I am going with an easy one. Have some Thwomps there to crush players and some lava maybe, but I honestly do not care. This should have been in the game ages ago.
3. Burned Tower
I really wanted to do a Johto Stage, since I just replayed HGSS. Have Raikou, Entei, and Suicune appear in the background. Have it have a set neutral shape, but sometimes the platforms on the stage will break! Something neutral ish though like most pokemon stages though.
4. Death Mountain
This is the Link Between Worlds version of the stage. For half of the stage, the stage is in one layout, with the hazards being normal volcano stuff. Then, a crack appears in the sky, and the stage transitions to its Lorule counterpart, complete with snowy wonder.
5. Quarantine Bay
The first area of Metroid Fusion. The hazards here are X parasites, in which once a player is KOd, an X Parasite version of them (essentially a recolor like the Galeem or Dharkon ones) comes into battle as well. The parasites only have ~50 hp, but they can get in the way of combat and target anyone.
There are only 5 more DLC fighters! After they have been released, the continuous Smash development from Smash for 3DS/Wii U will finally come to an end. The team is already underway developing the remaining characters, and will continue doing their best working from home. pic.twitter.com/Q9wkqEKeIo
So it really does seem it's more like Min Min being a more interesting character was the reason Spring Man was looked over. Not muh purity. Not muh consistency. Not asspull of the week. Just moveset potential.
Also it seems like this will indeed be the last Fighter's Pass if you continue reading.
Honestly Joker is the closest thing to a non-Nintendo character given Persona's relative lack of presence on the company's console outside some spin-offs. Even then It would me more accurate to say he appeals to the wider gaming sphere as a whole vs those who largely play Nintendo systems than say he's for non-fans.
I was thinking. If we were to get a stage pass with five stages, what stages would you want/expect?
Mine would be:
1. Bowser’s Castle
I feel this a stage that has been requested for a long time, but has never truly happened outside of some moving stages that have Bowser’s Castle section. Smash has so many great Songs that would for a stage like this that don’t fit in the other primarily grassy/level one themed Mario stages.
2. PAC Maze
Just bring it back already. I get that the gimmick would have to be re-worked, but this locale is just too iconic. It just feels so weird that PAC-Man is in without this stage. PAC-Land very well might be the ugliest and worst stage in the game, but he has some bangers that would go so well with a PAC-Maze stage.
3. Donkey Kong Tropical Freeze stage
So I love all of the Rareware love Ultimate brought to the Smash series including the return of the DKC stages from days past, but we lost both of the more modern DK stages. They were not the greatest of stages, but they did give us some representation for the newer Kong games. So maybe give us a stage themed to a Tropical Freeze locale?
4. Rainbow Road
I’d like this stage to come back as well. Rainbow Road is just so iconic and give us some interesting in terms of aesthetics.
5. Tetris stage
Tetris is the biggest video game of all time and has a lot of history with Nintendo. We have some Tetris songs that slap, but a stage would be cool as well. Could be a stage that would force you to KO opponents upward only as the sides would be walled whilst meanwhile navigating a slow game of Tetris. Meanwhile in the background several other Tetris games would be occurring. This would give off a Tetris 99 vibe.
Pie in the Sky pick:
Gruntilda’s Tower
Not going to lie; I was disappointed with Spiral Mountain as the locale for Banjo even if it was the obvious pick. I just think the top of Grunty’s Tower would be more visually interesting than another grass level. Also it could be a boss type stage kinda like some of the Smash 4 stages with Grunty fighting the players whilst she spews off insulting rhymes that are custom to the characters in the match. Could be very interesting for Time matches as KOing Grunty would give the player a point. Also they really missed the boat by not giving us the Final Boss theme, easily the best song from Banjo-Kazooie.
Believe so, yes. In any case, neither Nintendo nor Sakurai have been leaning onto the live service model. And it's understandable: despite the very, very tempting prospect of "endless $$$" (LoL / Dota 2, GTA V, Fortnite), missteps can lead to live service games crashing and burning at the start. Metal Gear Survive, Artifact and Crucible's first go around are great examples of crashing and burning. Not every developer can adapt well to the live service either since it requires continous work - Sakurai would not do well. (Small edit: He's not IceFrog, who's worked on Dota 1 and 2 continously for 15 years.)
So it really does seem it's more like Min Min being a more interesting character was the reason Spring Man was looked over. Not muh purity. Not muh consistency. Not asspull of the week. Just moveset potential
So it really does seem it's more like Min Min being a more interesting character was the reason Spring Man was looked over. Not muh purity. Not muh consistency. Not asspull of the week. Just moveset potential.
Also it seems like this will indeed be the last Fighter's Pass if you continue reading.
The shopping centre at the beginning of 2
Bowser's Castle
Black Eagle final map
Wall Market
DKC factory levels
Tropical Freeze stage
Traveling Alola stage with the Tapus
Casino
Radical Highway
E.Honda bath house
Norion
Dark Aether
Sword Valley
Inverted Castle
Egg Fleet
I find interesting how we can't seem to decide if Reimu would be a niche pick or a big pick. She's huge in Japan, but niche in the West. That being said, when I say she's huge in Japan, she's huge. The fans there would probably flip if she gets in, even if reception might be more tepid in the West. It's kinda like Hero, but she could also be the Terry if things go right.
Assist Trophies were never mentioned as a reason. Min Min had more moveset potential and Yabuki wanted her, therefore we got Min Min. If Yabuki had wanted Spring Man, we would have gotten Spring Man, even if he's and Assist Trophy. Simple as that.
Yeah, instead of saying that Waluigi can't be playable because he's an assist trophy, we can say it's because that he's actually an unimportant spinoff roster filler character that for some reason has a fanbase that thinks he needs to be playable
First of all, that FE stage you mentioned under Temple of Mila is called the Mid Mire. Secondly, you kinda just copy-and-pasted what I said in the original quote. Thirdly, also in that original quote, I mentioned stages for veteran series (meaning before Splatoon).
So it really does seem it's more like Min Min being a more interesting character was the reason Spring Man was looked over. Not muh purity. Not muh consistency. Not asspull of the week. Just moveset potential.
Also it seems like this will indeed be the last Fighter's Pass if you continue reading.
Assist Trophies were never mentioned as a reason. Min Min had more moveset potential and Yabuki wanted her, therefore we got Min Min. If Yabuki had wanted Spring Man, we would have gotten Spring Man, even if he's and Assist Trophy. Simple as that.
I think a better way to put it is that Min Min seemed more interesting from Sakurai's point of view, rather than simply "more moveset potential".
I know you didn't mean anything by it, but after all the peripheral-based characters plus , the "X had less/no moveset potential" argument has pretty much become null tbh.
Just a tiny reminder but didn't Sakurai ALSO say that he just had to do "a little more" when FP1 was announced before finishing development?
FP2 was decided late into FP1 dev so if there a FP3 it might not even be considered yet.
So while I'm not surprised at all that this is the final DLC season, I think this is important to keep that in mind too.
But seriously tho, Sakurai man, you need a break and decade vacation.
Yeah, instead of saying that Waluigi can't be playable because he's an assist trophy, we can say it's because that he's actually an unimportant spinoff roster filler character that for some reason has a fanbase that thinks he needs to be playable
Yeah, instead of saying that Waluigi can't be playable because he's an assist trophy, we can say it's because that he's actually an unimportant spinoff roster filler character that for some reason has a fanbase that thinks he needs to be playable
I just said that the competitive community would drop Waluigi if he did get in. I didn’t say that he shouldn’t be a fighter because of that.
That being said…if any of the Vol. 2 fighters is an Assist Trophy already in Ultimate (much less Waluigi), I will humbly rip out my pubic hairs and admit I was wrong.
I just said that the competitive community would drop Waluigi if he did get in. I didn’t say that he shouldn’t be a fighter because of that.
That being said…if any of the Vol. 2 fighters is an Assist Trophy already in Ultimate (much less Waluigi), I will humbly rip out my pubic hairs and admit I was wrong.
I think the best proof that Sakurai actually believes in muh purity would be Felix being the GS rep before Isaac. He has no moveset potential that Isaac doesn't have.
Given Min Min got chosen via unique moveset out of the ARMS characters. I highly doubt Assist Trophy status would of stopped Sakurai and Yabuki picking Spring Man if they wanted him the most instead of Min Min.