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- bne9635
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Punching tourney. No deconfirms!
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tfw the fisticuffs tourney happens before the Fire Emblem themed tourney[twitter post]
Punching tourney. No deconfirms!
Just because they have a strong relationship with Square doesn't mean they don't with other companies as well. At the very least Nintendo's relationship with Microsoft and Bethesda is the best it's ever been.I actually disagree.
The corporate relationship between Nintendo and Square Enix is at an all time best since the pre-Playstation Era. Square Enix is dedicating tremendous resources to development on Nintendo systems, to the point where they even have an entire studio dedicated to such. They seem to be releasing exclusive after exclusive on the Switch, with Bravely Default 2 coming soon.
I think right now Square Enix is one of the closest third party companies to Nintendo, or at the very least is closer than most.
Yeah, some people take Sakurai's statement of liking Geno way too seriously. Sakurai's well versed in games, it's more likely that he has a list of a couple dozen characters that he wants to add to Smash at any given time and that Geno is a part of it, rather than Geno being one of the few characters Sakurai wants to add at all.People says Sakurai wanted Geno, and that's true, but some then act like Sakurai was relatively "forced" to put Final Fantasy and DQ before Geno. Him not directly saying that he wanted to add Cloud or Hero doesn't mean he didn't wanted to include these characters. If we follow that then most of the roster are characters that Sakurai didn't want to add lol
What I mean is, we know Sakurai likes JRPGs. It isn't far fetched to imagine that he also wanted to add FF and DQ to Smash. Both are pivotal series of the genre. And that doesn't mean he didn't wanted Geno or something like that. It's possible for anyone to like or being interested in multiple things at once. So him saying "I want Geno in Smash" doesn't mean "I want Geno in Smash instead of FF/DQ" or "I only want Geno if we speak of Square characters".
Yeah, it's definitely Namco or Tecmo at this point. Which makes it weirder that Namco still is at 1 rep and Tecmo is at 0.Just because they have a strong relationship with Square doesn't mean they don't with other companies as well. At the very least Nintendo's relationship with Microsoft and Bethesda is the best it's ever been.
And you could make strong arguments for Namco too since they're actively helping develop multiple first-party games. They're doing work on par with some of Nintendo's internal studios.
As far as Sega and Ubisoft, maybe it's not the strongest it's ever been, but it's still incredibly strong. Both those companies have recently collaborated with Nintendo and they both support the Switch pretty well.
Frankly other than Activision and EA, who sort of float in and out when it suits them, the only company with whom Nintendo seems to have a weaker relationship than normal is Capcom. And even then it's not that bad.
But for my money, who has the best relationship with Nintendo? Namco. Their position is tantamount to a Nintendo developer. Smash, ARMS, Mario Kart, Mario Sports, Metroid (before that went **** up), Pokken, Pokemon Snap. Monolith still makes games for them (Project X Zone), Dark Souls is a rare third-party series with an amiibo, and there are multiple cameos between the two. Which is ironic, considering their sole character.
It just adds another row to the bottom.Can someone tell me how the stage screen looks, when the custom stage option on it
It's either very weird or the correlation isn't as important as people think it is.Yeah, it's definitely Namco or Tecmo at this point. Which makes it weirder that Namco still is at 1 rep and Tecmo is at 0.
I’m still a bit surprised Ubisoft doesn’t have a character yet. I still think Rayman is a decent possibility.Yeah, some people take Sakurai's statement of liking Geno way too seriously. Sakurai's well versed in games, it's more likely that he has a list of a couple dozen characters that he wants to add to Smash at any given time and that Geno is a part of it, rather than Geno being one of the few characters Sakurai wants to add at all.
He said that he likes Geno, thats it. He didn't say he wanted Geno in over Cloud, or that he likes Geno more than Cloud; he just likes Geno. But in the end that still doesn't tell us much, again, Sakurai is a fan of likely dozens of characters; just because he doesn't talk about them within the context of Smash doesn't mean that he doesn't want some of those characters in.
Case in point Terry, we know that Sakurai is a fan of FF/KoF; but he never spoke about adding it to Smash (even though it did end up helping creating Smash) until Terry got in which is what would have made him surprising (if he didn't get leaked). Even with DQ/FF out of the way Square has multiple popular IPs left, and chances are Sakurai likes a couple of them too, just because he didn't say anything about them in the past doesn't really mean anything. And even beyond Square there's probably many characters/series that Sakurai wants to include into Smash as well. So really Geno isn't alone on the "Sakurai likes them train". I mean Heihachi was in the very same train of being considered for Smash, but in the end didn't make it in 4 or Ultimate.
Yeah, it's definitely Namco or Tecmo at this point. Which makes it weirder that Namco still is at 1 rep and Tecmo is at 0.
So tired of all these anime punch fighters in my Smash Bros.!There was a problem fetching the tweet
Punching tourney. No deconfirms!
I don't think it's that surprising. Sakurai said he was apprehensive about working with a western company for Banjo before Nintendo stepped in, and there aren't any Ubisoft franchises that are particularly popular in Japan (except maybe the first couple of Assassin's Creed games).I’m still a bit surprised Ubisoft doesn’t have a character yet. I still think Rayman is a decent possibility.
I completely agree with you.Yeah, some people take Sakurai's statement of liking Geno way too seriously. Sakurai's well versed in games, it's more likely that he has a list of a couple dozen characters that he wants to add to Smash at any given time and that Geno is a part of it, rather than Geno being one of the few characters Sakurai wants to add at all.
He said that he likes Geno, thats it. He didn't say he wanted Geno in over Cloud, or that he likes Geno more than Cloud; he just likes Geno. But in the end that still doesn't tell us much, again, Sakurai is a fan of likely dozens of characters; just because he doesn't talk about them within the context of Smash doesn't mean that he doesn't want some of those characters in.
Case in point Terry, we know that Sakurai is a fan of FF/KoF; but he never spoke about adding it to Smash (even though it did end up helping creating Smash) until Terry got in which is what would have made him surprising (if he didn't get leaked). Even with DQ/FF out of the way Square has multiple popular IPs left, and chances are Sakurai likes a couple of them too, just because he didn't say anything about them in the past doesn't really mean anything. And even beyond Square there's probably many characters/series that Sakurai wants to include into Smash as well. So really Geno isn't alone on the "Sakurai likes them train". I mean Heihachi was in the very same train of being considered for Smash, but in the end didn't make it in 4 or Ultimate.
In what world did SMRPG have more of an impact than Banjo-Kazooie? Because it sure isn't this one.Banjo & Kazooie, who had less of an impact than SMRPG, says hi.
You jest, but I'd take Mallow too. He's got cool spells.Well guys, I've created the ultimate Fighter's Pass Volume 2. All your arguments are invalid, everyone will be happy with this, you can't top my pass:
CP6-Min Min
We know this already. Moving on.
CP7-Nia
Sakurai owns a cat; Therefore, the Welsh catgirl Nia takes priority over another generic human like Rex. It's basic logic, y'know?
CP8-Sailor Waddle Dee
Oops, you wanted Bandana Waddle Dee? Sorry, must've gotten lost in translation. Ah well, a Dee's still a Dee, right?
CP9-Cirno
Because of course Cirno would be CP9.
CP10-Mallow
Added to promote Super Mario RPG Remastered. It's not really Geno, but hey, beggars can't be choosers. At least remake Mallow has a gun for a hand now, so you can pretend he's Geno in terms of moveset, right?
CP11-Nero
Because **** YOU, that's why.
Hm. Some of mine would be:Alright, which boss do you want to include in the Classic Mode route of your most wanted? For me:
Master/Crazy Hand
-Crash
-Sora
-Ryota Hayami
Giga Bowser
-Axel Stone
Rathalos
-Bandana Dee
-Captain Toad
-Euden
Ganon
-Sakura Shinguji
Marx
-Rayman
Just to name a few.
Well guys, I've created the ultimate Fighter's Pass Volume 2. All your arguments are invalid, everyone will be happy with this, you can't top my pass:
CP6-Min Min
We know this already. Moving on.
CP7-Nia
Sakurai owns a cat; Therefore, the Welsh catgirl Nia takes priority over another generic human like Rex. It's basic logic, y'know?
CP8-Sailor Waddle Dee
Oops, you wanted Bandana Waddle Dee? Sorry, must've gotten lost in translation. Ah well, a Dee's still a Dee, right?
CP9-Cirno
Because of course Cirno would be CP9.
CP10-Mallow
Added to promote Super Mario RPG Remastered. It's not really Geno, but hey, beggars can't be choosers. At least remake Mallow has a gun for a hand now, so you can pretend he's Geno in terms of moveset, right?
CP11-Nero
Because **** YOU, that's why.
MidnaAlright, which boss do you want to include in the Classic Mode route of your most wanted? For me:
Master/Crazy Hand
-Crash
-Sora
-Ryota Hayami
Giga Bowser
-Axel Stone
Rathalos
-Bandana Dee
-Captain Toad
-Euden
Ganon
-Sakura Shinguji
Marx
-Rayman
Just to name a few.
Marx has always been my requirement for an Adeleine classic route. He also has to have the 0^2 boss theme from Brawl.Alright, which boss do you want to include in the Classic Mode route of your most wanted? For me:
Master/Crazy Hand
-Crash
-Sora
-Ryota Hayami
Giga Bowser
-Axel Stone
Rathalos
-Bandana Dee
-Captain Toad
-Euden
Ganon
-Sakura Shinguji
Marx
-Rayman
Just to name a few.
Bandana DeeAlright, which boss do you want to include in the Classic Mode route of your most wanted? For me:
Master/Crazy Hand
-Crash
-Sora
-Ryota Hayami
Giga Bowser
-Axel Stone
Rathalos
-Bandana Dee
-Captain Toad
-Euden
Ganon
-Sakura Shinguji
Marx
-Rayman
Just to name a few.
B&K was an improvement on DK64 first. The only reason we had B&K was because Rareware made a game with similar mechanics to get the formula down pretty well and then majorly improved it. That's a huge deal in why it worked. B&K also isn't really a series that spawned more than one major series either, so, it's just an N64 impact alone. A notable impact, but it's not something that spanned multiple generations.In what world did SMRPG have more of an impact than Banjo-Kazooie? Because it sure isn't this one.
Super Mario RPG didn't even release in Europe until over a decade after its initial release. And even among Square's SNES RPGs, you tend to hear more about Final Fantasy, Mana, Chrono Trigger, and Dragon Quest anyway. It's a notable crossover for being Mario's first RPG, but Banjo-Kazooie became the first 3D platformer to truly rival Super Mario 64 in terms of prestige and recognition.
Doomguy: Ganon or Giga Bowser. Either works.Alright, which boss do you want to include in the Classic Mode route of your most wanted? For me:
Master/Crazy Hand
-Crash
-Sora
-Ryota Hayami
Giga Bowser
-Axel Stone
Rathalos
-Bandana Dee
-Captain Toad
-Euden
Ganon
-Sakura Shinguji
Marx
-Rayman
Just to name a few.
Hoo boy, back to the "My (X) is more relevant that yours" thing, it seems. Can't stop this tidal wave, guess I'll just have make the most of it.B&K was an improvement on DK64 first. The only reason we had B&K was because Rareware made a game with similar mechanics to get the formula down pretty well and then majorly improved it. That's a huge deal in why it worked. B&K also isn't really a series that spawned more than one major series either, so, it's just an N64 impact alone. A notable impact, but it's not something that spanned multiple generations.
SMRPG's impact created two major sub-series(Paper Mario and Mario & Luigi), who did their own thing while clearly using the formula, and heavily improving on it. And only one of them recently died due to AlphaDream dying, not because of some popularity issues. Paper Mario is still going super strong to this day because of SMRPG's major impact. Not being in Europe has zero effect on the fact that it still made a massive impact in creating new games. That spanned multiple generations. This matters too.
SMRPG's impact to gaming overall is simply bigger than B&K's. It'd help if the games after the 64 ones were actually worth noting on their own. One racing game spin-off, if I remember right another simple platformer on the Gameboy Advance or DS or something, and then Nuts & Boltz. The last one did pretty badly impact-wise, way worse than the Paper Mario series still does(as much hate as Sticker Star gets, it's still an extremely popular and well-selling game overall).
So yes, I'd say that's the world we live in. SMRPG had a bigger impact overall than B&K, who had a one-generation impact and that was it. It'd be awesome if it had more of an impact, but it simply didn't.
Chrono Trigger had barely much of an impact, enough to get 3 games and didn't do much. I wouldn't even put it in the ballpark of Final Fantasy, Mana, or Dragon Quest, which are severely more influential series. What things did Chrono Trigger spawn? Any actual games it helped create? Maybe? Some Action RPG's, possibly? If I'm remembering it wrong, then it'd be around SMRPG's impact level, cause the series was pretty quickly forgotten about for a long time. People asked for a remake and release, but not exactly a continuation of the series. The reason SMRPG isn't garnered for a continuation, is because it already continued with Paper Mario and Mario & Luigi, so there was no need. People wanted a remake at most, and rarely did some ask for a sequel. It's actually not a common request.
I too wish we had more bosses, and I wish they were more evenly-distributed among Classic Mode routes. The other bosses have such cool designs in terms of fighting, but if you try to clear Classic with every character, have fun fighting the hands like, 80% of the time. Oh, what's that? Ike's Classic route is called "Black-Clad Warriors"? So he fights Dracula who wears black, right? Nope. Hands.Playing through World Of Light again, and I kiiiiiinda starting to agree with ya'll on more boss fights. It's fell so surreal seeing how much stuff Castlevania got, and then you start feeling how much as a afterthought of all the DLC characters sorta fells in the grandfield of things when you play through it again
While I want Rex I’d be fine with Nia. She’s awesome.Well guys, I've created the ultimate Fighter's Pass Volume 2. All your arguments are invalid, everyone will be happy with this, you can't top my pass:
CP6-Min Min
We know this already. Moving on.
CP7-Nia
Sakurai owns a cat; Therefore, the Welsh catgirl Nia takes priority over another generic human like Rex. It's basic logic, y'know?
CP8-Sailor Waddle Dee
Oops, you wanted Bandana Waddle Dee? Sorry, must've gotten lost in translation. Ah well, a Dee's still a Dee, right?
CP9-Cirno
Because of course Cirno would be CP9.
CP10-Mallow
Added to promote Super Mario RPG Remastered. It's not really Geno, but hey, beggars can't be choosers. At least remake Mallow has a gun for a hand now, so you can pretend he's Geno in terms of moveset, right?
CP11-Nero
Because **** YOU, that's why.
You say that like your post wasn't just a ripoff Game Theory episode.So yes, I'd say that's the world we live in.
Banjo-Kazooie released in June 1998, DK64 released in November 1999. BK predates the latter by nearly a year and a half, if anything DK64 used BK as a base, not the other way around.B&K was an improvement on DK64 first. The only reason we had B&K was because Rareware made a game with similar mechanics to get the formula down pretty well and then majorly improved it. That's a huge deal in why it worked. B&K also isn't really a series that spawned more than one major series either, so, it's just an N64 impact alone. A notable impact, but it's not something that spanned multiple generations.
Collect-a-thons were influenced by Super Mario 64's impact first and foremost. Yooka-Laylee is no different.You say that like your post wasn't just a ripoff Game Theory episode.You make solid points, but what exactly is the goalpost here? Like, damn, my mans didn't even talk about future collect-a-thons or Yooka-Laylee here.
Nobody said anything about relevancy. Cause that's definitely not an argument anyone is making.Hoo boy, back to the "My (X) is more relevant that yours" thing, it seems. Can't stop this tidal wave, guess I'll just have make the most of it.
Time to bust out the popcorn. Anyone got any drinks?
Oh, my bad. I forgot the order.Banjo-Kazooie released in June 1998, DK64 released in November 1999. BK predates the latter by nearly a year and a half, if anything DK64 used BK as a base, not the other way around.
Point taken. Even so I think there are a few who could fit the bill. The crossovers with Ubisoft and Koei-Tecmo putting in work on first party games comes to mind. All things considered if we do get another Square character I hope it’s not ones people usually bring up, most notably 2B. I love the character but I would prefer the 3rd Square character to not be a JRPG sword user, and yes I’m aware of how unique Neir automata is compared to everything else, but I would adore if they went all in on a Western character and picked Lara Croft.I actually disagree.
The corporate relationship between Nintendo and Square Enix is at an all time best since the pre-Playstation Era. Square Enix is dedicating tremendous resources to development on Nintendo systems, to the point where they even have an entire studio dedicated to such. They seem to be releasing exclusive after exclusive on the Switch, with Bravely Default 2 coming soon.
I think right now Square Enix is one of the closest third party companies to Nintendo, or at the very least is closer than most.
So Super Mario RPG is more influential because it died off thanks to being replaced by more popular and successful RPGs, due in no small part to the fact that it really didn't do anything other RPGs at the time weren't already doing, but Banjo-Kazooie, which was one of the games to help revolutionize and solidify the 3D platformer collectathon genre, isn't on the same level?B&K was an improvement on DK64 first. The only reason we had B&K was because Rareware made a game with similar mechanics to get the formula down pretty well and then majorly improved it. That's a huge deal in why it worked. B&K also isn't really a series that spawned more than one major series either, so, it's just an N64 impact alone. A notable impact, but it's not something that spanned multiple generations.
SMRPG's impact created two major sub-series(Paper Mario and Mario & Luigi), who did their own thing while clearly using the formula, and heavily improving on it. And only one of them recently died due to AlphaDream dying, not because of some popularity issues. Paper Mario is still going super strong to this day because of SMRPG's major impact. Not being in Europe has zero effect on the fact that it still made a massive impact in creating new games. That spanned multiple generations. This matters too.
SMRPG's impact to gaming overall is simply bigger than B&K's. It'd help if the games after the 64 ones were actually worth noting on their own. One racing game spin-off, if I remember right another simple platformer on the Gameboy Advance or DS or something, and then Nuts & Boltz. The last one did pretty badly impact-wise, way worse than the Paper Mario series still does(as much hate as Sticker Star gets, it's still an extremely popular and well-selling game overall).
So yes, I'd say that's the world we live in. SMRPG had a bigger impact overall than B&K, who had a one-generation impact and that was it. It'd be awesome if it had more of an impact, but it simply didn't.
Chrono Trigger had barely much of an impact, enough to get 3 games and didn't do much. I wouldn't even put it in the ballpark of Final Fantasy, Mana, or Dragon Quest, which are severely more influential series. What things did Chrono Trigger spawn? Any actual games it helped create? Maybe? Some Action RPG's, possibly? If I'm remembering it wrong, then it'd be around SMRPG's impact level, cause the series was pretty quickly forgotten about for a long time. People asked for a remake and release, but not exactly a continuation of the series. The reason SMRPG isn't garnered for a continuation, is because it already continued with Paper Mario and Mario & Luigi, so there was no need. People wanted a remake at most, and rarely did some ask for a sequel. It's actually not a common request.
If we can't get Black Knight as another fighter because he's "just another FE swordboi," we could at least have him doing double-duty as a boss like Rathalos. He would be a nice change of pace, being a human-size fighter fought on your level instead of a big scary monster.I too wish we had more bosses, and I wish they were more evenly-distributed among Classic Mode routes. The other bosses have such cool designs in terms of fighting, but if you try to clear Classic with every character, have fun fighting the hands like, 80% of the time. Oh, what's that? Ike's Classic route is called "Black-Clad Warriors"? So he fights Dracula who wears black, right? Nope. Hands.
I now kinda want to see Nia get in before Rex, if only to see how the internet would react. Endless Nia quotes, attempted Scottish accents, Rex succeeds Spring Man as the new Chrom, etc. Bonus points if CacoMallow inexplicable becomes real there, so then Cacodemon costumes fly off the digital shelves because of the you-know-what jokes.While I want Rex I’d be fine with Nia. She’s awesome.