So after playing Min Min for a bit, here are my rankings. I play casually, so no competitive criteria matter to me—it’s about uniqueness, attachment and fun.
1. Banjo & Kazooie
2. Hero
3. Joker
4. Byleth
5. Min Min
6. Terry
My biggest wants out of those in the passes were B&K and Joker (or a Persona character), though Joker’s not as fun to play as I pictured a Persona character being. Hero and Byleth were pleasant surprises when playing them.
Okay, lets do this. My lens is more competitive, and not just because I'm an Elite Smash
main (like Elite Smash ever matters...)
FTR, there's not been a character I disliked out of the six FPs so far:
1.
- 50 songs. I'll take it with open arms. Terry himself is incredibly designed IMHO. Sure, Jab - Jab - Power Dunk might be a cliché at this point, but damn he's rewarding even when played on a casual level. Also, his GO moves are fun to pull off (even if they are a pain for someone not used to FGC inputs). All in all, he's a character that rewards creativity and input-learning while still being open to more casual play. My only qualm with how he's designed is that he can combo his dodge attack into Power Geyser relatively easily. The KOF stage is a favorite casual stage for me, what with the aformentioned songs and the real feel of a confined battle. Preventing the issues walk-off stages usually have too.
Yes, I personally favor fast, hard hitting characters that can overwhelm people.
2.
- Was lukewarm towards him in the beginning, but love that the devastating attacks and spells (and the RNG) is thankfully balanced by the sword attacks being slow and laggy. The big strike against this character is the Language Barrier (which actually hindered a major Japanese player in a big American tournament), but on the whole the Hero was implemented excellently. The RNG can be a polarizing aspect, but Hero's got enough consistency to avoid being too reliant on RNG. His pack, while minimalist relative to others, made the most out of little.
3.
- While my childhood favoritism towards the duo has cooled, it's nevertheless great to see them in the game. They're also well-implemented - it's telling when the edge attack is the only thing to be changed so far (in this case, buffed). My only gripe with them is that they have some strange hitboxes - Up-Tilt could use an earlier hitbox so it doesn't miss smaller / crouched opponents for example. On the whole, Sakurai and co. made the right call by turning them into a Jack-of-All-Trades character. Their pack also made the most out of what it got, with cameos creatively sprinkled (Gruntila and Tooty especially).
4.
- Never saw this one coming. While I'm personally familiar with Persona 5 from Youtube videos and the like, it was nevertheless a nice surprise to see Joker in. He turned out a bit too dominant though - I agreed with the Arsene nerf a couple patches back (where Arsene's meter empties out faster when hit, forcing Joker to play more cautiously when Arsene's active). Luckily enough, he never became over-centralizing at all like
and
were. And he's certainly a fun character when one gets the hang of his strings and setups. A bit surprised when P3 and P4 got nothing more than music and Mii Costumes - but eh, it's not the end of the world. On the whole, the pack was great - the stage is certainly very interesting with Hazards on.
5.
- Never been too much into ARMS, but the concept of a boxer-Mega Man was implemented really well. While it's too early to say how good she is, I do get the personal feeling that she's a bit too strong when attacking off stage and a bit too weak when trying to recover. This is especially apparent in a Min Min mirror match. Regardless, the issues I have aren't dealbreaking, the soundtrack is great and the stage looks to be a great casual stage. Her ability to cover multiple sides is a major bonus, since this gives her a unique niché as a character who deals with cross-ups (opponents passing by her shield). Also, her ARMS give her a major strategic element - which is another major plus.
6.
- Should've seen this one coming. While I'm neutral on Fire Emblem, Byleth did give some unique attacks and mechanics. Having a direction correspond to a weapon is a great idea and provides easy memorization of what attacks do. That said, (s)he does have a few issues: Uncharged arrow is neutralized by Luigi's fireball, and his / her other ground attacks could use a small boost so Byleth isn't so reliant on the fast aerials. Still though, the music and stage were great additions and the character's certainly interesting on its own merits.