Does anyone have any ideas for how Heihachi could actually work in Smash?
Not trying to make a point for or against the character or anything like that. I just personally can’t figure out a way to get him to fit within the simple control scheme and am curious if anyone more familiar with Tekken might have an idea?
Aren’t buttons assigned to attack with right arm, left arm, right leg, and left leg in those games? I’ve been racking my brain and can’t figure out a way to get that to work with just an attack button and a special attack button, without it feeling like a huge compromise.
Yes, Tekken's button layout is limb based, rather than strength based like Street Fighter/KOF/KI ect. Oh, and BTW, I hope you don't mind a longer post. Obviously, any ideas I might come up with aren't gonna be **** that everyone agrees with. And that's perfectly cool as long as no one's a jerk about it.
PSASBR had two buttons and a special button, so it's different control scheme was able to focus Heihachi in a certain way.
Because PSASBR has a different style of input, the way to tackle the moveset is going to be fundamentally different in Smash. Granted PSASBR also added in random BS like throwing a Beach Ball and Tekken Bowl Pin, despite the fact dude has like 80 moves to pull from.
One idea I personally had for a Tekken character(though in this case, Jin, since he's my favorite of the Mishimas), was that you could give them multiple combo strings as their gimmick, using the Jab as a base. So AAA, AAB, ABA, ABB, Forward AAA, ect. This would still require a bit of creative liberty. But virtually every character has a bit of that going on. Like Ryu being able to Focus attack in mid-air. Obviously not every input would need this. Dash attack, Down Tilt and most of the air attacks would be fine as traditional moves. So you could in theory, get like 8 combo strings to represent the longer movesets in Tekken's gameplay. Though in professional Tekken matches, you learn quickly, that many characters tend to stick to their 30-40 core moves. Perhaps Smash could do something similar.
We see Little Mac with Diagonal Smash attacks that change his Forward Smash. Typically, this only tilts the direction the attack is aimed at right? Perhaps a Tekken character can instead of using Diagonal Smash attacks, they'd just have Diagonal Tilts that are different moves, as opposed to simple direction changes.
On top of that, Tekken characters also have special move inputs, though in the Mishima's case, it's mostly a motion thats similar to an SRK(but not exactly, like some might suggest.)
N
could either be a command dash that leads to multiple options, or at the very least, give said Mishima their Electric Wind Godfist. There's QCF motions in the Mishima moveset, but it's mostly for command grabs like Jin's Complicated Wire throw.
I also think giving them a really strong sidestep, that keeps them out of harms way longer than most would make for a good Spot-dodge. In fact, this was almost done with Terry's Spot dodge being a way to kind of sort of get the Line System from the early Fatal Fury games in his kit.
Of course, the way to handle a character isn't just their home mechanics but also their specific abilities. So even with some simplifed stuff, Heihachi can still feel like Heihachi. It's not like Link needs to open up a menu or aim with his arrows to still feel like Link. Nor does Mega Man need to be a stance change character, and can instead use a full load-out with inputs like Mario or Kirby.
There's certain moves I would say are iconic to Heihachi, so as long as those are in in some form, it should be fine. Hellsweeps, Hell Axle, Demon Scissor, Tsunami Kick, Demon's Breath, EWGF, Ground Punch and his Power Bomb should be mainstay attacks even in his Smash Kit.
If you made it this far into my rambling, I should probably apologize for reading your eyes off.
I have never hesitated to **** on Waluigi and actively enjoyed hating on him and honestly, it's not because of the **** that the overzealous fans pulled when the roster was revealed.
I've never liked the character. Even when I was little and I first saw him, I hated him and wished he never existed. That thing is hideous and I hated that he was a mockery of Luigi, my favorite Nintendo character after Kirby and as I mentioned recently, I would sacrifice Isaac to make sure Wah-boy never got into Smash.
After reading this, I realize that I've been really harsh with people that want Waluigi (And Crash) in the game
Just because I despise a character doesn't mean I should constantly **** on people who love him. I would hate it if people **** on me for wanting 2B so why should I **** on Wah-Boy? If he makes it in the game, I'll personally hate it but I'll be glad that the people that genuinely like him will get to enjoy him. Besides, there are dozens and dozens of characters that I could play and knowing Sakurai, if Wah-boy gets in, he might be fun, despite being hideous to look at.
AYO! Is that character development? You love to see it.