Intro: Spring Man falls down and lands on his arms, bouncing into his fighting stance.
Stance/Idle 1: His idle animation from ARMS.
Idle 2: Spring Man briefly looks towards the camera and smiles.
Idle 3: Spring Man flexes, mimicking one of his renders from ARMS.
Notable Palette Swaps:
-Default (Blue)
-Left input colors (Brown)
-Right input colors (Red)
-Down inputs colors (Cyan)
-Springtron (Black)
-Dr. Coyle (Green)
-Max Brass (Gold)
-Hedlok (White)
Walk: His walk from ARMS.
Jog: His jog from ARMS.
Dash: His dash from ARMS.
Damage: His damage animation from ARMS.
Jump: His jump from ARMS.
Crouch: Spring Man ducks behind his Toasters.
Weapon of Choice: ARMS, a special type of melee weapon designed for ARMS fights.
Jab: Spring Man uppercuts twice (8%, OK knockback), flurries attacks with his Toaster ARMS (1-3% each, small knockback), and then finishes with a punch with a fire effect (7%, OK knockback)
Forward+A: Spring Man reaches out one of his ARMS at a moderate distance (8%, OK knockback)
Down+A: Spring Man punches with one of his ARMS.
Up+A: Spring Man uppercuts above himself in an arc with his left ARM (9%, OK knockback)
Air+A: Spring Man spins around, letting his ARMS flail (11%, OK knockback)
Air Forward+A: Spring Man extends his left ARM (9%, OK knockback)
Air Back + A: Spring Man extends his right ARM (9%, OK knockback)
Air Up+A: Spring Man arc uppercuts with his right ARM (12%, OK knockback)
Air Down+A: Spring Man punches diagonally downward (14% with a meteor effect, OK knockback); this mimics one of his renders from ARMS.
Dash Attack: Spring Man punches with a brief shockwave around one of his ARMS (9%, OK knockback)
Edge Attack: Spring Man semi-propels himself back onto the stage (8%, OK knockback)
Get-Up Attack: Spring Man spins around with his ARMS (13%, OK knockback)
Smash Moves
Forward+A: Spring Man punches with a multi-hit Boomerang, similarly to his Assist Trophy counterpart (17%, OK knockback)
Up+A: Spring Man punches both his Toasters together, created a burst of flames (18%, medium knockback)
Down+A: Spring Man takes his Tribolts and creates a huge shockwave of electricity that slightly shocks himself (21%, medium knockback)
Grab: A shortened version of the normal ARMS grab.
Pummel: Spring Man uses the Toaster ARMS to squeeze his target (2%)
Forwards+Throw: Byte & Barq’s throw (14%, medium knockback)
Down+Throw: Spring Man throws the target on the ground like he’s shooting a basketball into the hoop, burying the target (13%)
Back+Throw: An altered version of Ribbon Girl’s throw (14%, OK knockback)
Up+Throw: Spring Man’s throw (17%, OK knockback)
Special Moves
B : Tribolt; Spring Man fires three orange tip missiles out of one of his Tribolt ARMS (9%, small knockback). Hold B to fire the missiles out of both ARMS, which can stun a target (19%, OK knockback)
B + Forwards : Boomerang; Spring Man lets out one of his Boomerang ARMS. It goes an okay distance, and then returns to him (4%-7% per hit, small knockback). The angle can be adjusted as it goes out and returns.
B + Up : Slingshot Grab; Spring Man fully extends his ARMS towards the sky. When he grabs a ledge, he propels himself straight upwards. When he grabs a target, he propels himself towards them and bounces them away (15%, OK knockback), stopping him midair (1.3% recoil)
B + Down : Shockwave; Spring Man briefly summons a shockwave around himself that pushes back fighters (6%, small knockback) and nullifies any attack that gets close to him.
Final Smash: Rush Flurry; Spring Man flurries targets in a HUGE horizontal area (39%) and then deals a finishing blow that can hit multiple targets (20% each hit, devastating knockback)
Gimmick: When Spring Man hits 100% damage (or the last ¼ of his HP in Stamina Battles), he will glow red, which not only boosts his attack power by x1.3, but also slightly alters his specials:
-Tribolt can now Fire an endless amount of missiles, albeit only 4 at a time (6% each, OK knockback)
-Boomerang now envelops itself in winds, but with slightly less range and no ability to change its angle (24%, medium knockback)
-Slingshot Grab now goes the furthest Spring Man’s ARMS can go, as well as reduces the recoil taken when grabbing a target (.6% recoil; 19%, medium knockback)
-Shockwave now has a bigger radius (14%, OK knockback) and reflects projectiles, but needs a 3-second cool down.
Taunts
1: “Spring-a-Ling!” “Boi-oi-oi-oi-oing!" Spring Man’s selection animation from ARMS.
2: Spring Man mimics one of his renders from ARMS, where he punches towards the camera with his left ARM.
1+2: “Alright!” Spring Man flexes his right ARM.
Winposes
1: Spring Man’s victory animation where he handstands and jumps back onto the ground, raising his left ARM in victory.
2: Spring Man’s victory animation where he propels himself with his right ARM, and then raises his left one again.
3: Spring Man’s Grand Prix victory animation from ARMS, belt and everything.
Icon: The ARMS symbol.
Boxing Ring Title: The Springy Bouncer
Victory Music:
https://youtu.be/R3ocoaGhKFw
Kirby Hat: Spring Man’s hair, mask and irises.